metaforce/DataSpec/DNACommon/Tweaks/ITweakBall.hpp

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#ifndef __DNACOMMON_ITWEAKBALL_HPP__
#define __DNACOMMON_ITWEAKBALL_HPP__
#include "ITweak.hpp"
namespace DataSpec
{
struct ITweakBall : ITweak
{
virtual float GetMaxBallTranslationAcceleration(int s) const=0;
virtual float GetBallTranslationFriction(int s) const=0;
virtual float GetBallTranslationMaxSpeed(int s) const=0;
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virtual float GetBallCameraElevation() const=0;
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virtual float GetBallCameraAnglePerSecond() const=0;
virtual const zeus::CVector3f& GetBallCameraOffset() const=0;
virtual float GetBallCameraMinSpeedDistance() const=0;
virtual float GetBallCameraMaxSpeedDistance() const=0;
virtual float GetBallCameraBackwardsDistance() const=0;
virtual float GetBallCameraSpringConstant() const=0;
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virtual float GetBallCameraSpringMax() const=0;
virtual float GetBallCameraSpringTardis() const=0;
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virtual float GetBallCameraCentroidSpringConstant() const=0;
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virtual float GetBallCameraCentroidSpringMax() const=0;
virtual float GetBallCameraCentroidSpringTardis() const=0;
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virtual float GetBallCameraCentroidDistanceSpringConstant() const=0;
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virtual float GetBallCameraCentroidDistanceSpringMax() const=0;
virtual float GetBallCameraCentroidDistanceSpringTardis() const=0;
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virtual float GetBallCameraLookAtSpringConstant() const=0;
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virtual float GetBallCameraLookAtSpringMax() const=0;
virtual float GetBallCameraLookAtSpringTardis() const=0;
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virtual float GetBallForwardBrakingAcceleration(int s) const=0;
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virtual float GetBallGravity() const=0;
virtual float GetBallWaterGravity() const=0;
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virtual float GetBallSlipFactor(int s) const=0;
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virtual float GetConservativeDoorCameraDistance() const=0;
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virtual float GetBallCameraChaseElevation() const=0;
virtual float GetBallCameraChaseDampenAngle() const=0;
virtual float GetBallCameraChaseDistance() const=0;
virtual float GetBallCameraChaseYawSpeed() const=0;
virtual float GetBallCameraChaseAnglePerSecond() const=0;
virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const=0;
virtual float GetBallCameraChaseSpringConstant() const=0;
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virtual float GetBallCameraChaseSpringMax() const=0;
virtual float GetBallCameraChaseSpringTardis() const=0;
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virtual float GetBallCameraBoostElevation() const=0;
virtual float GetBallCameraBoostDampenAngle() const=0;
virtual float GetBallCameraBoostDistance() const=0;
virtual float GetBallCameraBoostYawSpeed() const=0;
virtual float GetBallCameraBoostAnglePerSecond() const=0;
virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const=0;
virtual float GetBallCameraBoostSpringConstant() const=0;
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virtual float GetBallCameraBoostSpringMax() const=0;
virtual float GetBallCameraBoostSpringTardis() const=0;
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virtual float GetMinimumAlignmentSpeed() const=0;
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virtual float GetTireness() const=0;
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virtual float GetMaxLeanAngle() const=0;
virtual float GetTireToMarbleThresholdSpeed() const=0;
virtual float GetMarbleToTireThresholdSpeed() const=0;
virtual float GetForceToLeanGain() const=0;
virtual float GetLeanTrackingGain() const=0;
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virtual float GetBallCameraControlDistance() const=0;
virtual float GetLeftStickDivisor() const=0;
virtual float GetRightStickDivisor() const=0;
virtual float GetBallTouchRadius() const=0;
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virtual float GetBoostBallDrainTime() const=0;
virtual float GetBoostBallMaxChargeTime() const=0;
virtual float GetBoostBallMinChargeTime() const=0;
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virtual float GetBoostBallMinRelativeSpeedForDamage() const=0;
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virtual float GetBoostBallChargeTimeTable(int i) const=0;
virtual float GetBoostBallIncrementalSpeedTable(int i) const=0;
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};
}
#endif // __DNACOMMON_ITWEAKBALL_HPP__