kabufuda/lib/kabufuda/Card.cpp

497 lines
14 KiB
C++

#include "kabufuda/Card.hpp"
#include "kabufuda/SRAM.hpp"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <memory>
namespace kabufuda
{
IFileHandle::~IFileHandle()
{
}
class FileHandle : public IFileHandle
{
friend class Card;
const char* game;
const char* maker;
const char* filename;
int32_t offset =0;
public:
FileHandle() = default;
FileHandle(const char* game, const char* maker, const char* filename)
: game(game),
maker(maker),
filename(filename)
{}
virtual ~FileHandle();
};
FileHandle::~FileHandle()
{}
void Card::swapEndian()
{
m_formatTime = SBig(m_formatTime);
m_sramBias = SBig(m_sramBias);
m_sramLanguage = SBig(m_sramLanguage);
m_unknown = SBig(m_unknown);
m_deviceId = SBig(m_deviceId);
m_sizeMb = SBig(m_sizeMb);
m_encoding = SBig(m_encoding);
m_updateCounter = SBig(m_updateCounter);
m_checksum = SBig(m_checksum);
m_checksumInv = SBig(m_checksumInv);
}
Card::Card()
{
memset(__raw, 0xFF, BlockSize);
}
Card::Card(const Card& other)
{
memcpy(__raw, other.__raw, BlockSize);
m_dir = other.m_dir;
m_dirBackup = other.m_dirBackup;
m_bat = other.m_bat;
m_batBackup = other.m_batBackup;
memcpy(m_game, other.m_game, 4);
memcpy(m_maker, other.m_maker, 2);
}
Card::Card(const SystemString& filename, const char* game, const char* maker)
: m_filename(filename)
{
memset(__raw, 0xFF, BlockSize);
if (game && strlen(game) == 4)
memcpy(m_game, game, 4);
if (maker && strlen(maker) == 2)
memcpy(m_maker, maker, 2);
m_fileHandle = Fopen(m_filename.c_str(), _S("rb"));
if (m_fileHandle)
{
fread(__raw, 1, BlockSize, m_fileHandle);
m_maxBlock = m_sizeMb * MbitToBlocks;
swapEndian();
fread(m_dir.__raw, 1, BlockSize, m_fileHandle);
fread(m_dirBackup.__raw, 1, BlockSize, m_fileHandle);
fread(m_bat.__raw, 1, BlockSize, m_fileHandle);
fread(m_batBackup.__raw, 1, BlockSize, m_fileHandle);
m_dir.swapEndian();
m_dirBackup.swapEndian();
m_bat.swapEndian();
m_batBackup.swapEndian();
/* Check for data integrity, restoring valid data in case of corruption if possible */
if (!m_dir.valid() && m_dirBackup.valid())
m_dir = m_dirBackup;
else if (!m_dirBackup.valid() && m_dir.valid())
m_dirBackup = m_dir;
if (!m_bat.valid() && m_batBackup.valid())
m_bat = m_batBackup;
else if (!m_batBackup.valid() && m_bat.valid())
m_batBackup = m_bat;
if (m_dir.m_updateCounter > m_dirBackup.m_updateCounter)
{
m_currentDir = &m_dir;
m_previousDir = &m_dirBackup;
}
else
{
m_currentDir = &m_dirBackup;
m_previousDir = &m_dir;
}
if (m_bat.m_updateCounter > m_batBackup.m_updateCounter)
{
m_currentBat = &m_bat;
m_previousBat = &m_batBackup;
}
else
{
m_currentBat = &m_batBackup;
m_previousBat = &m_bat;
}
/* Close and reopen in read/write mode */
fclose(m_fileHandle);
m_fileHandle = nullptr;
m_fileHandle = Fopen(m_filename.c_str(), _S("r+"));
rewind(m_fileHandle);
}
}
Card::~Card()
{
commit();
if (m_fileHandle)
fclose(m_fileHandle);
m_fileHandle = nullptr;
}
std::unique_ptr<IFileHandle> Card::openFile(const char* filename)
{
File* f = m_currentDir->getFile(m_game, m_maker, filename);
if (f)
return std::unique_ptr<IFileHandle>(new FileHandle(m_game, m_maker, filename));
