kabufuda/include/kabufuda/BlockAllocationTable.hpp

38 lines
981 B
C++

#pragma once
#include "Constants.hpp"
namespace kabufuda {
class BlockAllocationTable {
friend class Card;
#pragma pack(push, 4)
union {
struct {
uint16_t m_checksum;
uint16_t m_checksumInv;
uint16_t m_updateCounter;
uint16_t m_freeBlocks;
uint16_t m_lastAllocated;
uint16_t m_map[0xFFB];
};
uint8_t __raw[BlockSize];
};
#pragma pack(pop)
void swapEndian();
void updateChecksum();
bool valid() const;
public:
explicit BlockAllocationTable(uint32_t blockCount = (uint32_t(ECardSize::Card2043Mb) * MbitToBlocks));
BlockAllocationTable(uint8_t data[BlockSize]);
~BlockAllocationTable() = default;
uint16_t getNextBlock(uint16_t block) const;
uint16_t nextFreeBlock(uint16_t maxBlock, uint16_t startingBlock) const;
bool clear(uint16_t first, uint16_t count);
uint16_t allocateBlocks(uint16_t count, uint16_t maxBlocks);
uint16_t numFreeBlocks() const { return m_freeBlocks; }
};
} // namespace kabufuda