mirror of https://github.com/AxioDL/libSquish.git
Lightweight Commit of libsquish
This commit is contained in:
commit
592d3b8831
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@ -0,0 +1,104 @@
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# cmake build file for squish
|
||||
# by Stefan Roettger (stefan@stereofx.org)
|
||||
# updated by Simon Brown (si@sjbrown.co.uk)
|
||||
|
||||
# features:
|
||||
# Xcode: builds universal binaries, uses SSE2 on i386 and Altivec on ppc
|
||||
# Unix and VS: SSE2 support is enabled by default
|
||||
# use BUILD_SQUISH_WITH_SSE2 and BUILD_SQUISH_WITH_ALTIVEC to override
|
||||
|
||||
PROJECT(squish)
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.8.3)
|
||||
|
||||
OPTION(BUILD_SQUISH_WITH_SSE2 "Build with SSE2." ON)
|
||||
OPTION(BUILD_SQUISH_WITH_ALTIVEC "Build with Altivec." OFF)
|
||||
|
||||
OPTION(BUILD_SHARED_LIBS "Build shared libraries." OFF)
|
||||
|
||||
OPTION(BUILD_SQUISH_EXTRA "Build extra source code." OFF)
|
||||
|
||||
IF (CMAKE_GENERATOR STREQUAL "Xcode")
|
||||
SET(CMAKE_OSX_ARCHITECTURES "i386;ppc")
|
||||
ELSE (CMAKE_GENERATOR STREQUAL "Xcode")
|
||||
IF (BUILD_SQUISH_WITH_SSE2 AND NOT WIN32)
|
||||
ADD_DEFINITIONS(-DSQUISH_USE_SSE=2 -msse2)
|
||||
ENDIF (BUILD_SQUISH_WITH_SSE2 AND NOT WIN32)
|
||||
IF (BUILD_SQUISH_WITH_ALTIVEC AND NOT WIN32)
|
||||
ADD_DEFINITIONS(-DSQUISH_USE_ALTIVEC=1 -maltivec)
|
||||
ENDIF (BUILD_SQUISH_WITH_ALTIVEC AND NOT WIN32)
|
||||
ENDIF (CMAKE_GENERATOR STREQUAL "Xcode")
|
||||
|
||||
SET(SQUISH_HDRS
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||||
squish.h
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||||
)
|
||||
|
||||
SET(SQUISH_SRCS
|
||||
alpha.cpp
|
||||
alpha.h
|
||||
clusterfit.cpp
|
||||
clusterfit.h
|
||||
colourblock.cpp
|
||||
colourblock.h
|
||||
colourfit.cpp
|
||||
colourfit.h
|
||||
colourset.cpp
|
||||
colourset.h
|
||||
maths.cpp
|
||||
maths.h
|
||||
rangefit.cpp
|
||||
rangefit.h
|
||||
simd.h
|
||||
simd_float.h
|
||||
simd_sse.h
|
||||
simd_ve.h
|
||||
singlecolourfit.cpp
|
||||
singlecolourfit.h
|
||||
singlecolourlookup.inl
|
||||
squish.cpp
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
ADD_LIBRARY(squish ${SQUISH_SRCS} ${SQUISH_HDRS})
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||||
|
||||
SET_TARGET_PROPERTIES(
|
||||
squish PROPERTIES
|
||||
PUBLIC_HEADER "${SQUISH_HDRS}"
|
||||
VERSION 0.0
|
||||
SOVERSION 0.0
|
||||
DEBUG_POSTFIX "d"
|
||||
XCODE_ATTRIBUTE_GCC_PREPROCESSOR_DEFINITIONS "$(SQUISH_CPP_$(CURRENT_ARCH))"
|
||||
XCODE_ATTRIBUTE_OTHER_CFLAGS "$(SQUISH_CFLAGS_$(CURRENT_ARCH))"
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||||
XCODE_ATTRIBUTE_SQUISH_CPP_i386 "SQUISH_USE_SSE=2"
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||||
XCODE_ATTRIBUTE_SQUISH_CFLAGS_i386 ""
|
||||
XCODE_ATTRIBUTE_SQUISH_CPP_ppc "SQUISH_USE_ALTIVEC=1"
|
||||
XCODE_ATTRIBUTE_SQUISH_CFLAGS_ppc "-maltivec"
|
||||
)
|
||||
|
||||
IF (BUILD_SQUISH_EXTRA)
|
||||
SET(SQUISHTEST_SRCS extra/squishtest.cpp)
|
||||
|
||||
ADD_EXECUTABLE(squishtest ${SQUISHTEST_SRCS})
|
||||
SET_TARGET_PROPERTIES(squishtest PROPERTIES DEBUG_POSTFIX "d")
|
||||
TARGET_LINK_LIBRARIES(squishtest squish)
|
||||
|
||||
SET(SQUISHPNG_SRCS extra/squishpng.cpp)
|
||||
|
||||
FIND_PACKAGE(PNG)
|
||||
|
||||
IF (PNG_FOUND)
|
||||
SET(CMAKE_PLATFORM_IMPLICIT_INCLUDE_DIRECTORIES)
|
||||
INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
|
||||
ADD_EXECUTABLE(squishpng ${SQUISHPNG_SRCS})
|
||||
SET_TARGET_PROPERTIES(squishpng PROPERTIES DEBUG_POSTFIX "d")
|
||||
TARGET_LINK_LIBRARIES(squishpng squish ${PNG_LIBRARIES})
|
||||
ENDIF (PNG_FOUND)
|
||||
ENDIF (BUILD_SQUISH_EXTRA)
|
||||
|
||||
INSTALL(
|
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TARGETS squish
|
||||
LIBRARY DESTINATION lib
|
||||
ARCHIVE DESTINATION lib
|
||||
PUBLIC_HEADER DESTINATION include
|
||||
)
|
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|
|||
# Defines
|
||||
# LIBSQUISH_FOUND
|
||||
# LIBSQUISH_INCLUDE_DIR
|
||||
# LIBSQUISH_LIBRARIES
|
||||
|
||||
FIND_PATH(LIBSQUISH_INCLUDE_DIR squish.h PATHS . squish .. ../squish DOC "Directory containing libSquish headers")
|
||||
FIND_LIBRARY(LIBSQUISH_LIBRARY NAMES squish libsquish PATHS . squish .. ../squish PATH_SUFFIXES lib lib64 release minsizerel relwithdebinfo DOC "Path to libSquish library")
|
||||
|
||||
SET(LIBSQUISH_LIBRARIES ${LIBSQUISH_LIBRARY})
|
||||
|
||||
IF (LIBSQUISH_LIBRARY AND LIBSQUISH_INCLUDE_DIR)
|
||||
SET(LIBSQUISH_FOUND TRUE)
|
||||
MESSAGE(STATUS "Found libSquish: ${LIBSQUISH_LIBRARY}")
|
||||
ENDIF (LIBSQUISH_LIBRARY AND LIBSQUISH_INCLUDE_DIR)
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@ -0,0 +1,52 @@
|
|||
1.10
|
||||
* Iterative cluster fit is now considered to be a new compression mode
|
||||
* The core cluster fit is now 4x faster using contributions by Ignacio
|
||||
Castano from NVIDIA
|
||||
* The single colour lookup table has been halved by exploiting symmetry
|
||||
|
||||
1.9
|
||||
* Added contributed SSE1 truncate implementation
|
||||
* Changed use of SQUISH_USE_SSE to be 1 for SSE and 2 for SSE2 instructions
|
||||
* Cluster fit is now iterative to further reduce image error
|
||||
|
||||
1.8
|
||||
* Switched from using floor to trunc for much better SSE performance (again)
|
||||
* Xcode build now expects libpng in /usr/local for extra/squishpng
|
||||
|
||||
1.7
|
||||
* Fixed floating-point equality issue in clusterfit sort (x86 affected only)
|
||||
* Implemented proper SSE(2) floor function for 50% speedup on SSE builds
|
||||
* The range fit implementation now uses the correct colour metric
|
||||
|
||||
1.6
|
||||
* Fixed bug in CompressImage where masked pixels were not skipped over
|
||||
* DXT3 and DXT5 alpha compression now properly use the mask to ignore pixels
|
||||
* Fixed major DXT1 bug that can generate unexpected transparent pixels
|
||||
|
||||
1.5
|
||||
* Added CompressMasked function to handle incomplete DXT blocks more cleanly
|
||||
* Added kWeightColourByAlpha flag for better quality images when alpha blending
|
||||
|
||||
1.4
|
||||
* Fixed stack overflow in rangefit
|
||||
|
||||
1.3
|
||||
* Worked around SSE floor implementation bug, proper fix needed!
|
||||
* This release has visual studio and makefile builds that work
|
||||
|
||||
1.2
|
||||
* Added provably optimal single colour compressor
|
||||
* Added extra/squishgen.cpp that generates single colour lookup tables
|
||||
|
||||
1.1
|
||||
* Fixed a DXT1 colour output bug
|
||||
* Changed argument order for Decompress function to match Compress
|
||||
* Added GetStorageRequirements function
|
||||
* Added CompressImage function
|
||||
* Added DecompressImage function
|
||||
* Moved squishtool.cpp to extra/squishpng.cpp
|
||||
* Added extra/squishtest.cpp
|
||||
|
||||
1.0
|
||||
* Initial release
|
||||
|
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@ -0,0 +1,20 @@
|
|||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
@ -0,0 +1,35 @@
|
|||
LICENSE
|
||||
-------
|
||||
|
||||
The squish library is distributed under the terms and conditions of the MIT
|
||||
license. This license is specified at the top of each source file and must be
|
||||
preserved in its entirety.
|
||||
|
||||
BUILDING AND INSTALLING THE LIBRARY
|
||||
-----------------------------------
|
||||
|
||||
If you are using Visual Studio 2003 or above under Windows then load the Visual
|
||||
Studio 2003 project in the vs7 folder. By default, the library is built using
|
||||
SSE2 optimisations. To change this either change or remove the SQUISH_USE_SSE=2
|
||||
from the preprocessor symbols.
|
||||
|
||||
If you are using a Mac then load the Xcode 2.2 project in the distribution. By
|
||||
default, the library is built using Altivec optimisations. To change this
|
||||
either change or remove SQUISH_USE_ALTIVEC=1 from the preprocessor symbols. I
|
||||
guess I'll have to think about changing this for the new Intel Macs that are
|
||||
rolling out...
|
||||
|
||||
If you are using unix then first edit the config file in the base directory of
|
||||
the distribution, enabling Altivec or SSE with the USE_ALTIVEC or USE_SSE
|
||||
variables, and editing the optimisation flags passed to the C++ compiler if
|
||||
necessary. Then make can be used to build the library, and make install (from
|
||||
the superuser account) can be used to install (into /usr/local by default).
