2016-08-14 21:38:05 +00:00
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#include "CScriptMazeNode.hpp"
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#include "Character/CModelData.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CActorParameters.hpp"
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namespace urde
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{
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CScriptMazeNode::CScriptMazeNode(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, s32 w1, s32 w2, s32 w3,
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const zeus::CVector3f& vec1, const zeus::CVector3f& vec2, const zeus::CVector3f& vec3)
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2017-01-04 04:08:30 +00:00
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
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kInvalidUniqueId)
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, xe8_(w1)
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, xec_(w1)
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, xf0_(w2)
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, x100_(vec1)
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, x110_(vec2)
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, x120_(vec3)
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2016-08-14 21:38:05 +00:00
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{
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x13c_24_ = true;
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}
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void CScriptMazeNode::LoadSeeds()
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{
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2017-01-04 04:08:30 +00:00
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const SObjectTag* tag = g_ResFactory->GetResourceIdByName("DUMB_MazeSeeds");
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u32 resSize = g_ResFactory->ResourceSize(*tag);
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std::unique_ptr<u8[]> buf = g_ResFactory->LoadResourceSync(*tag);
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CMemoryInStream in(buf.get(), resSize);
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for (u32 i = 0; i<300 ; ++i)
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sMazeSeeds[i] = in.readUint32Big();
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2016-08-14 21:38:05 +00:00
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}
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}
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