metaforce/Runtime/MP1/Tweaks/CTweakPlayerRes.cpp

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#include "Runtime/MP1/Tweaks/CTweakPlayerRes.hpp"
namespace metaforce::MP1 {
CTweakPlayerRes::CTweakPlayerRes(CInputStream& in, bool hasNewFields) {
m_saveStationIcon = in.Get<std::string>();
m_missileStationIcon = in.Get<std::string>();
m_elevatorIcon = in.Get<std::string>();
m_minesBreakFirstTopIcon = in.Get<std::string>();
m_minesBreakFirstBottomIcon = in.Get<std::string>();
m_minesBreakSecondTopIcon = in.Get<std::string>();
m_minesBreakSecondBottomIcon = in.Get<std::string>();
/* ADDED IN JP/PAL/TRILOGY */
if (hasNewFields) {
m_mapArrowDown = in.Get<std::string>();
m_mapArrowUp = in.Get<std::string>();
}
/* END */
m_lStickN = in.Get<std::string>();
m_lStickU = in.Get<std::string>();
m_lStickUL = in.Get<std::string>();
m_lStickL = in.Get<std::string>();
m_lStickDL = in.Get<std::string>();
m_lStickD = in.Get<std::string>();
m_lStickDR = in.Get<std::string>();
m_lStickR = in.Get<std::string>();
m_lStickUR = in.Get<std::string>();
m_cStickN = in.Get<std::string>();
m_cStickU = in.Get<std::string>();
m_cStickUL = in.Get<std::string>();
m_cStickL = in.Get<std::string>();
m_cStickDL = in.Get<std::string>();
m_cStickD = in.Get<std::string>();
m_cStickDR = in.Get<std::string>();
m_cStickR = in.Get<std::string>();
m_cStickUR = in.Get<std::string>();
m_lTriggerOut = in.Get<std::string>();
m_lTriggerIn = in.Get<std::string>();
m_rTriggerOut = in.Get<std::string>();
m_rTriggerIn = in.Get<std::string>();
m_startButtonOut = in.Get<std::string>();
m_startButtonIn = in.Get<std::string>();
m_aButtonOut = in.Get<std::string>();
m_aButtonIn = in.Get<std::string>();
m_bButtonOut = in.Get<std::string>();
m_bButtonIn = in.Get<std::string>();
m_xButtonOut = in.Get<std::string>();
m_xButtonIn = in.Get<std::string>();
m_yButtonOut = in.Get<std::string>();
m_yButtonIn = in.Get<std::string>();
m_ballTransitionsANCS = in.Get<std::string>();
m_ballTransitionsPower = in.Get<std::string>();
m_ballTransitionsIce = in.Get<std::string>();
m_ballTransitionsWave = in.Get<std::string>();
m_ballTransitionsPlasma = in.Get<std::string>();
m_ballTransitionsPhazon = in.Get<std::string>();
m_cinePower = in.Get<std::string>();
m_cineIce = in.Get<std::string>();
m_cineWave = in.Get<std::string>();
m_cinePlasma = in.Get<std::string>();
m_cinePhazon = in.Get<std::string>();
m_cinematicMoveOutofIntoPlayerDistance = in.ReadFloat();
}
} // namespace metaforce::MP1