|
||||
|
||||
REPORTING BUGS OR FEATURE REQUESTS
|
||||
----------------------------------
|
||||
|
||||
Feedback can be sent to Simon Brown (the developer) at si@sjbrown.co.uk
|
||||
|
||||
New releases are announced on the squish library homepage at
|
||||
http://sjbrown.co.uk/?code=squish
|
||||
|
|
@ -0,0 +1,350 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "alpha.h"
|
||||
|
||||
#include <climits>
|
||||
#include <algorithm>
|
||||
|
||||
namespace squish {
|
||||
|
||||
static int FloatToInt( float a, int limit )
|
||||
{
|
||||
// use ANSI round-to-zero behaviour to get round-to-nearest
|
||||
int i = ( int )( a + 0.5f );
|
||||
|
||||
// clamp to the limit
|
||||
if( i < 0 )
|
||||
i = 0;
|
||||
else if( i > limit )
|
||||
i = limit;
|
||||
|
||||
// done
|
||||
return i;
|
||||
}
|
||||
|
||||
void CompressAlphaDxt3( u8 const* rgba, int mask, void* block )
|
||||
{
|
||||
u8* bytes = reinterpret_cast< u8* >( block );
|
||||
|
||||
// quantise and pack the alpha values pairwise
|
||||
for( int i = 0; i < 8; ++i )
|
||||
{
|
||||
// quantise down to 4 bits
|
||||
float alpha1 = ( float )rgba[8*i + 3] * ( 15.0f/255.0f );
|
||||
float alpha2 = ( float )rgba[8*i + 7] * ( 15.0f/255.0f );
|
||||
int quant1 = FloatToInt( alpha1, 15 );
|
||||
int quant2 = FloatToInt( alpha2, 15 );
|
||||
|
||||
// set alpha to zero where masked
|
||||
int bit1 = 1 << ( 2*i );
|
||||
int bit2 = 1 << ( 2*i + 1 );
|
||||
if( ( mask & bit1 ) == 0 )
|
||||
quant1 = 0;
|
||||
if( ( mask & bit2 ) == 0 )
|
||||
quant2 = 0;
|
||||
|
||||
// pack into the byte
|
||||
bytes[i] = ( u8 )( quant1 | ( quant2 << 4 ) );
|
||||
}
|
||||
}
|
||||
|
||||
void DecompressAlphaDxt3( u8* rgba, void const* block )
|
||||
{
|
||||
u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
|
||||
// unpack the alpha values pairwise
|
||||
for( int i = 0; i < 8; ++i )
|
||||
{
|
||||
// quantise down to 4 bits
|
||||
u8 quant = bytes[i];
|
||||
|
||||
// unpack the values
|
||||
u8 lo = quant & 0x0f;
|
||||
u8 hi = quant & 0xf0;
|
||||
|
||||
// convert back up to bytes
|
||||
rgba[8*i + 3] = lo | ( lo << 4 );
|
||||
rgba[8*i + 7] = hi | ( hi >> 4 );
|
||||
}
|
||||
}
|
||||
|
||||
static void FixRange( int& min, int& max, int steps )
|
||||
{
|
||||
if( max - min < steps )
|
||||
max = std::min( min + steps, 255 );
|
||||
if( max - min < steps )
|
||||
min = std::max( 0, max - steps );
|
||||
}
|
||||
|
||||
static int FitCodes( u8 const* rgba, int mask, u8 const* codes, u8* indices )
|
||||
{
|
||||
// fit each alpha value to the codebook
|
||||
int err = 0;
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
// check this pixel is valid
|
||||
int bit = 1 << i;
|
||||
if( ( mask & bit ) == 0 )
|
||||
{
|
||||
// use the first code
|
||||
indices[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the least error and corresponding index
|
||||
int value = rgba[4*i + 3];
|
||||
int least = INT_MAX;
|
||||
int index = 0;
|
||||
for( int j = 0; j < 8; ++j )
|
||||
{
|
||||
// get the squared error from this code
|
||||
int dist = ( int )value - ( int )codes[j];
|
||||
dist *= dist;
|
||||
|
||||
// compare with the best so far
|
||||
if( dist < least )
|
||||
{
|
||||
least = dist;
|
||||
index = j;
|
||||
}
|
||||
}
|
||||
|
||||
// save this index and accumulate the error
|
||||
indices[i] = ( u8 )index;
|
||||
err += least;
|
||||
}
|
||||
|
||||
// return the total error
|
||||
return err;
|
||||
}
|
||||
|
||||
static void WriteAlphaBlock( int alpha0, int alpha1, u8 const* indices, void* block )
|
||||
{
|
||||
u8* bytes = reinterpret_cast< u8* >( block );
|
||||
|
||||
// write the first two bytes
|
||||
bytes[0] = ( u8 )alpha0;
|
||||
bytes[1] = ( u8 )alpha1;
|
||||
|
||||
// pack the indices with 3 bits each
|
||||
u8* dest = bytes + 2;
|
||||
u8 const* src = indices;
|
||||
for( int i = 0; i < 2; ++i )
|
||||
{
|
||||
// pack 8 3-bit values
|
||||
int value = 0;
|
||||
for( int j = 0; j < 8; ++j )
|
||||
{
|
||||
int index = *src++;
|
||||
value |= ( index << 3*j );
|
||||
}
|
||||
|
||||
// store in 3 bytes
|
||||
for( int j = 0; j < 3; ++j )
|
||||
{
|
||||
int byte = ( value >> 8*j ) & 0xff;
|
||||
*dest++ = ( u8 )byte;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteAlphaBlock5( int alpha0, int alpha1, u8 const* indices, void* block )
|
||||
{
|
||||
// check the relative values of the endpoints
|
||||
if( alpha0 > alpha1 )
|
||||
{
|
||||
// swap the indices
|
||||
u8 swapped[16];
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
u8 index = indices[i];
|
||||
if( index == 0 )
|
||||
swapped[i] = 1;
|
||||
else if( index == 1 )
|
||||
swapped[i] = 0;
|
||||
else if( index <= 5 )
|
||||
swapped[i] = 7 - index;
|
||||
else
|
||||
swapped[i] = index;
|
||||
}
|
||||
|
||||
// write the block
|
||||
WriteAlphaBlock( alpha1, alpha0, swapped, block );
|
||||
}
|
||||
else
|
||||
{
|
||||
// write the block
|
||||
WriteAlphaBlock( alpha0, alpha1, indices, block );
|
||||
}
|
||||
}
|
||||
|
||||
static void WriteAlphaBlock7( int alpha0, int alpha1, u8 const* indices, void* block )
|
||||
{
|
||||
// check the relative values of the endpoints
|
||||
if( alpha0 < alpha1 )
|
||||
{
|
||||
// swap the indices
|
||||
u8 swapped[16];
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
u8 index = indices[i];
|
||||
if( index == 0 )
|
||||
swapped[i] = 1;
|
||||
else if( index == 1 )
|
||||
swapped[i] = 0;
|
||||
else
|
||||
swapped[i] = 9 - index;
|
||||
}
|
||||
|
||||
// write the block
|
||||
WriteAlphaBlock( alpha1, alpha0, swapped, block );
|
||||
}
|
||||
else
|
||||
{
|
||||
// write the block
|
||||
WriteAlphaBlock( alpha0, alpha1, indices, block );
|
||||
}
|
||||
}
|
||||
|
||||
void CompressAlphaDxt5( u8 const* rgba, int mask, void* block )
|
||||
{
|
||||
// get the range for 5-alpha and 7-alpha interpolation
|
||||
int min5 = 255;
|
||||
int max5 = 0;
|
||||
int min7 = 255;
|
||||
int max7 = 0;
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
// check this pixel is valid
|
||||
int bit = 1 << i;
|
||||
if( ( mask & bit ) == 0 )
|
||||
continue;
|
||||
|
||||
// incorporate into the min/max
|
||||
int value = rgba[4*i + 3];
|
||||
if( value < min7 )
|
||||
min7 = value;
|
||||
if( value > max7 )
|
||||
max7 = value;
|
||||
if( value != 0 && value < min5 )
|
||||
min5 = value;
|
||||
if( value != 255 && value > max5 )
|
||||
max5 = value;
|
||||
}
|
||||
|
||||
// handle the case that no valid range was found
|
||||
if( min5 > max5 )
|
||||
min5 = max5;
|
||||
if( min7 > max7 )
|
||||
min7 = max7;
|
||||
|
||||
// fix the range to be the minimum in each case
|
||||
FixRange( min5, max5, 5 );
|
||||
FixRange( min7, max7, 7 );
|
||||
|
||||
// set up the 5-alpha code book
|
||||
u8 codes5[8];
|
||||
codes5[0] = ( u8 )min5;
|
||||
codes5[1] = ( u8 )max5;
|
||||
for( int i = 1; i < 5; ++i )
|
||||
codes5[1 + i] = ( u8 )( ( ( 5 - i )*min5 + i*max5 )/5 );
|
||||
codes5[6] = 0;
|
||||
codes5[7] = 255;
|
||||
|
||||
// set up the 7-alpha code book
|
||||
u8 codes7[8];
|
||||
codes7[0] = ( u8 )min7;
|
||||
codes7[1] = ( u8 )max7;
|
||||
for( int i = 1; i < 7; ++i )
|
||||
codes7[1 + i] = ( u8 )( ( ( 7 - i )*min7 + i*max7 )/7 );
|
||||
|
||||
// fit the data to both code books
|
||||
u8 indices5[16];
|
||||
u8 indices7[16];
|
||||
int err5 = FitCodes( rgba, mask, codes5, indices5 );
|
||||
int err7 = FitCodes( rgba, mask, codes7, indices7 );
|
||||
|
||||
// save the block with least error
|
||||
if( err5 <= err7 )
|
||||
WriteAlphaBlock5( min5, max5, indices5, block );
|
||||
else
|
||||
WriteAlphaBlock7( min7, max7, indices7, block );
|
||||
}
|
||||
|
||||
void DecompressAlphaDxt5( u8* rgba, void const* block )
|
||||
{
|
||||
// get the two alpha values
|
||||
u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
int alpha0 = bytes[0];
|
||||
int alpha1 = bytes[1];
|
||||
|
||||
// compare the values to build the codebook
|
||||
u8 codes[8];
|
||||
codes[0] = ( u8 )alpha0;
|
||||
codes[1] = ( u8 )alpha1;
|
||||
if( alpha0 <= alpha1 )
|
||||
{
|
||||
// use 5-alpha codebook
|
||||
for( int i = 1; i < 5; ++i )
|
||||
codes[1 + i] = ( u8 )( ( ( 5 - i )*alpha0 + i*alpha1 )/5 );
|
||||
codes[6] = 0;
|
||||
codes[7] = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
// use 7-alpha codebook
|
||||
for( int i = 1; i < 7; ++i )
|
||||
codes[1 + i] = ( u8 )( ( ( 7 - i )*alpha0 + i*alpha1 )/7 );
|
||||
}
|
||||
|
||||
// decode the indices
|
||||
u8 indices[16];
|
||||
u8 const* src = bytes + 2;
|
||||
u8* dest = indices;
|
||||
for( int i = 0; i < 2; ++i )
|
||||
{
|
||||
// grab 3 bytes
|
||||
int value = 0;
|
||||
for( int j = 0; j < 3; ++j )
|
||||
{
|
||||
int byte = *src++;
|
||||
value |= ( byte << 8*j );
|
||||
}
|
||||
|
||||
// unpack 8 3-bit values from it
|
||||
for( int j = 0; j < 8; ++j )
|
||||
{
|
||||
int index = ( value >> 3*j ) & 0x7;
|
||||
*dest++ = ( u8 )index;
|
||||
}
|
||||
}
|
||||
|
||||
// write out the indexed codebook values
|
||||
for( int i = 0; i < 16; ++i )
|
||||
rgba[4*i + 3] = codes[indices[i]];
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,41 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_ALPHA_H
|
||||
#define SQUISH_ALPHA_H
|
||||
|
||||
#include "squish.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
void CompressAlphaDxt3( u8 const* rgba, int mask, void* block );
|
||||
void CompressAlphaDxt5( u8 const* rgba, int mask, void* block );
|
||||
|
||||
void DecompressAlphaDxt3( u8* rgba, void const* block );
|
||||
void DecompressAlphaDxt5( u8* rgba, void const* block );
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_ALPHA_H
|
|
@ -0,0 +1,392 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
Copyright (c) 2007 Ignacio Castano icastano@nvidia.com
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "clusterfit.h"
|
||||
#include "colourset.h"
|
||||
#include "colourblock.h"
|
||||
#include <cfloat>
|
||||
|
||||
namespace squish {
|
||||
|
||||
ClusterFit::ClusterFit( ColourSet const* colours, int flags, float* metric )
|
||||
: ColourFit( colours, flags )
|
||||
{
|
||||
// set the iteration count
|
||||
m_iterationCount = ( m_flags & kColourIterativeClusterFit ) ? kMaxIterations : 1;
|
||||
|
||||
// initialise the metric (old perceptual = 0.2126f, 0.7152f, 0.0722f)
|
||||
if( metric )
|
||||
m_metric = Vec4( metric[0], metric[1], metric[2], 1.0f );
|
||||
else
|
||||
m_metric = VEC4_CONST( 1.0f );
|
||||
|
||||
// initialise the best error
|
||||
m_besterror = VEC4_CONST( FLT_MAX );
|
||||
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
|
||||
// get the covariance matrix
|
||||
Sym3x3 covariance = ComputeWeightedCovariance( count, values, m_colours->GetWeights() );
|
||||
|
||||
// compute the principle component
|
||||
m_principle = ComputePrincipleComponent( covariance );
|
||||
}
|
||||
|
||||
bool ClusterFit::ConstructOrdering( Vec3 const& axis, int iteration )
|
||||
{
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
|
||||
// build the list of dot products
|
||||
float dps[16];
|
||||
u8* order = ( u8* )m_order + 16*iteration;
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
dps[i] = Dot( values[i], axis );
|
||||
order[i] = ( u8 )i;
|
||||
}
|
||||
|
||||
// stable sort using them
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
for( int j = i; j > 0 && dps[j] < dps[j - 1]; --j )