return nullptr;
}
void Card::updateDirAndBat()
{
Directory updateDir = *m_currentDir;
updateDir.m_updateCounter++;
*m_previousDir = updateDir;
std::swap(m_currentDir, m_previousDir);
BlockAllocationTable updateBat = *m_currentBat;
updateBat.m_updateCounter++;
*m_previousBat = updateBat;
std::swap(m_currentBat, m_previousBat);
}
void Card::updateChecksum()
{
swapEndian();
calculateChecksumBE(reinterpret_cast<uint16_t*>(__raw), 0xFE, &m_checksum, &m_checksumInv);
swapEndian();
}
std::unique_ptr<IFileHandle> Card::createFile(const char* filename, size_t size)
{
updateDirAndBat();
File* f = m_currentDir->getFirstFreeFile(m_game, m_maker, filename);
uint16_t block = m_currentBat->allocateBlocks(uint16_t(size / BlockSize), m_maxBlock);
if (f && block != 0xFFFF)
{
f->m_modifiedTime = uint32_t(getGCTime());
f->m_firstBlock = block;
f->m_blockCount = uint16_t(size / BlockSize);
return std::unique_ptr<FileHandle>(new FileHandle(m_game, m_maker, filename));
}
return nullptr;
}
void Card::deleteFile(const std::unique_ptr<IFileHandle> &fh)
{
updateDirAndBat();
if (!fh)
return;
FileHandle* f = dynamic_cast<FileHandle*>(fh.get());
uint16_t block = m_currentDir->getFile(f->game, f->maker, f->filename)->m_firstBlock;
while(block != 0xFFFF)
{
/* TODO: add a fragmentation check */
uint16_t nextBlock = m_currentBat->getNextBlock(block);
m_currentBat->clear(block, 1);
block = nextBlock;
}
*m_currentDir->getFile(f->game, f->maker, f->filename) = File();
}
void Card::write(const std::unique_ptr<IFileHandle>& fh, const void* buf, size_t size)
{
if (!fh)
return;
if (m_fileHandle)
{
FileHandle* f = dynamic_cast<FileHandle*>(fh.get());
File* file = m_currentDir->getFile(f->game, f->maker, f->filename);
if (!file)
return;
/* Block handling is a little different from cache handling,
* since each block can be in an arbitrary location we must
* first find our starting block.
*/
const uint16_t blockId = uint16_t(f->offset / BlockSize);
uint16_t block = file->m_firstBlock;
for (uint16_t i = 0; i < blockId; i++)
block = m_currentBat->getNextBlock(block);
const uint8_t* tmpBuf = reinterpret_cast<const uint8_t*>(buf);
uint16_t curBlock = block;
uint32_t blockOffset = f->offset % BlockSize;
size_t rem = size;
while (rem)
{
if (curBlock == 0xFFFF)
return;
size_t cacheSize = rem;
if (cacheSize + blockOffset > BlockSize)
cacheSize = BlockSize - blockOffset;
uint32_t offset = (curBlock * BlockSize) + blockOffset;
fseek(m_fileHandle, offset, SEEK_SET);
fwrite(tmpBuf, 1, cacheSize, m_fileHandle);
tmpBuf += cacheSize;
rem -= cacheSize;
blockOffset += cacheSize;
if (blockOffset >= BlockSize)
{
curBlock = m_currentBat->getNextBlock(curBlock);
blockOffset = 0;
}
}
f->offset += size;
}
}
void Card::read(const std::unique_ptr<IFileHandle> &fh, void *dst, size_t size)
{
if (!fh)
return;
if (m_fileHandle)
{
FileHandle* f = dynamic_cast<FileHandle*>(fh.get());
File* file = m_currentDir->getFile(f->game, f->maker, f->filename);
if (!file)
return;
/* Block handling is a little different from cache handling,
* since each block can be in an arbitrary location we must
* first find our starting block.
