metaforce/aurora/lib/gpu.cpp

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#include "gpu.hpp"
#include <SDL.h>
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#include <dawn/native/DawnNative.h>
#include <dawn/webgpu_cpp.h>
#include <logvisor/logvisor.hpp>
#include <magic_enum.hpp>
#include <memory>
#include "dawn/BackendBinding.hpp"
#include "dawn/Hacks.hpp"
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namespace aurora::gpu {
static logvisor::Module Log("aurora::gpu");
wgpu::Device g_device;
wgpu::Queue g_queue;
wgpu::SwapChain g_swapChain;
wgpu::BackendType g_backendType;
GraphicsConfig g_graphicsConfig;
TextureWithSampler g_frameBuffer;
TextureWithSampler g_frameBufferResolved;
TextureWithSampler g_depthBuffer;
static std::unique_ptr<dawn::native::Instance> g_Instance;
static dawn::native::Adapter g_Adapter;
static wgpu::AdapterProperties g_AdapterProperties;
static std::unique_ptr<utils::BackendBinding> g_BackendBinding;
static TextureWithSampler create_render_texture(bool multisampled) {
const auto size = wgpu::Extent3D{
.width = g_graphicsConfig.width,
.height = g_graphicsConfig.height,
};
const auto format = g_graphicsConfig.colorFormat;
uint32_t sampleCount = 1;
if (multisampled) {
sampleCount = g_graphicsConfig.msaaSamples;
}
const auto textureDescriptor = wgpu::TextureDescriptor{
.label = "Render texture",
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding,
.size = size,
.format = format,
.sampleCount = sampleCount,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
const auto viewDescriptor = wgpu::TextureViewDescriptor{};
auto view = texture.CreateView(&viewDescriptor);
const auto samplerDescriptor = wgpu::SamplerDescriptor{
.label = "Render sampler",
.magFilter = wgpu::FilterMode::Linear,
.minFilter = wgpu::FilterMode::Linear,
.mipmapFilter = wgpu::FilterMode::Linear,
};
auto sampler = g_device.CreateSampler(&samplerDescriptor);
return {
.texture = std::move(texture),
.view = std::move(view),
.size = size,
.format = format,
.sampler = std::move(sampler),
};
}
static TextureWithSampler create_depth_texture() {
const auto size = wgpu::Extent3D{
.width = g_graphicsConfig.width,
.height = g_graphicsConfig.height,
};
const auto format = g_graphicsConfig.depthFormat;
const auto textureDescriptor = wgpu::TextureDescriptor{
.label = "Depth texture",
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding,
.size = size,
.format = format,
.sampleCount = g_graphicsConfig.msaaSamples,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
const auto viewDescriptor = wgpu::TextureViewDescriptor{};
auto view = texture.CreateView(&viewDescriptor);
const auto samplerDescriptor = wgpu::SamplerDescriptor{
.label = "Depth sampler",
.magFilter = wgpu::FilterMode::Linear,
.minFilter = wgpu::FilterMode::Linear,
.mipmapFilter = wgpu::FilterMode::Linear,
};
auto sampler = g_device.CreateSampler(&samplerDescriptor);
return {
.texture = std::move(texture),
.view = std::move(view),
.size = size,
.format = format,
.sampler = std::move(sampler),
};
}
static void error_callback(WGPUErrorType type, char const* message, void* userdata) {
Log.report(logvisor::Error, FMT_STRING("Dawn error {}: {}"),
magic_enum::enum_name(static_cast<wgpu::ErrorType>(type)), message);
}
void initialize(SDL_Window* window) {
Log.report(logvisor::Info, FMT_STRING("Creating Dawn instance"));
g_Instance = std::make_unique<dawn::native::Instance>();
g_Instance->EnableBackendValidation(true);
utils::DiscoverAdapter(g_Instance.get(), window, preferredBackendType);
{
std::vector<dawn::native::Adapter> adapters = g_Instance->GetAdapters();
auto adapterIt = std::find_if(adapters.begin(), adapters.end(), [](const dawn::native::Adapter adapter) -> bool {
wgpu::AdapterProperties properties;
adapter.GetProperties(&properties);
return properties.backendType == preferredBackendType;
});
if (adapterIt == adapters.end()) {
Log.report(logvisor::Fatal, FMT_STRING("Failed to find usable graphics backend"));
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unreachable();
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}
g_Adapter = *adapterIt;
}
g_Adapter.GetProperties(&g_AdapterProperties);
g_backendType = g_AdapterProperties.backendType;
const auto backendName = magic_enum::enum_name(g_backendType);
Log.report(logvisor::Info, FMT_STRING("Using {} graphics backend"), backendName);
{
const std::array<wgpu::FeatureName, 1> requiredFeatures{
wgpu::FeatureName::TextureCompressionBC,
};
const auto deviceDescriptor = wgpu::DeviceDescriptor{
.requiredFeaturesCount = requiredFeatures.size(),
.requiredFeatures = requiredFeatures.data(),
};
g_device = wgpu::Device::Acquire(g_Adapter.CreateDevice(&deviceDescriptor));
g_device.SetUncapturedErrorCallback(&error_callback, nullptr);
hacks::apply_toggles(g_device.Get());
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}
g_queue = g_device.GetQueue();
g_BackendBinding =
std::unique_ptr<utils::BackendBinding>(utils::CreateBinding(g_backendType, window, g_device.Get()));
if (!g_BackendBinding) {
Log.report(logvisor::Fatal, FMT_STRING("Unsupported backend {}"), backendName);
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unreachable();
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}
auto swapChainFormat = static_cast<wgpu::TextureFormat>(g_BackendBinding->GetPreferredSwapChainTextureFormat());
if (swapChainFormat == wgpu::TextureFormat::RGBA8UnormSrgb) {
swapChainFormat = wgpu::TextureFormat::RGBA8Unorm;
} else if (swapChainFormat == wgpu::TextureFormat::BGRA8UnormSrgb) {
swapChainFormat = wgpu::TextureFormat::BGRA8Unorm;
}
Log.report(logvisor::Info, FMT_STRING("Using swapchain format {}"), magic_enum::enum_name(swapChainFormat));
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{
const auto descriptor = wgpu::SwapChainDescriptor{
.format = swapChainFormat,
.implementation = g_BackendBinding->GetSwapChainImplementation(),
};
g_swapChain = g_device.CreateSwapChain(nullptr, &descriptor);
}
{
int width = 0;
int height = 0;
SDL_GL_GetDrawableSize(window, &width, &height);
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g_graphicsConfig = GraphicsConfig{
.width = static_cast<uint32_t>(width),
.height = static_cast<uint32_t>(height),
.colorFormat = swapChainFormat,
.depthFormat = wgpu::TextureFormat::Depth32Float,
.msaaSamples = 1, // TODO 4
.textureAnistropy = 16,
};
resize_swapchain(width, height);
}
}
void shutdown() {
g_frameBuffer = {};
g_frameBufferResolved = {};
g_depthBuffer = {};
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wgpuSwapChainRelease(g_swapChain.Release());
wgpuQueueRelease(g_queue.Release());
g_BackendBinding.reset();
wgpuDeviceRelease(g_device.Release());
g_Instance.reset();
}
void resize_swapchain(uint32_t width, uint32_t height) {
g_graphicsConfig.width = width;
g_graphicsConfig.height = height;
g_swapChain.Configure(g_graphicsConfig.colorFormat, wgpu::TextureUsage::RenderAttachment, width, height);
g_frameBuffer = create_render_texture(true);
g_frameBufferResolved = create_render_texture(false);
g_depthBuffer = create_depth_texture();
}
} // namespace aurora::gpu