|
||||
{
|
||||
std::swap( dps[j], dps[j - 1] );
|
||||
std::swap( order[j], order[j - 1] );
|
||||
}
|
||||
}
|
||||
|
||||
// check this ordering is unique
|
||||
for( int it = 0; it < iteration; ++it )
|
||||
{
|
||||
u8 const* prev = ( u8* )m_order + 16*it;
|
||||
bool same = true;
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
if( order[i] != prev[i] )
|
||||
{
|
||||
same = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( same )
|
||||
return false;
|
||||
}
|
||||
|
||||
// copy the ordering and weight all the points
|
||||
Vec3 const* unweighted = m_colours->GetPoints();
|
||||
float const* weights = m_colours->GetWeights();
|
||||
m_xsum_wsum = VEC4_CONST( 0.0f );
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
int j = order[i];
|
||||
Vec4 p( unweighted[j].X(), unweighted[j].Y(), unweighted[j].Z(), 1.0f );
|
||||
Vec4 w( weights[j] );
|
||||
Vec4 x = p*w;
|
||||
m_points_weights[i] = x;
|
||||
m_xsum_wsum += x;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ClusterFit::Compress3( void* block )
|
||||
{
|
||||
// declare variables
|
||||
int const count = m_colours->GetCount();
|
||||
Vec4 const two = VEC4_CONST( 2.0 );
|
||||
Vec4 const one = VEC4_CONST( 1.0f );
|
||||
Vec4 const half_half2( 0.5f, 0.5f, 0.5f, 0.25f );
|
||||
Vec4 const zero = VEC4_CONST( 0.0f );
|
||||
Vec4 const half = VEC4_CONST( 0.5f );
|
||||
Vec4 const grid( 31.0f, 63.0f, 31.0f, 0.0f );
|
||||
Vec4 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f );
|
||||
|
||||
// prepare an ordering using the principle axis
|
||||
ConstructOrdering( m_principle, 0 );
|
||||
|
||||
// check all possible clusters and iterate on the total order
|
||||
Vec4 beststart = VEC4_CONST( 0.0f );
|
||||
Vec4 bestend = VEC4_CONST( 0.0f );
|
||||
Vec4 besterror = m_besterror;
|
||||
u8 bestindices[16];
|
||||
int bestiteration = 0;
|
||||
int besti = 0, bestj = 0;
|
||||
|
||||
// loop over iterations (we avoid the case that all points in first or last cluster)
|
||||
for( int iterationIndex = 0;; )
|
||||
{
|
||||
// first cluster [0,i) is at the start
|
||||
Vec4 part0 = VEC4_CONST( 0.0f );
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
// second cluster [i,j) is half along
|
||||
Vec4 part1 = ( i == 0 ) ? m_points_weights[0] : VEC4_CONST( 0.0f );
|
||||
int jmin = ( i == 0 ) ? 1 : i;
|
||||
for( int j = jmin;; )
|
||||
{
|
||||
// last cluster [j,count) is at the end
|
||||
Vec4 part2 = m_xsum_wsum - part1 - part0;
|
||||
|
||||
// compute least squares terms directly
|
||||
Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 );
|
||||
Vec4 alpha2_sum = alphax_sum.SplatW();
|
||||
|
||||
Vec4 betax_sum = MultiplyAdd( part1, half_half2, part2 );
|
||||
Vec4 beta2_sum = betax_sum.SplatW();
|
||||
|
||||
Vec4 alphabeta_sum = ( part1*half_half2 ).SplatW();
|
||||
|
||||
// compute the least-squares optimal points
|
||||
Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) );
|
||||
Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor;
|
||||
Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor;
|
||||
|
||||
// clamp to the grid
|
||||
a = Min( one, Max( zero, a ) );
|
||||
b = Min( one, Max( zero, b ) );
|
||||
a = Truncate( MultiplyAdd( grid, a, half ) )*gridrcp;
|
||||
b = Truncate( MultiplyAdd( grid, b, half ) )*gridrcp;
|
||||
|
||||
// compute the error (we skip the constant xxsum)
|
||||
Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum );
|
||||
Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum );
|
||||
Vec4 e3 = NegativeMultiplySubtract( b, betax_sum, e2 );
|
||||
Vec4 e4 = MultiplyAdd( two, e3, e1 );
|
||||
|
||||
// apply the metric to the error term
|
||||
Vec4 e5 = e4*m_metric;
|
||||
Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ();
|
||||
|
||||
// keep the solution if it wins
|
||||
if( CompareAnyLessThan( error, besterror ) )
|
||||
{
|
||||
beststart = a;
|
||||
bestend = b;
|
||||
besti = i;
|
||||
bestj = j;
|
||||
besterror = error;
|
||||
bestiteration = iterationIndex;
|
||||
}
|
||||
|
||||
// advance
|
||||
if( j == count )
|
||||
break;
|
||||
part1 += m_points_weights[j];
|
||||
++j;
|
||||
}
|
||||
|
||||
// advance
|
||||
part0 += m_points_weights[i];
|
||||
}
|
||||
|
||||
// stop if we didn't improve in this iteration
|
||||
if( bestiteration != iterationIndex )
|
||||
break;
|
||||
|
||||
// advance if possible
|
||||
++iterationIndex;
|
||||
if( iterationIndex == m_iterationCount )
|
||||
break;
|
||||
|
||||
// stop if a new iteration is an ordering that has already been tried
|
||||
Vec3 axis = ( bestend - beststart ).GetVec3();
|
||||
if( !ConstructOrdering( axis, iterationIndex ) )
|
||||
break;
|
||||
}
|
||||
|
||||
// save the block if necessary
|
||||
if( CompareAnyLessThan( besterror, m_besterror ) )
|
||||
{
|
||||
// remap the indices
|
||||
u8 const* order = ( u8* )m_order + 16*bestiteration;
|
||||
|
||||
u8 unordered[16];
|
||||
for( int m = 0; m < besti; ++m )
|
||||
unordered[order[m]] = 0;
|
||||
for( int m = besti; m < bestj; ++m )
|
||||
unordered[order[m]] = 2;
|
||||
for( int m = bestj; m < count; ++m )
|
||||
unordered[order[m]] = 1;
|
||||
|
||||
m_colours->RemapIndices( unordered, bestindices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock3( beststart.GetVec3(), bestend.GetVec3(), bestindices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = besterror;
|
||||
}
|
||||
}
|
||||
|
||||
void ClusterFit::Compress4( void* block )
|
||||
{
|
||||
// declare variables
|
||||
int const count = m_colours->GetCount();
|
||||
Vec4 const two = VEC4_CONST( 2.0f );
|
||||
Vec4 const one = VEC4_CONST( 1.0f );
|
||||
Vec4 const onethird_onethird2( 1.0f/3.0f, 1.0f/3.0f, 1.0f/3.0f, 1.0f/9.0f );
|
||||
Vec4 const twothirds_twothirds2( 2.0f/3.0f, 2.0f/3.0f, 2.0f/3.0f, 4.0f/9.0f );
|
||||
Vec4 const twonineths = VEC4_CONST( 2.0f/9.0f );
|
||||
Vec4 const zero = VEC4_CONST( 0.0f );
|
||||
Vec4 const half = VEC4_CONST( 0.5f );
|
||||
Vec4 const grid( 31.0f, 63.0f, 31.0f, 0.0f );
|
||||
Vec4 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f );
|
||||
|
||||
// prepare an ordering using the principle axis
|
||||
ConstructOrdering( m_principle, 0 );
|
||||
|
||||
// check all possible clusters and iterate on the total order
|
||||
Vec4 beststart = VEC4_CONST( 0.0f );
|
||||
Vec4 bestend = VEC4_CONST( 0.0f );
|
||||
Vec4 besterror = m_besterror;
|
||||
u8 bestindices[16];
|
||||
int bestiteration = 0;
|
||||
int besti = 0, bestj = 0, bestk = 0;
|
||||
|
||||
// loop over iterations (we avoid the case that all points in first or last cluster)
|
||||
for( int iterationIndex = 0;; )
|
||||
{
|
||||
// first cluster [0,i) is at the start
|
||||
Vec4 part0 = VEC4_CONST( 0.0f );
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
// second cluster [i,j) is one third along
|
||||
Vec4 part1 = VEC4_CONST( 0.0f );
|
||||
for( int j = i;; )
|
||||
{
|
||||
// third cluster [j,k) is two thirds along
|
||||
Vec4 part2 = ( j == 0 ) ? m_points_weights[0] : VEC4_CONST( 0.0f );
|
||||
int kmin = ( j == 0 ) ? 1 : j;
|
||||
for( int k = kmin;; )
|
||||
{
|
||||
// last cluster [k,count) is at the end
|
||||
Vec4 part3 = m_xsum_wsum - part2 - part1 - part0;
|
||||
|
||||
// compute least squares terms directly
|
||||
Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twothirds2, part0 ) );
|
||||
Vec4 const alpha2_sum = alphax_sum.SplatW();
|
||||
|
||||
Vec4 const betax_sum = MultiplyAdd( part1, onethird_onethird2, MultiplyAdd( part2, twothirds_twothirds2, part3 ) );
|
||||
Vec4 const beta2_sum = betax_sum.SplatW();
|
||||
|
||||
Vec4 const alphabeta_sum = twonineths*( part1 + part2 ).SplatW();
|
||||
|
||||
// compute the least-squares optimal points
|
||||
Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) );
|
||||
Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor;
|
||||
Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor;
|
||||
|
||||
// clamp to the grid
|
||||
a = Min( one, Max( zero, a ) );
|
||||
b = Min( one, Max( zero, b ) );
|
||||
a = Truncate( MultiplyAdd( grid, a, half ) )*gridrcp;
|
||||
b = Truncate( MultiplyAdd( grid, b, half ) )*gridrcp;
|
||||
|
||||
// compute the error (we skip the constant xxsum)
|
||||
Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum );
|
||||
Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum );
|
||||
Vec4 e3 = NegativeMultiplySubtract( b, betax_sum, e2 );
|
||||
Vec4 e4 = MultiplyAdd( two, e3, e1 );
|
||||
|
||||
// apply the metric to the error term
|
||||
Vec4 e5 = e4*m_metric;
|
||||
Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ();
|
||||
|
||||
// keep the solution if it wins
|
||||
if( CompareAnyLessThan( error, besterror ) )
|
||||
{
|
||||
beststart = a;
|
||||
bestend = b;
|
||||
besterror = error;
|
||||
besti = i;
|
||||
bestj = j;
|
||||
bestk = k;
|
||||
bestiteration = iterationIndex;
|
||||
}
|
||||
|
||||
// advance
|
||||
if( k == count )
|
||||
break;
|
||||
part2 += m_points_weights[k];
|
||||
++k;
|
||||
}
|
||||
|
||||
// advance
|
||||
if( j == count )
|
||||
break;
|
||||
part1 += m_points_weights[j];
|
||||
++j;
|
||||
}
|
||||
|
||||
// advance
|
||||
part0 += m_points_weights[i];
|
||||
}
|
||||
|
||||
// stop if we didn't improve in this iteration
|
||||
if( bestiteration != iterationIndex )
|
||||
break;
|
||||
|
||||
// advance if possible
|
||||
++iterationIndex;
|
||||
if( iterationIndex == m_iterationCount )
|
||||
break;
|
||||
|
||||
// stop if a new iteration is an ordering that has already been tried
|
||||
Vec3 axis = ( bestend - beststart ).GetVec3();
|
||||
if( !ConstructOrdering( axis, iterationIndex ) )
|
||||
break;
|
||||
}
|
||||
|
||||
// save the block if necessary
|
||||
if( CompareAnyLessThan( besterror, m_besterror ) )
|
||||
{
|
||||
// remap the indices
|
||||
u8 const* order = ( u8* )m_order + 16*bestiteration;
|
||||
|
||||
u8 unordered[16];
|
||||
for( int m = 0; m < besti; ++m )
|
||||
unordered[order[m]] = 0;
|
||||
for( int m = besti; m < bestj; ++m )
|
||||
unordered[order[m]] = 2;
|
||||
for( int m = bestj; m < bestk; ++m )
|
||||
unordered[order[m]] = 3;
|
||||
for( int m = bestk; m < count; ++m )
|
||||
unordered[order[m]] = 1;
|
||||
|
||||
m_colours->RemapIndices( unordered, bestindices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock4( beststart.GetVec3(), bestend.GetVec3(), bestindices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = besterror;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,61 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
Copyright (c) 2007 Ignacio Castano icastano@nvidia.com
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_CLUSTERFIT_H
|
||||
#define SQUISH_CLUSTERFIT_H
|
||||
|
||||
#include "squish.h"
|
||||
#include "maths.h"
|
||||
#include "simd.h"
|
||||
#include "colourfit.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
class ClusterFit : public ColourFit
|
||||
{
|
||||
public:
|
||||
ClusterFit( ColourSet const* colours, int flags, float* metric );
|
||||
|
||||
private:
|
||||
bool ConstructOrdering( Vec3 const& axis, int iteration );
|
||||
|
||||
virtual void Compress3( void* block );
|
||||
virtual void Compress4( void* block );
|
||||
|
||||
enum { kMaxIterations = 8 };
|
||||
|
||||
int m_iterationCount;
|
||||
Vec3 m_principle;
|
||||
u8 m_order[16*kMaxIterations];
