metaforce/aurora/lib/dawn/D3D12Binding.cpp

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#include "BackendBinding.hpp"
#include <SDL_syswm.h>
#include <dawn/native/D3D12Backend.h>
namespace aurora::gpu::utils {
class D3D12Binding : public BackendBinding {
public:
D3D12Binding(SDL_Window* window, WGPUDevice device) : BackendBinding(window, device) {}
uint64_t GetSwapChainImplementation() override {
if (m_swapChainImpl.userData == nullptr) {
CreateSwapChainImpl();
}
return reinterpret_cast<uint64_t>(&m_swapChainImpl);
}
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
if (m_swapChainImpl.userData == nullptr) {
CreateSwapChainImpl();
}
return dawn::native::d3d12::GetNativeSwapChainPreferredFormat(&m_swapChainImpl);
}
private:
DawnSwapChainImplementation m_swapChainImpl{};
void CreateSwapChainImpl() {
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
SDL_GetWindowWMInfo(m_window, &wmInfo);
m_swapChainImpl = dawn::native::d3d12::CreateNativeSwapChainImpl(m_device, wmInfo.info.win.window);
}
};
BackendBinding* CreateD3D12Binding(SDL_Window* window, WGPUDevice device) { return new D3D12Binding(window, device); }
} // namespace aurora::gpu::utils