*/
const uint16_t blockId = uint16_t(f->offset / BlockSize);
uint16_t block = file->m_firstBlock;
for (uint16_t i = 0; i < blockId; i++)
block = m_currentBat->getNextBlock(block);
uint8_t* tmpBuf = reinterpret_cast<uint8_t*>(dst);
uint16_t curBlock = block;
uint32_t blockOffset = f->offset % BlockSize;
size_t rem = size;
while (rem)
{
if (curBlock == 0xFFFF)
return;
size_t cacheSize = rem;
if (cacheSize + blockOffset > BlockSize)
cacheSize = BlockSize - blockOffset;
uint32_t offset = (curBlock * BlockSize) + blockOffset;
fseek(m_fileHandle, offset, SEEK_SET);
fread(tmpBuf, 1, cacheSize, m_fileHandle);
tmpBuf += cacheSize;
rem -= cacheSize;
blockOffset += cacheSize;
if (blockOffset >= BlockSize)
{
curBlock = m_currentBat->getNextBlock(curBlock);
blockOffset = 0;
}
}
f->offset += size;
}
}
void Card::seek(const std::unique_ptr<IFileHandle> &fh, int32_t pos, SeekOrigin whence)
{
if (!fh)
return;
FileHandle* f = dynamic_cast<FileHandle*>(fh.get());
File* file = m_currentDir->getFile(f->game, f->maker, f->filename);
if (!file)
return;
switch(whence)
{
case SeekOrigin::Begin:
f->offset = pos;
break;
case SeekOrigin::Current:
f->offset += pos;
break;
case SeekOrigin::End:
f->offset = int32_t(file->m_blockCount * BlockSize) - pos;
break;
}
}
void Card::setGame(const char* game)
{
if (game == nullptr)
{
memset(m_game, 0, 2);
return;
}
if (strlen(game) != 4)
return;
memcpy(m_game, game, 4);
}
const uint8_t* Card::getGame() const
{
if (strlen(m_game) == 4)
return reinterpret_cast<const uint8_t*>(m_game);
return nullptr;
}
void Card::setMaker(const char* maker)
{
if (maker == nullptr)
{
memset(m_maker, 0, 2);
return;
}
if (strlen(maker) != 2)
return;
memcpy(m_maker, maker, 2);
}
const uint8_t* Card::getMaker() const
{
if (strlen(m_maker) == 2)
return reinterpret_cast<const uint8_t*>(m_maker);
return nullptr;
}
void Card::getSerial(uint32_t *s0, uint32_t *s1)
{
uint32_t serial[8];
for (uint32_t i = 0; i < 8; i++)
memcpy(&serial[i], reinterpret_cast<uint8_t*>(m_serial + (i * 4)), 4);
*s0 = serial[0] ^ serial[2] ^ serial[4] ^ serial[6];
*s1 = serial[1] ^ serial[3] ^ serial[5] ^ serial[7];
}
void Card::getChecksum(uint16_t* checksum, uint16_t* inverse)
{
*checksum = m_checksum;
*inverse = m_checksumInv;
}
void Card::format(EDeviceId id, ECardSize size, EEncoding encoding)
{
memset(__raw, 0xFF, BlockSize);
uint64_t rand = uint64_t(getGCTime());
m_formatTime = rand;
for (int i = 0; i < 12; i++)
{
rand = (((rand * uint64_t(0x41c64e6d)) + uint64_t(0x3039)) >> 16);
m_serial[i] = uint8_t(g_SRAM.flash_id[uint32_t(id)][i] + uint32_t(rand));
rand = (((rand * uint64_t(0x41c64e6d)) + uint64_t(0x3039)) >> 16);