|
||||
Vec4 m_points_weights[16];
|
||||
Vec4 m_xsum_wsum;
|
||||
Vec4 m_metric;
|
||||
Vec4 m_besterror;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_CLUSTERFIT_H
|
|
@ -0,0 +1,214 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "colourblock.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
static int FloatToInt( float a, int limit )
|
||||
{
|
||||
// use ANSI round-to-zero behaviour to get round-to-nearest
|
||||
int i = ( int )( a + 0.5f );
|
||||
|
||||
// clamp to the limit
|
||||
if( i < 0 )
|
||||
i = 0;
|
||||
else if( i > limit )
|
||||
i = limit;
|
||||
|
||||
// done
|
||||
return i;
|
||||
}
|
||||
|
||||
static int FloatTo565( Vec3::Arg colour )
|
||||
{
|
||||
// get the components in the correct range
|
||||
int r = FloatToInt( 31.0f*colour.X(), 31 );
|
||||
int g = FloatToInt( 63.0f*colour.Y(), 63 );
|
||||
int b = FloatToInt( 31.0f*colour.Z(), 31 );
|
||||
|
||||
// pack into a single value
|
||||
return ( r << 11 ) | ( g << 5 ) | b;
|
||||
}
|
||||
|
||||
static void WriteColourBlock( int a, int b, u8* indices, void* block )
|
||||
{
|
||||
// get the block as bytes
|
||||
u8* bytes = ( u8* )block;
|
||||
|
||||
// write the endpoints
|
||||
bytes[0] = ( u8 )( a & 0xff );
|
||||
bytes[1] = ( u8 )( a >> 8 );
|
||||
bytes[2] = ( u8 )( b & 0xff );
|
||||
bytes[3] = ( u8 )( b >> 8 );
|
||||
|
||||
// write the indices
|
||||
for( int i = 0; i < 4; ++i )
|
||||
{
|
||||
u8 const* ind = indices + 4*i;
|
||||
bytes[4 + i] = ind[0] | ( ind[1] << 2 ) | ( ind[2] << 4 ) | ( ind[3] << 6 );
|
||||
}
|
||||
}
|
||||
|
||||
void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block )
|
||||
{
|
||||
// get the packed values
|
||||
int a = FloatTo565( start );
|
||||
int b = FloatTo565( end );
|
||||
|
||||
// remap the indices
|
||||
u8 remapped[16];
|
||||
if( a <= b )
|
||||
{
|
||||
// use the indices directly
|
||||
for( int i = 0; i < 16; ++i )
|
||||
remapped[i] = indices[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
// swap a and b
|
||||
std::swap( a, b );
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
if( indices[i] == 0 )
|
||||
remapped[i] = 1;
|
||||
else if( indices[i] == 1 )
|
||||
remapped[i] = 0;
|
||||
else
|
||||
remapped[i] = indices[i];
|
||||
}
|
||||
}
|
||||
|
||||
// write the block
|
||||
WriteColourBlock( a, b, remapped, block );
|
||||
}
|
||||
|
||||
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block )
|
||||
{
|
||||
// get the packed values
|
||||
int a = FloatTo565( start );
|
||||
int b = FloatTo565( end );
|
||||
|
||||
// remap the indices
|
||||
u8 remapped[16];
|
||||
if( a < b )
|
||||
{
|
||||
// swap a and b
|
||||
std::swap( a, b );
|
||||
for( int i = 0; i < 16; ++i )
|
||||
remapped[i] = ( indices[i] ^ 0x1 ) & 0x3;
|
||||
}
|
||||
else if( a == b )
|
||||
{
|
||||
// use index 0
|
||||
for( int i = 0; i < 16; ++i )
|
||||
remapped[i] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// use the indices directly
|
||||
for( int i = 0; i < 16; ++i )
|
||||
remapped[i] = indices[i];
|
||||
}
|
||||
|
||||
// write the block
|
||||
WriteColourBlock( a, b, remapped, block );
|
||||
}
|
||||
|
||||
static int Unpack565( u8 const* packed, u8* colour )
|
||||
{
|
||||
// build the packed value
|
||||
int value = ( int )packed[0] | ( ( int )packed[1] << 8 );
|
||||
|
||||
// get the components in the stored range
|
||||
u8 red = ( u8 )( ( value >> 11 ) & 0x1f );
|
||||
u8 green = ( u8 )( ( value >> 5 ) & 0x3f );
|
||||
u8 blue = ( u8 )( value & 0x1f );
|
||||
|
||||
// scale up to 8 bits
|
||||
colour[0] = ( red << 3 ) | ( red >> 2 );
|
||||
colour[1] = ( green << 2 ) | ( green >> 4 );
|
||||
colour[2] = ( blue << 3 ) | ( blue >> 2 );
|
||||
colour[3] = 255;
|
||||
|
||||
// return the value
|
||||
return value;
|
||||
}
|
||||
|
||||
void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
||||
{
|
||||
// get the block bytes
|
||||
u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||||
|
||||
// unpack the endpoints
|
||||
u8 codes[16];
|
||||
int a = Unpack565( bytes, codes );
|
||||
int b = Unpack565( bytes + 2, codes + 4 );
|
||||
|
||||
// generate the midpoints
|
||||
for( int i = 0; i < 3; ++i )
|
||||
{
|
||||
int c = codes[i];
|
||||
int d = codes[4 + i];
|
||||
|
||||
if( isDxt1 && a <= b )
|
||||
{
|
||||
codes[8 + i] = ( u8 )( ( c + d )/2 );
|
||||
codes[12 + i] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
codes[8 + i] = ( u8 )( ( 2*c + d )/3 );
|
||||
codes[12 + i] = ( u8 )( ( c + 2*d )/3 );
|
||||
}
|
||||
}
|
||||
|
||||
// fill in alpha for the intermediate values
|
||||
codes[8 + 3] = 255;
|
||||
codes[12 + 3] = ( isDxt1 && a <= b ) ? 0 : 255;
|
||||
|
||||
// unpack the indices
|
||||
u8 indices[16];
|
||||
for( int i = 0; i < 4; ++i )
|
||||
{
|
||||
u8* ind = indices + 4*i;
|
||||
u8 packed = bytes[4 + i];
|
||||
|
||||
ind[0] = packed & 0x3;
|
||||
ind[1] = ( packed >> 2 ) & 0x3;
|
||||
ind[2] = ( packed >> 4 ) & 0x3;
|
||||
ind[3] = ( packed >> 6 ) & 0x3;
|
||||
}
|
||||
|
||||
// store out the colours
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
u8 offset = 4*indices[i];
|
||||
for( int j = 0; j < 4; ++j )
|
||||
rgba[4*i + j] = codes[offset + j];
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,41 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_COLOURBLOCK_H
|
||||
#define SQUISH_COLOURBLOCK_H
|
||||
|
||||
#include "squish.h"
|
||||
#include "maths.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
|
||||
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
|
||||
|
||||
void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_COLOURBLOCK_H
|
|
@ -0,0 +1,54 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "colourfit.h"
|
||||
#include "colourset.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
ColourFit::ColourFit( ColourSet const* colours, int flags )
|
||||
: m_colours( colours ),
|
||||
m_flags( flags )
|
||||
{
|
||||
}
|
||||
|
||||
ColourFit::~ColourFit()
|
||||
{
|
||||
}
|
||||
|
||||
void ColourFit::Compress( void* block )
|
||||
{
|
||||
bool isDxt1 = ( ( m_flags & kDxt1 ) != 0 );
|
||||
if( isDxt1 )
|
||||
{
|
||||
Compress3( block );
|
||||
if( !m_colours->IsTransparent() )
|
||||
Compress4( block );
|
||||
}
|
||||
else
|
||||
Compress4( block );
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,56 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_COLOURFIT_H
|
||||
#define SQUISH_COLOURFIT_H
|
||||
|
||||
#include "squish.h"
|
||||
#include "maths.h"
|
||||
|
||||
#include <climits>
|
||||
|
||||
namespace squish {
|
||||
|
||||
class ColourSet;
|
||||
|
||||
class ColourFit
|
||||
{
|
||||
public:
|
||||
ColourFit( ColourSet const* colours, int flags );
|
||||
virtual ~ColourFit();
|
||||
|
||||
void Compress( void* block );
|
||||
|
||||
protected:
|
||||
virtual void Compress3( void* block ) = 0;
|
||||
virtual void Compress4( void* block ) = 0;
|
||||
|
||||
ColourSet const* m_colours;
|
||||
int m_flags;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_COLOURFIT_H
|
|
@ -0,0 +1,121 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "colourset.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
ColourSet::ColourSet( u8 const* rgba, int mask, int flags )
|
||||
: m_count( 0 ),
|
||||
m_transparent( false )
|
||||
{
|
||||
// check the compression mode for dxt1
|
||||
bool isDxt1 = ( ( flags & kDxt1 ) != 0 );
|
||||
bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 );
|
||||
|
||||
// create the minimal set
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
// check this pixel is enabled
|
||||
int bit = 1 << i;
|
||||
if( ( mask & bit ) == 0 )
|
||||
{
|
||||
m_remap[i] = -1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check for transparent pixels when using dxt1
|
||||
if( isDxt1 && rgba[4*i + 3] < 128 )
|
||||
{
|
||||
m_remap[i] = -1;
|
||||
m_transparent = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// loop over previous points for a match
|
||||
for( int j = 0;; ++j )
|
||||
{
|
||||
// allocate a new point
|
||||
if( j == i )
|
||||
{
|
||||
// normalise coordinates to [0,1]
|
||||
float x = ( float )rgba[4*i] / 255.0f;
|
||||
float y = ( float )rgba[4*i + 1] / 255.0f;
|
||||
float z = ( float )rgba[4*i + 2] / 255.0f;
|
||||
|
||||
// ensure there is always non-zero weight even for zero alpha
|
||||
float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
|
||||
|
||||
// add the point
|
||||
m_points[m_count] = Vec3( x, y, z );
|
||||
m_weights[m_count] = ( weightByAlpha ? w : 1.0f );
|
||||
m_remap[i] = m_count;
|
||||
|
||||
// advance
|
||||
++m_count;
|
||||
break;
|
||||
}
|
||||
|
||||
// check for a match
|
||||
int oldbit = 1 << j;
|
||||
bool match = ( ( mask & oldbit ) != 0 )
|
||||
&& ( rgba[4*i] == rgba[4*j] )
|
||||
&& ( rgba[4*i + 1] == rgba[4*j + 1] )
|
||||
&& ( rgba[4*i + 2] == rgba[4*j + 2] )
|
||||
&& ( rgba[4*j + 3] >= 128 || !isDxt1 );
|
||||
if( match )
|
||||
{
|
||||
// get the index of the match
|
||||
int index = m_remap[j];
|
||||
|
||||
// ensure there is always non-zero weight even for zero alpha
|
||||
float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
|
||||
|
||||
// map to this point and increase the weight
|
||||
m_weights[index] += ( weightByAlpha ? w : 1.0f );
|
||||
m_remap[i] = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// square root the weights
|
||||
for( int i = 0; i < m_count; ++i )
|
||||
m_weights[i] = std::sqrt( m_weights[i] );
|
||||
}
|
||||
|
||||
void ColourSet::RemapIndices( u8 const* source, u8* target ) const
|
||||
{
|
||||
for( int i = 0; i < 16; ++i )
|
||||
{
|
||||
int j = m_remap[i];
|
||||
if( j == -1 )
|
||||
target[i] = 3;
|
||||
else
|
||||
target[i] = source[j];
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,58 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_COLOURSET_H
|
||||
#define SQUISH_COLOURSET_H
|
||||
|
||||
#include "squish.h"
|
||||
#include "maths.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
/*! @brief Represents a set of block colours
|
||||
*/
|
||||
class ColourSet
|
||||
{
|
||||
public:
|
||||
ColourSet( u8 const* rgba, int mask, int flags );
|
||||
|
||||
int GetCount() const { return m_count; }
|
||||
Vec3 const* GetPoints() const { return m_points; }
|
||||
float const* GetWeights() const { return m_weights; }
|
||||
bool IsTransparent() const { return m_transparent; }
|
||||
|
||||
void RemapIndices( u8 const* source, u8* target ) const;
|
||||
|
||||
private:
|
||||
int m_count;
|
||||
Vec3 m_points[16];
|
||||
float m_weights[16];
|
||||
int m_remap[16];
|
||||
bool m_transparent;
|
||||
};
|
||||
|
||||
} // namespace sqish
|
||||
|
||||
#endif // ndef SQUISH_COLOURSET_H
|
|
@ -0,0 +1,49 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_CONFIG_H
|
||||
#define SQUISH_CONFIG_H
|
||||
|
||||
// Set to 1 when building squish to use Altivec instructions.
|
||||
#ifndef SQUISH_USE_ALTIVEC
|
||||
#define SQUISH_USE_ALTIVEC 0
|
||||
#endif
|
||||
|
||||
// Set to 1 or 2 when building squish to use SSE or SSE2 instructions.
|
||||
#ifndef SQUISH_USE_SSE
|
||||
#define SQUISH_USE_SSE 0
|
||||
#endif
|
||||
|
||||
// Internally set SQUISH_USE_SIMD when either Altivec or SSE is available.
|
||||
#if SQUISH_USE_ALTIVEC && SQUISH_USE_SSE
|
||||
#error "Cannot enable both Altivec and SSE!"
