metaforce/Runtime/MP1/World/CJellyZap.hpp

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#pragma once
#include "Runtime/World/CPatterned.hpp"
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namespace urde::MP1 {
class CJellyZap : public CPatterned {
u32 x568_ = 0;
CDamageInfo x56c_attackDamage;
float x588_attackRadius;
float x58c_;
float x590_;
float x594_;
float x598_;
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float x59c_priority;
float x5a0_repulseRadius;
float x5a4_attractRadius;
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float x5a8_attackDelay;
float x5ac_;
float x5b0_;
float x5b4_;
bool x5b8_24_ : 1 = false;
bool x5b8_25_ : 1 = false;
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bool x5b8_26_ : 1;
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void AddSelfToFishCloud(CStateManager&, float, float, bool);
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void AddRepulsor(CStateManager&);
void AddAttractor(CStateManager&);
void RemoveSelfFromFishCloud(CStateManager&);
void RemoveAllAttractors(CStateManager&);
bool ClosestToPlayer(const CStateManager&) const;
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bool sub801d8190() const { return x568_ != 1; }
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public:
DEFINE_PATTERNED(JellyZap);
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CJellyZap(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CDamageInfo&,
bool, float, float, float, float, float, float, float, float, float, float, float, float,
const CPatternedInfo&, const CActorParameters&);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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void KnockBack(const zeus::CVector3f &, CStateManager &, const CDamageInfo &info, EKnockBackType type, bool inDeferred, float magnitude) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return CAi::GetDamageVulnerability(); }
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const CDamageInfo& info) const override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override {
return sub801d8190() ? EWeaponCollisionResponseTypes::Unknown89 : EWeaponCollisionResponseTypes::Unknown39;
}
void Attack(CStateManager&, EStateMsg, float) override;
void Suck(CStateManager&, EStateMsg, float) override;
void Active(CStateManager&, EStateMsg, float) override;
void InActive(CStateManager&, EStateMsg, float) override;
void Flinch(CStateManager&, EStateMsg, float) override;
bool ShouldAttack(CStateManager&, float) override { return x330_stateMachineState.GetTime() > x5a8_attackDelay; }
bool ShouldSpecialAttack(CStateManager& mgr, float) override { return ClosestToPlayer(mgr); }
bool InAttackPosition(CStateManager&, float) override;
bool InDetectionRange(CStateManager&, float) override;
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};
} // namespace urde::MP1