metaforce/Runtime/World/CScriptSpecialFunction.hpp

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#ifndef __URDE_CSCRIPTSPECIALFUNCTION_HPP__
#define __URDE_CSCRIPTSPECIALFUNCTION_HPP__
#include "CActor.hpp"
#include "CDamageInfo.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CScriptSpecialFunction : public CActor
{
public:
enum class ESpecialFunction
{
What,
PlayerFollowLocator,
SpinnerController,
ObjectFollowLocator,
Four,
InventoryActivator,
MapStation,
SaveStation,
IntroBossRingController,
ViewFrustumTester,
ShotSpinnerController,
EscapeSequence,
BossEnergyBar,
EndGame,
HUDFadeIn,
CinematicSkip,
ScriptLayerController,
RainSimulator,
AreaDamage,
ObjectFollowObject,
RedundantHintSystem,
DropBomb,
TwentyTwo,
MissileStation,
Billboard,
PlayerInAreaRelay,
HUDTarget,
FogFader,
EnterLogbook,
PowerBombStation,
Ending,
FusionRelay,
WeaponSwitch,
FogVolume = 47,
RadialDamage = 48,
EnvFxDensityController = 49,
RumbleEffect = 50
};
private:
public:
CScriptSpecialFunction(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction,
const std::string&, float, float, float, float, const zeus::CVector3f&, const zeus::CColor&,
bool, const CDamageInfo&, u32, u32, u32, u16, u16, u16);
};
}
#endif // CSCRIPTSPECIALFUNCTION_HPP