|
||||
#endif
|
||||
#if SQUISH_USE_ALTIVEC || SQUISH_USE_SSE
|
||||
#define SQUISH_USE_SIMD 1
|
||||
#else
|
||||
#define SQUISH_USE_SIMD 0
|
||||
#endif
|
||||
|
||||
#endif // ndef SQUISH_CONFIG_H
|
|
@ -0,0 +1,259 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
/*! @file
|
||||
|
||||
The symmetric eigensystem solver algorithm is from
|
||||
http://www.geometrictools.com/Documentation/EigenSymmetric3x3.pdf
|
||||
*/
|
||||
|
||||
#include "maths.h"
|
||||
#include "simd.h"
|
||||
#include <cfloat>
|
||||
|
||||
namespace squish {
|
||||
|
||||
Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights )
|
||||
{
|
||||
// compute the centroid
|
||||
float total = 0.0f;
|
||||
Vec3 centroid( 0.0f );
|
||||
for( int i = 0; i < n; ++i )
|
||||
{
|
||||
total += weights[i];
|
||||
centroid += weights[i]*points[i];
|
||||
}
|
||||
if( total > FLT_EPSILON )
|
||||
centroid /= total;
|
||||
|
||||
// accumulate the covariance matrix
|
||||
Sym3x3 covariance( 0.0f );
|
||||
for( int i = 0; i < n; ++i )
|
||||
{
|
||||
Vec3 a = points[i] - centroid;
|
||||
Vec3 b = weights[i]*a;
|
||||
|
||||
covariance[0] += a.X()*b.X();
|
||||
covariance[1] += a.X()*b.Y();
|
||||
covariance[2] += a.X()*b.Z();
|
||||
covariance[3] += a.Y()*b.Y();
|
||||
covariance[4] += a.Y()*b.Z();
|
||||
covariance[5] += a.Z()*b.Z();
|
||||
}
|
||||
|
||||
// return it
|
||||
return covariance;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
static Vec3 GetMultiplicity1Evector( Sym3x3 const& matrix, float evalue )
|
||||
{
|
||||
// compute M
|
||||
Sym3x3 m;
|
||||
m[0] = matrix[0] - evalue;
|
||||
m[1] = matrix[1];
|
||||
m[2] = matrix[2];
|
||||
m[3] = matrix[3] - evalue;
|
||||
m[4] = matrix[4];
|
||||
m[5] = matrix[5] - evalue;
|
||||
|
||||
// compute U
|
||||
Sym3x3 u;
|
||||
u[0] = m[3]*m[5] - m[4]*m[4];
|
||||
u[1] = m[2]*m[4] - m[1]*m[5];
|
||||
u[2] = m[1]*m[4] - m[2]*m[3];
|
||||
u[3] = m[0]*m[5] - m[2]*m[2];
|
||||
u[4] = m[1]*m[2] - m[4]*m[0];
|
||||
u[5] = m[0]*m[3] - m[1]*m[1];
|
||||
|
||||
// find the largest component
|
||||
float mc = std::fabs( u[0] );
|
||||
int mi = 0;
|
||||
for( int i = 1; i < 6; ++i )
|
||||
{
|
||||
float c = std::fabs( u[i] );
|
||||
if( c > mc )
|
||||
{
|
||||
mc = c;
|
||||
mi = i;
|
||||
}
|
||||
}
|
||||
|
||||
// pick the column with this component
|
||||
switch( mi )
|
||||
{
|
||||
case 0:
|
||||
return Vec3( u[0], u[1], u[2] );
|
||||
|
||||
case 1:
|
||||
case 3:
|
||||
return Vec3( u[1], u[3], u[4] );
|
||||
|
||||
default:
|
||||
return Vec3( u[2], u[4], u[5] );
|
||||
}
|
||||
}
|
||||
|
||||
static Vec3 GetMultiplicity2Evector( Sym3x3 const& matrix, float evalue )
|
||||
{
|
||||
// compute M
|
||||
Sym3x3 m;
|
||||
m[0] = matrix[0] - evalue;
|
||||
m[1] = matrix[1];
|
||||
m[2] = matrix[2];
|
||||
m[3] = matrix[3] - evalue;
|
||||
m[4] = matrix[4];
|
||||
m[5] = matrix[5] - evalue;
|
||||
|
||||
// find the largest component
|
||||
float mc = std::fabs( m[0] );
|
||||
int mi = 0;
|
||||
for( int i = 1; i < 6; ++i )
|
||||
{
|
||||
float c = std::fabs( m[i] );
|
||||
if( c > mc )
|
||||
{
|
||||
mc = c;
|
||||
mi = i;
|
||||
}
|
||||
}
|
||||
|
||||
// pick the first eigenvector based on this index
|
||||
switch( mi )
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
return Vec3( -m[1], m[0], 0.0f );
|
||||
|
||||
case 2:
|
||||
return Vec3( m[2], 0.0f, -m[0] );
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
return Vec3( 0.0f, -m[4], m[3] );
|
||||
|
||||
default:
|
||||
return Vec3( 0.0f, -m[5], m[4] );
|
||||
}
|
||||
}
|
||||
|
||||
Vec3 ComputePrincipleComponent( Sym3x3 const& matrix )
|
||||
{
|
||||
// compute the cubic coefficients
|
||||
float c0 = matrix[0]*matrix[3]*matrix[5]
|
||||
+ 2.0f*matrix[1]*matrix[2]*matrix[4]
|
||||
- matrix[0]*matrix[4]*matrix[4]
|
||||
- matrix[3]*matrix[2]*matrix[2]
|
||||
- matrix[5]*matrix[1]*matrix[1];
|
||||
float c1 = matrix[0]*matrix[3] + matrix[0]*matrix[5] + matrix[3]*matrix[5]
|
||||
- matrix[1]*matrix[1] - matrix[2]*matrix[2] - matrix[4]*matrix[4];
|
||||
float c2 = matrix[0] + matrix[3] + matrix[5];
|
||||
|
||||
// compute the quadratic coefficients
|
||||
float a = c1 - ( 1.0f/3.0f )*c2*c2;
|
||||
float b = ( -2.0f/27.0f )*c2*c2*c2 + ( 1.0f/3.0f )*c1*c2 - c0;
|
||||
|
||||
// compute the root count check
|
||||
float Q = 0.25f*b*b + ( 1.0f/27.0f )*a*a*a;
|
||||
|
||||
// test the multiplicity
|
||||
if( FLT_EPSILON < Q )
|
||||
{
|
||||
// only one root, which implies we have a multiple of the identity
|
||||
return Vec3( 1.0f );
|
||||
}
|
||||
else if( Q < -FLT_EPSILON )
|
||||
{
|
||||
// three distinct roots
|
||||
float theta = std::atan2( std::sqrt( -Q ), -0.5f*b );
|
||||
float rho = std::sqrt( 0.25f*b*b - Q );
|
||||
|
||||
float rt = std::pow( rho, 1.0f/3.0f );
|
||||
float ct = std::cos( theta/3.0f );
|
||||
float st = std::sin( theta/3.0f );
|
||||
|
||||
float l1 = ( 1.0f/3.0f )*c2 + 2.0f*rt*ct;
|
||||
float l2 = ( 1.0f/3.0f )*c2 - rt*( ct + ( float )sqrt( 3.0f )*st );
|
||||
float l3 = ( 1.0f/3.0f )*c2 - rt*( ct - ( float )sqrt( 3.0f )*st );
|
||||
|
||||
// pick the larger
|
||||
if( std::fabs( l2 ) > std::fabs( l1 ) )
|
||||
l1 = l2;
|
||||
if( std::fabs( l3 ) > std::fabs( l1 ) )
|
||||
l1 = l3;
|
||||
|
||||
// get the eigenvector
|
||||
return GetMultiplicity1Evector( matrix, l1 );
|
||||
}
|
||||
else // if( -FLT_EPSILON <= Q && Q <= FLT_EPSILON )
|
||||
{
|
||||
// two roots
|
||||
float rt;
|
||||
if( b < 0.0f )
|
||||
rt = -std::pow( -0.5f*b, 1.0f/3.0f );
|
||||
else
|
||||
rt = std::pow( 0.5f*b, 1.0f/3.0f );
|
||||
|
||||
float l1 = ( 1.0f/3.0f )*c2 + rt; // repeated
|
||||
float l2 = ( 1.0f/3.0f )*c2 - 2.0f*rt;
|
||||
|
||||
// get the eigenvector
|
||||
if( std::fabs( l1 ) > std::fabs( l2 ) )
|
||||
return GetMultiplicity2Evector( matrix, l1 );
|
||||
else
|
||||
return GetMultiplicity1Evector( matrix, l2 );
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#define POWER_ITERATION_COUNT 8
|
||||
|
||||
Vec3 ComputePrincipleComponent( Sym3x3 const& matrix )
|
||||
{
|
||||
Vec4 const row0( matrix[0], matrix[1], matrix[2], 0.0f );
|
||||
Vec4 const row1( matrix[1], matrix[3], matrix[4], 0.0f );
|
||||
Vec4 const row2( matrix[2], matrix[4], matrix[5], 0.0f );
|
||||
Vec4 v = VEC4_CONST( 1.0f );
|
||||
for( int i = 0; i < POWER_ITERATION_COUNT; ++i )
|
||||
{
|
||||
// matrix multiply
|
||||
Vec4 w = row0*v.SplatX();
|
||||
w = MultiplyAdd(row1, v.SplatY(), w);
|
||||
w = MultiplyAdd(row2, v.SplatZ(), w);
|
||||
|
||||
// get max component from xyz in all channels
|
||||
Vec4 a = Max(w.SplatX(), Max(w.SplatY(), w.SplatZ()));
|
||||
|
||||
// divide through and advance
|
||||
v = w*Reciprocal(a);
|
||||
}
|
||||
return v.GetVec3();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,233 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_MATHS_H
|
||||
#define SQUISH_MATHS_H
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include "config.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
class Vec3
|
||||
{
|
||||
public:
|
||||
typedef Vec3 const& Arg;
|
||||
|
||||
Vec3()
|
||||
{
|
||||
}
|
||||
|
||||
explicit Vec3( float s )
|
||||
{
|
||||
m_x = s;
|
||||
m_y = s;
|
||||
m_z = s;
|
||||
}
|
||||
|
||||
Vec3( float x, float y, float z )
|
||||
{
|
||||
m_x = x;
|
||||
m_y = y;
|
||||
m_z = z;
|
||||
}
|
||||
|
||||
float X() const { return m_x; }
|
||||
float Y() const { return m_y; }
|
||||
float Z() const { return m_z; }
|
||||
|
||||
Vec3 operator-() const
|
||||
{
|
||||
return Vec3( -m_x, -m_y, -m_z );
|
||||
}
|
||||
|
||||
Vec3& operator+=( Arg v )
|
||||
{
|
||||
m_x += v.m_x;
|
||||
m_y += v.m_y;
|
||||
m_z += v.m_z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator-=( Arg v )
|
||||
{
|
||||
m_x -= v.m_x;
|
||||
m_y -= v.m_y;
|
||||
m_z -= v.m_z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator*=( Arg v )
|
||||
{
|
||||
m_x *= v.m_x;
|
||||
m_y *= v.m_y;
|
||||
m_z *= v.m_z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator*=( float s )
|
||||
{
|
||||
m_x *= s;
|
||||
m_y *= s;
|
||||
m_z *= s;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator/=( Arg v )
|
||||
{
|
||||
m_x /= v.m_x;
|
||||
m_y /= v.m_y;
|
||||
m_z /= v.m_z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec3& operator/=( float s )
|
||||
{
|
||||
float t = 1.0f/s;
|
||||
m_x *= t;
|
||||
m_y *= t;
|
||||
m_z *= t;
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend Vec3 operator+( Arg left, Arg right )
|
||||
{
|
||||
Vec3 copy( left );
|
||||
return copy += right;
|
||||
}
|
||||
|
||||
friend Vec3 operator-( Arg left, Arg right )
|
||||
{
|
||||
Vec3 copy( left );
|
||||
return copy -= right;
|
||||
}
|
||||
|
||||
friend Vec3 operator*( Arg left, Arg right )
|
||||
{
|
||||
Vec3 copy( left );
|
||||
return copy *= right;
|
||||
}
|
||||
|
||||
friend Vec3 operator*( Arg left, float right )
|
||||
{
|
||||
Vec3 copy( left );
|
||||
return copy *= right;
|
||||
}
|
||||
|
||||
friend Vec3 operator*( float left, Arg right )
|
||||
{
|
||||
Vec3 copy( right );
|
||||
return copy *= left;
|
||||
}
|
||||
|
||||
friend Vec3 operator/( Arg left, Arg right )
|
||||
{
|
||||
Vec3 copy( left );
|
||||
return copy /= right;
|
||||
}
|
||||
|
||||
friend Vec3 operator/( Arg left, float right )
|
||||
{
|
||||
Vec3 copy( left );
|
||||
return copy /= right;
|
||||
}
|
||||
|
||||
friend float Dot( Arg left, Arg right )
|
||||
{
|
||||
return left.m_x*right.m_x + left.m_y*right.m_y + left.m_z*right.m_z;
|
||||
}
|
||||
|
||||
friend Vec3 Min( Arg left, Arg right )
|
||||
{
|
||||
return Vec3(
|
||||
std::min( left.m_x, right.m_x ),
|
||||
std::min( left.m_y, right.m_y ),
|
||||
std::min( left.m_z, right.m_z )
|
||||
);
|
||||
}
|
||||
|
||||
friend Vec3 Max( Arg left, Arg right )
|
||||
{
|
||||
return Vec3(
|
||||
std::max( left.m_x, right.m_x ),
|
||||
std::max( left.m_y, right.m_y ),
|
||||
std::max( left.m_z, right.m_z )
|
||||
);
|
||||
}
|
||||
|
||||
friend Vec3 Truncate( Arg v )
|
||||
{
|
||||
return Vec3(
|
||||
v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ),
|
||||
v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ),
|
||||
v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z )
|
||||
);
|
||||
}
|
||||
|
||||
private:
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
};
|
||||
|
||||
inline float LengthSquared( Vec3::Arg v )
|
||||
{
|
||||
return Dot( v, v );
|
||||
}
|
||||
|
||||
class Sym3x3
|
||||
{
|
||||
public:
|
||||
Sym3x3()
|
||||
{
|
||||
}
|
||||
|
||||
Sym3x3( float s )
|
||||
{
|
||||
for( int i = 0; i < 6; ++i )
|
||||
m_x[i] = s;
|
||||
}
|
||||
|
||||
float operator[]( int index ) const
|
||||
{
|
||||
return m_x[index];
|
||||
}
|
||||
|
||||
float& operator[]( int index )
|
||||
{
|
||||
return m_x[index];
|
||||
}
|
||||
|
||||
private:
|
||||
float m_x[6];
|
||||
};
|
||||
|
||||
Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights );
|
||||
Vec3 ComputePrincipleComponent( Sym3x3 const& matrix );
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_MATHS_H
|
|
@ -0,0 +1,201 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "rangefit.h"
|
||||
#include "colourset.h"
|
||||
#include "colourblock.h"
|
||||
#include <cfloat>
|
||||
|
||||
namespace squish {
|
||||
|
||||
RangeFit::RangeFit( ColourSet const* colours, int flags, float* metric )
|
||||
: ColourFit( colours, flags )
|
||||
{
|
||||
// initialise the metric (old perceptual = 0.2126f, 0.7152f, 0.0722f)
|
||||
if( metric )
|
||||
m_metric = Vec3( metric[0], metric[1], metric[2] );
|
||||
else
|
||||
m_metric = Vec3( 1.0f );
|
||||
|
||||
// initialise the best error
|
||||
m_besterror = FLT_MAX;
|
||||
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
float const* weights = m_colours->GetWeights();
|
||||
|
||||
// get the covariance matrix
|
||||
Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights );
|
||||
|
||||
// compute the principle component
|
||||
Vec3 principle = ComputePrincipleComponent( covariance );
|
||||
|
||||
// get the min and max range as the codebook endpoints
|
||||