rand &= uint64_t(0x7fffULL);
}
m_sramBias = int32_t(SBig(g_SRAM.counter_bias));
m_sramLanguage = uint32_t(SBig(g_SRAM.lang));
m_unknown = 0; /* 1 works for slot A, 0 both */
m_deviceId = 0;
m_sizeMb = uint16_t(size);
m_maxBlock = m_sizeMb * MbitToBlocks;
m_encoding = uint16_t(encoding);
updateChecksum();
m_dir = Directory();
m_dirBackup = m_dir;
m_bat = BlockAllocationTable(uint32_t(size) * MbitToBlocks);
m_batBackup = m_bat;
m_currentDir = &m_dirBackup;
m_previousDir = &m_dir;
m_currentBat = &m_batBackup;
m_previousBat = &m_bat;
if (m_fileHandle)
fclose(m_fileHandle);
m_fileHandle = Fopen(m_filename.c_str(), _S("wb"));
if (m_fileHandle)
{
swapEndian();
fwrite(__raw, 1, BlockSize, m_fileHandle);
swapEndian();
Directory tmpDir = m_dir;
tmpDir.swapEndian();
fwrite(tmpDir.__raw, 1, BlockSize, m_fileHandle);
tmpDir = m_dirBackup;
tmpDir.swapEndian();
fwrite(tmpDir.__raw, 1, BlockSize, m_fileHandle);
BlockAllocationTable tmpBat = m_bat;
tmpBat.swapEndian();
fwrite(tmpBat.__raw, 1, BlockSize, m_fileHandle);
tmpBat = m_batBackup;
tmpBat.swapEndian();
fwrite(tmpBat.__raw, 1, BlockSize, m_fileHandle);
uint32_t dataLen = ((uint32_t(size) * MbitToBlocks) - 5) * BlockSize;
std::unique_ptr<uint8_t[]> data(new uint8_t[dataLen]);
memset(data.get(), 0xFF, dataLen);
fwrite(data.get(), 1, dataLen, m_fileHandle);
fclose(m_fileHandle);
m_fileHandle = Fopen(m_filename.c_str(), _S("r+"));
}
}
uint32_t Card::getSizeMbitFromFile(const SystemString& filename)
{
Sstat stat;
Stat(filename.c_str(), &stat);
return uint32_t(stat.st_size / BlockSize) / MbitToBlocks;
}
void Card::commit()
{
if (m_fileHandle)
{
rewind(m_fileHandle);
swapEndian();
fwrite(__raw, 1, BlockSize, m_fileHandle);
swapEndian();
Directory tmpDir = m_dir;
tmpDir.updateChecksum();
tmpDir.swapEndian();
fwrite(tmpDir.__raw, 1, BlockSize, m_fileHandle);
tmpDir = m_dirBackup;
tmpDir.updateChecksum();
tmpDir.swapEndian();
fwrite(tmpDir.__raw, 1, BlockSize, m_fileHandle);
BlockAllocationTable tmpBat = m_bat;
tmpBat.updateChecksum();
tmpBat.swapEndian();
fwrite(tmpBat.__raw, 1, BlockSize, m_fileHandle);
tmpBat = m_batBackup;
tmpBat.updateChecksum();
tmpBat.swapEndian();
fwrite(tmpBat.__raw, 1, BlockSize, m_fileHandle);
}
}
Card::operator bool() const
{
if (m_fileHandle == nullptr)
return false;
uint16_t ckSum, ckSumInv;
Card tmp = *this;
tmp.swapEndian();
calculateChecksumBE(reinterpret_cast<const uint16_t*>(tmp.__raw), 0xFE, &ckSum, &ckSumInv);
if (SBig(ckSum) != m_checksum || SBig(ckSumInv) != m_checksumInv)
return false;
if (!m_dir.valid() && !m_dirBackup.valid())
return false;
if (!m_bat.valid() && !m_batBackup.valid())
return false;
return true;
}
}