Vec3 start( 0.0f );
|
||||
Vec3 end( 0.0f );
|
||||
if( count > 0 )
|
||||
{
|
||||
float min, max;
|
||||
|
||||
// compute the range
|
||||
start = end = values[0];
|
||||
min = max = Dot( values[0], principle );
|
||||
for( int i = 1; i < count; ++i )
|
||||
{
|
||||
float val = Dot( values[i], principle );
|
||||
if( val < min )
|
||||
{
|
||||
start = values[i];
|
||||
min = val;
|
||||
}
|
||||
else if( val > max )
|
||||
{
|
||||
end = values[i];
|
||||
max = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clamp the output to [0, 1]
|
||||
Vec3 const one( 1.0f );
|
||||
Vec3 const zero( 0.0f );
|
||||
start = Min( one, Max( zero, start ) );
|
||||
end = Min( one, Max( zero, end ) );
|
||||
|
||||
// clamp to the grid and save
|
||||
Vec3 const grid( 31.0f, 63.0f, 31.0f );
|
||||
Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
|
||||
Vec3 const half( 0.5f );
|
||||
m_start = Truncate( grid*start + half )*gridrcp;
|
||||
m_end = Truncate( grid*end + half )*gridrcp;
|
||||
}
|
||||
|
||||
void RangeFit::Compress3( void* block )
|
||||
{
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
|
||||
// create a codebook
|
||||
Vec3 codes[3];
|
||||
codes[0] = m_start;
|
||||
codes[1] = m_end;
|
||||
codes[2] = 0.5f*m_start + 0.5f*m_end;
|
||||
|
||||
// match each point to the closest code
|
||||
u8 closest[16];
|
||||
float error = 0.0f;
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
// find the closest code
|
||||
float dist = FLT_MAX;
|
||||
int idx = 0;
|
||||
for( int j = 0; j < 3; ++j )
|
||||
{
|
||||
float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
|
||||
if( d < dist )
|
||||
{
|
||||
dist = d;
|
||||
idx = j;
|
||||
}
|
||||
}
|
||||
|
||||
// save the index
|
||||
closest[i] = ( u8 )idx;
|
||||
|
||||
// accumulate the error
|
||||
error += dist;
|
||||
}
|
||||
|
||||
// save this scheme if it wins
|
||||
if( error < m_besterror )
|
||||
{
|
||||
// remap the indices
|
||||
u8 indices[16];
|
||||
m_colours->RemapIndices( closest, indices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock3( m_start, m_end, indices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = error;
|
||||
}
|
||||
}
|
||||
|
||||
void RangeFit::Compress4( void* block )
|
||||
{
|
||||
// cache some values
|
||||
int const count = m_colours->GetCount();
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
|
||||
// create a codebook
|
||||
Vec3 codes[4];
|
||||
codes[0] = m_start;
|
||||
codes[1] = m_end;
|
||||
codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end;
|
||||
codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end;
|
||||
|
||||
// match each point to the closest code
|
||||
u8 closest[16];
|
||||
float error = 0.0f;
|
||||
for( int i = 0; i < count; ++i )
|
||||
{
|
||||
// find the closest code
|
||||
float dist = FLT_MAX;
|
||||
int idx = 0;
|
||||
for( int j = 0; j < 4; ++j )
|
||||
{
|
||||
float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
|
||||
if( d < dist )
|
||||
{
|
||||
dist = d;
|
||||
idx = j;
|
||||
}
|
||||
}
|
||||
|
||||
// save the index
|
||||
closest[i] = ( u8 )idx;
|
||||
|
||||
// accumulate the error
|
||||
error += dist;
|
||||
}
|
||||
|
||||
// save this scheme if it wins
|
||||
if( error < m_besterror )
|
||||
{
|
||||
// remap the indices
|
||||
u8 indices[16];
|
||||
m_colours->RemapIndices( closest, indices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock4( m_start, m_end, indices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = error;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,54 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_RANGEFIT_H
|
||||
#define SQUISH_RANGEFIT_H
|
||||
|
||||
#include "squish.h"
|
||||
#include "colourfit.h"
|
||||
#include "maths.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
class ColourSet;
|
||||
|
||||
class RangeFit : public ColourFit
|
||||
{
|
||||
public:
|
||||
RangeFit( ColourSet const* colours, int flags, float* metric );
|
||||
|
||||
private:
|
||||
virtual void Compress3( void* block );
|
||||
virtual void Compress4( void* block );
|
||||
|
||||
Vec3 m_metric;
|
||||
Vec3 m_start;
|
||||
Vec3 m_end;
|
||||
float m_besterror;
|
||||
};
|
||||
|
||||
} // squish
|
||||
|
||||
#endif // ndef SQUISH_RANGEFIT_H
|
|
@ -0,0 +1,40 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_SIMD_H
|
||||
#define SQUISH_SIMD_H
|
||||
|
||||
#include "maths.h"
|
||||
|
||||
#if SQUISH_USE_ALTIVEC
|
||||
#include "simd_ve.h"
|
||||
#elif SQUISH_USE_SSE
|
||||
#include "simd_sse.h"
|
||||
#else
|
||||
#include "simd_float.h"
|
||||
#endif
|
||||
|
||||
|
||||
#endif // ndef SQUISH_SIMD_H
|
|
@ -0,0 +1,183 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_SIMD_FLOAT_H
|
||||
#define SQUISH_SIMD_FLOAT_H
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace squish {
|
||||
|
||||
#define VEC4_CONST( X ) Vec4( X )
|
||||
|
||||
class Vec4
|
||||
{
|
||||
public:
|
||||
typedef Vec4 const& Arg;
|
||||
|
||||
Vec4() {}
|
||||
|
||||
explicit Vec4( float s )
|
||||
: m_x( s ),
|
||||
m_y( s ),
|
||||
m_z( s ),
|
||||
m_w( s )
|
||||
{
|
||||
}
|
||||
|
||||
Vec4( float x, float y, float z, float w )
|
||||
: m_x( x ),
|
||||
m_y( y ),
|
||||
m_z( z ),
|
||||
m_w( w )
|
||||
{
|
||||
}
|
||||
|
||||
Vec3 GetVec3() const
|
||||
{
|
||||
return Vec3( m_x, m_y, m_z );
|
||||
}
|
||||
|
||||
Vec4 SplatX() const { return Vec4( m_x ); }
|
||||
Vec4 SplatY() const { return Vec4( m_y ); }
|
||||
Vec4 SplatZ() const { return Vec4( m_z ); }
|
||||
Vec4 SplatW() const { return Vec4( m_w ); }
|
||||
|
||||
Vec4& operator+=( Arg v )
|
||||
{
|
||||
m_x += v.m_x;
|
||||
m_y += v.m_y;
|
||||
m_z += v.m_z;
|
||||
m_w += v.m_w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator-=( Arg v )
|
||||
{
|
||||
m_x -= v.m_x;
|
||||
m_y -= v.m_y;
|
||||
m_z -= v.m_z;
|
||||
m_w -= v.m_w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator*=( Arg v )
|
||||
{
|
||||
m_x *= v.m_x;
|
||||
m_y *= v.m_y;
|
||||
m_z *= v.m_z;
|
||||
m_w *= v.m_w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
Vec4 copy( left );
|
||||
return copy += right;
|
||||
}
|
||||
|
||||
friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
Vec4 copy( left );
|
||||
return copy -= right;
|
||||
}
|
||||
|
||||
friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
Vec4 copy( left );
|
||||
return copy *= right;
|
||||
}
|
||||
|
||||
//! Returns a*b + c
|
||||
friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return a*b + c;
|
||||
}
|
||||
|
||||
//! Returns -( a*b - c )
|
||||
friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return c - a*b;
|
||||
}
|
||||
|
||||
friend Vec4 Reciprocal( Vec4::Arg v )
|
||||
{
|
||||
return Vec4(
|
||||
1.0f/v.m_x,
|
||||
1.0f/v.m_y,
|
||||
1.0f/v.m_z,
|
||||
1.0f/v.m_w
|
||||
);
|
||||
}
|
||||
|
||||
friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
std::min( left.m_x, right.m_x ),
|
||||
std::min( left.m_y, right.m_y ),
|
||||
std::min( left.m_z, right.m_z ),
|
||||
std::min( left.m_w, right.m_w )
|
||||
);
|
||||
}
|
||||
|
||||
friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4(
|
||||
std::max( left.m_x, right.m_x ),
|
||||
std::max( left.m_y, right.m_y ),
|
||||
std::max( left.m_z, right.m_z ),
|
||||
std::max( left.m_w, right.m_w )
|
||||
);
|
||||
}
|
||||
|
||||
friend Vec4 Truncate( Vec4::Arg v )
|
||||
{
|
||||
return Vec4(
|
||||
v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ),
|
||||
v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ),
|
||||
v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z ),
|
||||
v.m_w > 0.0f ? std::floor( v.m_w ) : std::ceil( v.m_w )
|
||||
);
|
||||
}
|
||||
|
||||
friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return left.m_x < right.m_x
|
||||
|| left.m_y < right.m_y
|
||||
|| left.m_z < right.m_z
|
||||
|| left.m_w < right.m_w;
|
||||
}
|
||||
|
||||
private:
|
||||
float m_x;
|
||||
float m_y;
|
||||
float m_z;
|
||||
float m_w;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_SIMD_FLOAT_H
|
||||
|
|
@ -0,0 +1,180 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_SIMD_SSE_H
|
||||
#define SQUISH_SIMD_SSE_H
|
||||
|
||||
#include <xmmintrin.h>
|
||||
#if ( SQUISH_USE_SSE > 1 )
|
||||
#include <emmintrin.h>
|
||||
#endif
|
||||
|
||||
#define SQUISH_SSE_SPLAT( a ) \
|
||||
( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) )
|
||||
|
||||
#define SQUISH_SSE_SHUF( x, y, z, w ) \
|
||||
( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) )
|
||||
|
||||
namespace squish {
|
||||
|
||||
#define VEC4_CONST( X ) Vec4( X )
|
||||
|
||||
class Vec4
|
||||
{
|
||||
public:
|
||||
typedef Vec4 const& Arg;
|
||||
|
||||
Vec4() {}
|
||||
|
||||
explicit Vec4( __m128 v ) : m_v( v ) {}
|
||||
|
||||
Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {}
|
||||
|
||||
Vec4& operator=( Vec4 const& arg )
|
||||
{
|
||||
m_v = arg.m_v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
explicit Vec4( float s ) : m_v( _mm_set1_ps( s ) ) {}
|
||||
|
||||
Vec4( float x, float y, float z, float w ) : m_v( _mm_setr_ps( x, y, z, w ) ) {}
|
||||
|
||||
Vec3 GetVec3() const
|
||||
{
|
||||
#ifdef __GNUC__
|
||||
__attribute__ ((__aligned__ (16))) float c[4];
|
||||
#else
|
||||
__declspec(align(16)) float c[4];
|
||||
#endif
|
||||
_mm_store_ps( c, m_v );
|
||||
return Vec3( c[0], c[1], c[2] );
|
||||
}
|
||||
|
||||
Vec4 SplatX() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 0 ) ) ); }
|
||||
Vec4 SplatY() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 1 ) ) ); }
|
||||
Vec4 SplatZ() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 2 ) ) ); }
|
||||
Vec4 SplatW() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 3 ) ) ); }
|
||||
|
||||
Vec4& operator+=( Arg v )
|
||||
{
|
||||
m_v = _mm_add_ps( m_v, v.m_v );
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator-=( Arg v )
|
||||
{
|
||||
m_v = _mm_sub_ps( m_v, v.m_v );
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator*=( Arg v )
|
||||
{
|
||||
m_v = _mm_mul_ps( m_v, v.m_v );
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( _mm_add_ps( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( _mm_sub_ps( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( _mm_mul_ps( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
//! Returns a*b + c
|
||||
friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return Vec4( _mm_add_ps( _mm_mul_ps( a.m_v, b.m_v ), c.m_v ) );
|
||||
}
|
||||
|
||||
//! Returns -( a*b - c )
|
||||
friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return Vec4( _mm_sub_ps( c.m_v, _mm_mul_ps( a.m_v, b.m_v ) ) );
|
||||
}
|
||||
|
||||
friend Vec4 Reciprocal( Vec4::Arg v )
|
||||
{
|
||||
// get the reciprocal estimate
|
||||
__m128 estimate = _mm_rcp_ps( v.m_v );
|
||||
|
||||
// one round of Newton-Rhaphson refinement
|
||||
__m128 diff = _mm_sub_ps( _mm_set1_ps( 1.0f ), _mm_mul_ps( estimate, v.m_v ) );
|
||||
return Vec4( _mm_add_ps( _mm_mul_ps( diff, estimate ), estimate ) );
|
||||
}
|
||||
|
||||
friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( _mm_min_ps( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( _mm_max_ps( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 Truncate( Vec4::Arg v )
|
||||
{
|
||||
#if ( SQUISH_USE_SSE == 1 )
|
||||
// convert to ints
|
||||
__m128 input = v.m_v;
|
||||
__m64 lo = _mm_cvttps_pi32( input );
|
||||
__m64 hi = _mm_cvttps_pi32( _mm_movehl_ps( input, input ) );
|
||||
|
||||
// convert to floats
|
||||
__m128 part = _mm_movelh_ps( input, _mm_cvtpi32_ps( input, hi ) );
|
||||
__m128 truncated = _mm_cvtpi32_ps( part, lo );
|
||||
|
||||
// clear out the MMX multimedia state to allow FP calls later
|
||||
_mm_empty();
|
||||
return Vec4( truncated );
|
||||
#else
|
||||
// use SSE2 instructions
|
||||
return Vec4( _mm_cvtepi32_ps( _mm_cvttps_epi32( v.m_v ) ) );
|
||||
#endif
|
||||
}
|
||||
|
||||
friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
__m128 bits = _mm_cmplt_ps( left.m_v, right.m_v );
|
||||
int value = _mm_movemask_ps( bits );
|
||||
return value != 0;
|
||||
}
|
||||
|
||||
private:
|
||||
__m128 m_v;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_SIMD_SSE_H
|
|
@ -0,0 +1,166 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_SIMD_VE_H
|
||||
#define SQUISH_SIMD_VE_H
|
||||
|
||||
#include <altivec.h>
|
||||
#undef bool
|
||||
|
||||
namespace squish {
|
||||
|
||||
#define VEC4_CONST( X ) Vec4( ( vector float ){ X } )
|
||||
|
||||
class Vec4
|
||||
{
|
||||
public:
|
||||
typedef Vec4 Arg;
|
||||
|
||||
Vec4() {}
|
||||
|
||||
explicit Vec4( vector float v ) : m_v( v ) {}
|
||||
|
||||
Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {}
|
||||
|
||||
Vec4& operator=( Vec4 const& arg )
|
||||
{
|
||||
m_v = arg.m_v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
explicit Vec4( float s )
|
||||
{
|
||||
union { vector float v; float c[4]; } u;
|
||||
u.c[0] = s;
|
||||
u.c[1] = s;
|
||||
u.c[2] = s;
|
||||
u.c[3] = s;
|
||||
m_v = u.v;
|
||||
}
|
||||
|
||||
Vec4( float x, float y, float z, float w )
|
||||
{
|
||||
union { vector float v; float c[4]; } u;
|
||||
u.c[0] = x;
|
||||
u.c[1] = y;
|
||||
u.c[2] = z;
|
||||
u.c[3] = w;
|
||||
m_v = u.v;
|
||||
}
|
||||
|
||||
Vec3 GetVec3() const
|
||||
{
|
||||
union { vector float v; float c[4]; } u;
|
||||
u.v = m_v;
|
||||
return Vec3( u.c[0], u.c[1], u.c[2] );
|
||||
}
|
||||
|
||||
Vec4 SplatX() const { return Vec4( vec_splat( m_v, 0 ) ); }
|
||||
Vec4 SplatY() const { return Vec4( vec_splat( m_v, 1 ) ); }
|
||||
Vec4 SplatZ() const { return Vec4( vec_splat( m_v, 2 ) ); }
|
||||
Vec4 SplatW() const { return Vec4( vec_splat( m_v, 3 ) ); }
|
||||
|
||||
Vec4& operator+=( Arg v )
|
||||
{
|
||||
m_v = vec_add( m_v, v.m_v );
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator-=( Arg v )
|
||||
{
|
||||
m_v = vec_sub( m_v, v.m_v );
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vec4& operator*=( Arg v )
|
||||
{
|
||||
m_v = vec_madd( m_v, v.m_v, ( vector float ){ -0.0f } );
|
||||
return *this;
|
||||
}
|
||||
|
||||
friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( vec_add( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( vec_sub( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( vec_madd( left.m_v, right.m_v, ( vector float ){ -0.0f } ) );
|
||||
}
|
||||
|
||||
//! Returns a*b + c
|
||||
friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return Vec4( vec_madd( a.m_v, b.m_v, c.m_v ) );
|
||||
}
|
||||
|
||||
//! Returns -( a*b - c )
|
||||
friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
|
||||
{
|
||||
return Vec4( vec_nmsub( a.m_v, b.m_v, c.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 Reciprocal( Vec4::Arg v )
|
||||
{
|
||||
// get the reciprocal estimate
|
||||
vector float estimate = vec_re( v.m_v );
|
||||
|
||||
// one round of Newton-Rhaphson refinement
|
||||
vector float diff = vec_nmsub( estimate, v.m_v, ( vector float ){ 1.0f } );
|
||||
return Vec4( vec_madd( diff, estimate, estimate ) );
|
||||
}
|
||||
|
||||
friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( vec_min( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return Vec4( vec_max( left.m_v, right.m_v ) );
|
||||
}
|
||||
|
||||
friend Vec4 Truncate( Vec4::Arg v )
|
||||
{
|
||||
return Vec4( vec_trunc( v.m_v ) );
|
||||
}
|
||||
|
||||
friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
|
||||
{
|
||||
return vec_any_lt( left.m_v, right.m_v ) != 0;
|
||||
}
|
||||
|
||||
private:
|
||||
vector float m_v;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_SIMD_VE_H
|
|
@ -0,0 +1,172 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include "singlecolourfit.h"
|
||||
#include "colourset.h"
|
||||
#include "colourblock.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
struct SourceBlock
|
||||
{
|
||||
u8 start;
|
||||
u8 end;
|
||||
u8 error;
|
||||
};
|
||||
|
||||
struct SingleColourLookup
|
||||
{
|
||||
SourceBlock sources[2];
|
||||
};
|
||||
|
||||
#include "singlecolourlookup.inl"
|
||||
|
||||
static int FloatToInt( float a, int limit )
|
||||
{
|
||||
// use ANSI round-to-zero behaviour to get round-to-nearest
|
||||
int i = ( int )( a + 0.5f );
|
||||
|
||||
// clamp to the limit
|
||||
if( i < 0 )
|
||||
i = 0;
|
||||
else if( i > limit )
|
||||
i = limit;
|
||||
|
||||
// done
|
||||
return i;
|
||||
}
|
||||
|
||||
SingleColourFit::SingleColourFit( ColourSet const* colours, int flags )
|
||||
: ColourFit( colours, flags )
|
||||
{
|
||||
// grab the single colour
|
||||
Vec3 const* values = m_colours->GetPoints();
|
||||
m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 );
|
||||
m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 );
|
||||
m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 );
|
||||
|
||||
// initialise the best error
|
||||
m_besterror = INT_MAX;
|
||||
}
|
||||
|
||||
void SingleColourFit::Compress3( void* block )
|
||||
{
|
||||
// build the table of lookups
|
||||
SingleColourLookup const* const lookups[] =
|
||||
{
|
||||
lookup_5_3,
|
||||
lookup_6_3,
|
||||
lookup_5_3
|
||||
};
|
||||
|
||||
// find the best end-points and index
|
||||
ComputeEndPoints( lookups );
|
||||
|
||||
// build the block if we win
|
||||
if( m_error < m_besterror )
|
||||
{
|
||||
// remap the indices
|
||||
u8 indices[16];
|
||||
m_colours->RemapIndices( &m_index, indices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock3( m_start, m_end, indices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = m_error;
|
||||
}
|
||||
}
|
||||
|
||||
void SingleColourFit::Compress4( void* block )
|
||||
{
|
||||
// build the table of lookups
|
||||
SingleColourLookup const* const lookups[] =
|
||||
{
|
||||
lookup_5_4,
|
||||
lookup_6_4,
|
||||
lookup_5_4
|
||||
};
|
||||
|
||||
// find the best end-points and index
|
||||
ComputeEndPoints( lookups );
|
||||
|
||||
// build the block if we win
|
||||
if( m_error < m_besterror )
|
||||
{
|
||||
// remap the indices
|
||||
u8 indices[16];
|
||||
m_colours->RemapIndices( &m_index, indices );
|
||||
|
||||
// save the block
|
||||
WriteColourBlock4( m_start, m_end, indices, block );
|
||||
|
||||
// save the error
|
||||
m_besterror = m_error;
|
||||
}
|
||||
}
|
||||
|
||||
void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups )
|
||||
{
|
||||
// check each index combination (endpoint or intermediate)
|
||||
m_error = INT_MAX;
|
||||
for( int index = 0; index < 2; ++index )
|
||||
{
|
||||
// check the error for this codebook index
|
||||
SourceBlock const* sources[3];
|
||||
int error = 0;
|
||||
for( int channel = 0; channel < 3; ++channel )
|
||||
{
|
||||
// grab the lookup table and index for this channel
|
||||
SingleColourLookup const* lookup = lookups[channel];
|
||||
int target = m_colour[channel];
|
||||
|
||||
// store a pointer to the source for this channel
|
||||
sources[channel] = lookup[target].sources + index;
|
||||
|
||||
// accumulate the error
|
||||
int diff = sources[channel]->error;
|
||||
error += diff*diff;
|
||||
}
|
||||
|
||||
// keep it if the error is lower
|
||||
if( error < m_error )
|
||||
{
|
||||
m_start = Vec3(
|
||||
( float )sources[0]->start/31.0f,
|
||||
( float )sources[1]->start/63.0f,
|
||||
( float )sources[2]->start/31.0f
|
||||
);
|
||||
m_end = Vec3(
|
||||
( float )sources[0]->end/31.0f,
|
||||
( float )sources[1]->end/63.0f,
|
||||
( float )sources[2]->end/31.0f
|
||||
);
|
||||
m_index = ( u8 )( 2*index );
|
||||
m_error = error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,58 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_SINGLECOLOURFIT_H
|
||||
#define SQUISH_SINGLECOLOURFIT_H
|
||||
|
||||
#include "squish.h"
|
||||
#include "colourfit.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
class ColourSet;
|
||||
struct SingleColourLookup;
|
||||
|
||||
class SingleColourFit : public ColourFit
|
||||
{
|
||||
public:
|
||||
SingleColourFit( ColourSet const* colours, int flags );
|
||||
|
||||
private:
|
||||
virtual void Compress3( void* block );
|
||||
virtual void Compress4( void* block );
|
||||
|
||||
void ComputeEndPoints( SingleColourLookup const* const* lookups );
|
||||
|
||||
u8 m_colour[3];
|
||||
Vec3 m_start;
|
||||
Vec3 m_end;
|
||||
u8 m_index;
|
||||
int m_error;
|
||||
int m_besterror;
|
||||
};
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_SINGLECOLOURFIT_H
|
|
@ -0,0 +1,230 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#include <squish.h>
|
||||
#include "colourset.h"
|
||||
#include "maths.h"
|
||||
#include "rangefit.h"
|
||||
#include "clusterfit.h"
|
||||
#include "colourblock.h"
|
||||
#include "alpha.h"
|
||||
#include "singlecolourfit.h"
|
||||
|
||||
namespace squish {
|
||||
|
||||
static int FixFlags( int flags )
|
||||
{
|
||||
// grab the flag bits
|
||||
int method = flags & ( kDxt1 | kDxt3 | kDxt5 );
|
||||
int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit );
|
||||
int extra = flags & kWeightColourByAlpha;
|
||||
|
||||
// set defaults
|
||||
if( method != kDxt3 && method != kDxt5 )
|
||||
method = kDxt1;
|
||||
if( fit != kColourRangeFit && fit != kColourIterativeClusterFit )
|
||||
fit = kColourClusterFit;
|
||||
|
||||
// done
|
||||
return method | fit | extra;
|
||||
}
|
||||
|
||||
void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric )
|
||||
{
|
||||
// fix any bad flags
|
||||
flags = FixFlags( flags );
|
||||
|
||||
// get the block locations
|
||||
void* colourBlock = block;
|
||||
void* alphaBock = block;
|
||||
if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
|
||||
colourBlock = reinterpret_cast< u8* >( block ) + 8;
|
||||
|
||||
// create the minimal point set
|
||||
ColourSet colours( rgba, mask, flags );
|
||||
|
||||
// check the compression type and compress colour
|
||||
if( colours.GetCount() == 1 )
|
||||
{
|
||||
// always do a single colour fit
|
||||
SingleColourFit fit( &colours, flags );
|
||||
fit.Compress( colourBlock );
|
||||
}
|
||||
else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 )
|
||||
{
|
||||
// do a range fit
|
||||
RangeFit fit( &colours, flags, metric );
|
||||
fit.Compress( colourBlock );
|
||||
}
|
||||
else
|
||||
{
|
||||
// default to a cluster fit (could be iterative or not)
|
||||
ClusterFit fit( &colours, flags, metric );
|
||||
fit.Compress( colourBlock );
|
||||
}
|
||||
|
||||
// compress alpha separately if necessary
|
||||
if( ( flags & kDxt3 ) != 0 )
|
||||
CompressAlphaDxt3( rgba, mask, alphaBock );
|
||||
else if( ( flags & kDxt5 ) != 0 )
|
||||
CompressAlphaDxt5( rgba, mask, alphaBock );
|
||||
}
|
||||
|
||||
void Decompress( u8* rgba, void const* block, int flags )
|
||||
{
|
||||
// fix any bad flags
|
||||
flags = FixFlags( flags );
|
||||
|
||||
// get the block locations
|
||||
void const* colourBlock = block;
|
||||
void const* alphaBock = block;
|
||||
if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
|
||||
colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
|
||||
|
||||
// decompress colour
|
||||
DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
|
||||
|
||||
// decompress alpha separately if necessary
|
||||
if( ( flags & kDxt3 ) != 0 )
|
||||
DecompressAlphaDxt3( rgba, alphaBock );
|
||||
else if( ( flags & kDxt5 ) != 0 )
|
||||
DecompressAlphaDxt5( rgba, alphaBock );
|
||||
}
|
||||
|
||||
int GetStorageRequirements( int width, int height, int flags )
|
||||
{
|
||||
// fix any bad flags
|
||||
flags = FixFlags( flags );
|
||||
|
||||
// compute the storage requirements
|
||||
int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 );
|
||||
int blocksize = ( ( flags & kDxt1 ) != 0 ) ? 8 : 16;
|
||||
return blockcount*blocksize;
|
||||
}
|
||||
|
||||
void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric )
|
||||
{
|
||||
// fix any bad flags
|
||||
flags = FixFlags( flags );
|
||||
|
||||
// initialise the block output
|
||||
u8* targetBlock = reinterpret_cast< u8* >( blocks );
|
||||
int bytesPerBlock = ( ( flags & kDxt1 ) != 0 ) ? 8 : 16;
|
||||
|
||||
// loop over blocks
|
||||
for( int y = 0; y < height; y += 4 )
|
||||
{
|
||||
for( int x = 0; x < width; x += 4 )
|
||||
{
|
||||
// build the 4x4 block of pixels
|
||||
u8 sourceRgba[16*4];
|
||||
u8* targetPixel = sourceRgba;
|
||||
int mask = 0;
|
||||
for( int py = 0; py < 4; ++py )
|
||||
{
|
||||
for( int px = 0; px < 4; ++px )
|
||||
{
|
||||
// get the source pixel in the image
|
||||
int sx = x + px;
|
||||
int sy = y + py;
|
||||
|
||||
// enable if we're in the image
|
||||
if( sx < width && sy < height )
|
||||
{
|
||||
// copy the rgba value
|
||||
u8 const* sourcePixel = rgba + 4*( width*sy + sx );
|
||||
for( int i = 0; i < 4; ++i )
|
||||
*targetPixel++ = *sourcePixel++;
|
||||
|
||||
// enable this pixel
|
||||
mask |= ( 1 << ( 4*py + px ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip this pixel as its outside the image
|
||||
targetPixel += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compress it into the output
|
||||
CompressMasked( sourceRgba, mask, targetBlock, flags, metric );
|
||||
|
||||
// advance
|
||||
targetBlock += bytesPerBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags )
|
||||
{
|
||||
// fix any bad flags
|
||||
flags = FixFlags( flags );
|
||||
|
||||
// initialise the block input
|
||||
u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks );
|
||||
int bytesPerBlock = ( ( flags & kDxt1 ) != 0 ) ? 8 : 16;
|
||||
|
||||
// loop over blocks
|
||||
for( int y = 0; y < height; y += 4 )
|
||||
{
|
||||
for( int x = 0; x < width; x += 4 )
|
||||
{
|
||||
// decompress the block
|
||||
u8 targetRgba[4*16];
|
||||
Decompress( targetRgba, sourceBlock, flags );
|
||||
|
||||
// write the decompressed pixels to the correct image locations
|
||||
u8 const* sourcePixel = targetRgba;
|
||||
for( int py = 0; py < 4; ++py )
|
||||
{
|
||||
for( int px = 0; px < 4; ++px )
|
||||
{
|
||||
// get the target location
|
||||
int sx = x + px;
|
||||
int sy = y + py;
|
||||
if( sx < width && sy < height )
|
||||
{
|
||||
u8* targetPixel = rgba + 4*( width*sy + sx );
|
||||
|
||||
// copy the rgba value
|
||||
for( int i = 0; i < 4; ++i )
|
||||
*targetPixel++ = *sourcePixel++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip this pixel as its outside the image
|
||||
sourcePixel += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// advance
|
||||
sourceBlock += bytesPerBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace squish
|
|
@ -0,0 +1,263 @@
|
|||
/* -----------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
-------------------------------------------------------------------------- */
|
||||
|
||||
#ifndef SQUISH_H
|
||||
#define SQUISH_H
|
||||
|
||||
//! All squish API functions live in this namespace.
|
||||
namespace squish {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
//! Typedef a quantity that is a single unsigned byte.
|
||||
typedef unsigned char u8;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
enum
|
||||
{
|
||||
//! Use DXT1 compression.
|
||||
kDxt1 = ( 1 << 0 ),
|
||||
|
||||
//! Use DXT3 compression.
|
||||
kDxt3 = ( 1 << 1 ),
|
||||
|
||||
//! Use DXT5 compression.
|
||||
kDxt5 = ( 1 << 2 ),
|
||||
|
||||
//! Use a very slow but very high quality colour compressor.
|
||||
kColourIterativeClusterFit = ( 1 << 8 ),
|
||||
|
||||
//! Use a slow but high quality colour compressor (the default).
|
||||
kColourClusterFit = ( 1 << 3 ),
|
||||
|
||||
//! Use a fast but low quality colour compressor.
|
||||
kColourRangeFit = ( 1 << 4 ),
|
||||
|
||||
//! Weight the colour by alpha during cluster fit (disabled by default).
|
||||
kWeightColourByAlpha = ( 1 << 7 )
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Compresses a 4x4 block of pixels.
|
||||
|
||||
@param rgba The rgba values of the 16 source pixels.
|
||||
@param mask The valid pixel mask.
|
||||
@param block Storage for the compressed DXT block.
|
||||
@param flags Compression flags.
|
||||
@param metric An optional perceptual metric.
|
||||
|
||||
The source pixels should be presented as a contiguous array of 16 rgba
|
||||
values, with each component as 1 byte each. In memory this should be:
|
||||
|
||||
{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
|
||||
|
||||
The mask parameter enables only certain pixels within the block. The lowest
|
||||
bit enables the first pixel and so on up to the 16th bit. Bits beyond the
|
||||
16th bit are ignored. Pixels that are not enabled are allowed to take
|
||||
arbitrary colours in the output block. An example of how this can be used
|
||||
is in the CompressImage function to disable pixels outside the bounds of
|
||||
the image when the width or height is not divisible by 4.
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. When using DXT1
|
||||
compression, 8 bytes of storage are required for the compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor to use
|
||||
when fitting the RGB components of the data. Possible colour compressors
|
||||
are: kColourClusterFit (the default), kColourRangeFit (very fast, low
|
||||
quality) or kColourIterativeClusterFit (slowest, best quality).
|
||||
|
||||
When using kColourClusterFit or kColourIterativeClusterFit, an additional
|
||||
flag can be specified to weight the importance of each pixel by its alpha
|
||||
value. For images that are rendered using alpha blending, this can
|
||||
significantly increase the perceived quality.
|
||||
|
||||
The metric parameter can be used to weight the relative importance of each
|
||||
colour channel, or pass NULL to use the default uniform weight of
|
||||
{ 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
|
||||
allowed either uniform or "perceptual" weights with the fixed values
|
||||
{ 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
|
||||
contiguous array of 3 floats.
|
||||
*/
|
||||
void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Compresses a 4x4 block of pixels.
|
||||
|
||||
@param rgba The rgba values of the 16 source pixels.
|
||||
@param block Storage for the compressed DXT block.
|
||||
@param flags Compression flags.
|
||||
@param metric An optional perceptual metric.
|
||||
|
||||
The source pixels should be presented as a contiguous array of 16 rgba
|
||||
values, with each component as 1 byte each. In memory this should be:
|
||||
|
||||
{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. When using DXT1
|
||||
compression, 8 bytes of storage are required for the compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor to use
|
||||
when fitting the RGB components of the data. Possible colour compressors
|
||||
are: kColourClusterFit (the default), kColourRangeFit (very fast, low
|
||||
quality) or kColourIterativeClusterFit (slowest, best quality).
|
||||
|
||||
When using kColourClusterFit or kColourIterativeClusterFit, an additional
|
||||
flag can be specified to weight the importance of each pixel by its alpha
|
||||
value. For images that are rendered using alpha blending, this can
|
||||
significantly increase the perceived quality.
|
||||
|
||||
The metric parameter can be used to weight the relative importance of each
|
||||
colour channel, or pass NULL to use the default uniform weight of
|
||||
{ 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
|
||||
allowed either uniform or "perceptual" weights with the fixed values
|
||||
{ 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
|
||||
contiguous array of 3 floats.
|
||||
|
||||
This method is an inline that calls CompressMasked with a mask of 0xffff,
|
||||
provided for compatibility with older versions of squish.
|
||||
*/
|
||||
inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0 )
|
||||
{
|
||||
CompressMasked( rgba, 0xffff, block, flags, metric );
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Decompresses a 4x4 block of pixels.
|
||||
|
||||
@param rgba Storage for the 16 decompressed pixels.
|
||||
@param block The compressed DXT block.
|
||||
@param flags Compression flags.
|
||||
|
||||
The decompressed pixels will be written as a contiguous array of 16 rgba
|
||||
values, with each component as 1 byte each. In memory this is:
|
||||
|
||||
{ r1, g1, b1, a1, .... , r16, g16, b16, a16 }
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. All other flags
|
||||
are ignored.
|
||||
*/
|
||||
void Decompress( u8* rgba, void const* block, int flags );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Computes the amount of compressed storage required.
|
||||
|
||||
@param width The width of the image.
|
||||
@param height The height of the image.
|
||||
@param flags Compression flags.
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. All other flags
|
||||
are ignored.
|
||||
|
||||
Most DXT images will be a multiple of 4 in each dimension, but this
|
||||
function supports arbitrary size images by allowing the outer blocks to
|
||||
be only partially used.
|
||||
*/
|
||||
int GetStorageRequirements( int width, int height, int flags );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Compresses an image in memory.
|
||||
|
||||
@param rgba The pixels of the source.
|
||||
@param width The width of the source image.
|
||||
@param height The height of the source image.
|
||||
@param blocks Storage for the compressed output.
|
||||
@param flags Compression flags.
|
||||
@param metric An optional perceptual metric.
|
||||
|
||||
The source pixels should be presented as a contiguous array of width*height
|
||||
rgba values, with each component as 1 byte each. In memory this should be:
|
||||
|
||||
{ r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. When using DXT1
|
||||
compression, 8 bytes of storage are required for each compressed DXT block.
|
||||
DXT3 and DXT5 compression require 16 bytes of storage per block.
|
||||
|
||||
The flags parameter can also specify a preferred colour compressor to use
|
||||
when fitting the RGB components of the data. Possible colour compressors
|
||||
are: kColourClusterFit (the default), kColourRangeFit (very fast, low
|
||||
quality) or kColourIterativeClusterFit (slowest, best quality).
|
||||
|
||||
When using kColourClusterFit or kColourIterativeClusterFit, an additional
|
||||
flag can be specified to weight the importance of each pixel by its alpha
|
||||
value. For images that are rendered using alpha blending, this can
|
||||
significantly increase the perceived quality.
|
||||
|
||||
The metric parameter can be used to weight the relative importance of each
|
||||
colour channel, or pass NULL to use the default uniform weight of
|
||||
{ 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
|
||||
allowed either uniform or "perceptual" weights with the fixed values
|
||||
{ 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
|
||||
contiguous array of 3 floats.
|
||||
|
||||
Internally this function calls squish::CompressMasked for each block, which
|
||||
allows for pixels outside the image to take arbitrary values. The function
|
||||
squish::GetStorageRequirements can be called to compute the amount of memory
|
||||
to allocate for the compressed output.
|
||||
*/
|
||||
void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/*! @brief Decompresses an image in memory.
|
||||
|
||||
@param rgba Storage for the decompressed pixels.
|
||||
@param width The width of the source image.
|
||||
@param height The height of the source image.
|
||||
@param blocks The compressed DXT blocks.
|
||||
@param flags Compression flags.
|
||||
|
||||
The decompressed pixels will be written as a contiguous array of width*height
|
||||
16 rgba values, with each component as 1 byte each. In memory this is:
|
||||
|
||||
{ r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
|
||||
|
||||
The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
|
||||
however, DXT1 will be used by default if none is specified. All other flags
|
||||
are ignored.
|
||||
|
||||
Internally this function calls squish::Decompress for each block.
|
||||
*/
|
||||
void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
} // namespace squish
|
||||
|
||||
#endif // ndef SQUISH_H
|
||||
|
Loading…
Reference in New Issue