metaforce/Runtime/Graphics/CCubeModel.cpp

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#include "CCubeModel.hpp"
#include "CGraphics.hpp"
namespace metaforce {
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#pragma region CModel
u32 CModel::sTotalMemory = 0;
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u32 CModel::sFrameCounter = 0;
bool CModel::sIsTextureTimeoutEnabled = true;
CModel* CModel::sThisFrameList = nullptr;
CModel* CModel::sOneFrameList = nullptr;
CModel* CModel::sTwoFrameList = nullptr;
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static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) {
const u8* ret = nullptr;
if (*secSizeCur != 0) {
ret = dataCur;
}
dataCur += hecl::SBig(*secSizeCur);
++secSizeCur;
return ret;
}
CModel::CModel(std::unique_ptr<u8[]> in, u32 dataLen, IObjectStore* store)
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: x0_data(std::move(in))
, x4_dataLen(dataLen)
, x34_next(sThisFrameList)
, x38_lastFrame(CGraphics::GetFrameCounter() - 2) {
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const u8* data = reinterpret_cast<const u8*>(x0_data.get());
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u32 flags = *reinterpret_cast<const u32*>(data + 8);
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u32 sectionSizeStart = 0x2c;
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if (hecl::SBig(*reinterpret_cast<const u32*>(data + 4)) == 1) {
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sectionSizeStart = 0x28;
}
const u32* secSizeCur = reinterpret_cast<const u32*>(data + sectionSizeStart);
s32 numMatSets = 1;
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if (hecl::SBig(*reinterpret_cast<const u32*>(data + 4)) > 1) {
numMatSets = hecl::SBig(*reinterpret_cast<const s32*>(data + 0x28));
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}
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const u8* dataCur = data + ROUND_UP_32(sectionSizeStart + hecl::SBig(*reinterpret_cast<const s32*>(data + 0x24)) * 4);
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x18_matSets.reserve(numMatSets);
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for (s32 i = 0; i < numMatSets; ++i) {
x18_matSets.emplace_back(static_cast<const u8*>(MemoryFromPartData(dataCur, secSizeCur)));
auto shader = x18_matSets.back();
CCubeModel::MakeTexturesFromMats(shader.x10_data, shader.x0_textures, true);
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x4_dataLen += shader.x0_textures.size() * sizeof(TCachedToken<CTexture>);
}
const u8* positions = MemoryFromPartData(dataCur, secSizeCur);
const u8* normals = MemoryFromPartData(dataCur, secSizeCur);
const u8* vtxColors = MemoryFromPartData(dataCur, secSizeCur);
const u8* floatUVs = MemoryFromPartData(dataCur, secSizeCur);
const u8* shortUVs = nullptr;
if (((flags >> 2) & 1) != 0) {
shortUVs = MemoryFromPartData(dataCur, secSizeCur);
}
const u8* surfaceInfo = MemoryFromPartData(dataCur, secSizeCur);
u32 surfaceCount = hecl::SBig(*reinterpret_cast<const u32*>(surfaceInfo));
x8_surfaces.reserve(surfaceCount);
for (u32 i = 0; i < surfaceCount; ++i) {
// Implement CCubeSurface loading taking into account endian
}
// TODO: need to endian swap the values
const auto* aabox = reinterpret_cast<const zeus::CAABox*>(data + 12);
x28_modelInst =
std::make_unique<CCubeModel>(&x8_surfaces, &x18_matSets[0].x0_textures, x18_matSets[0].x10_data, positions,
normals, vtxColors, floatUVs, shortUVs, aabox, flags, true, -1);
sThisFrameList = this;
if (x34_next != nullptr) {
x34_next->x30_prev = this;
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}
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x4_dataLen += x8_surfaces.size() * 4;
sTotalMemory += x4_dataLen;
// DCFlushRange(x0_data, dataLen);
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}
void CModel::UpdateLastFrame() { x38_lastFrame = CGraphics::GetFrameCounter(); }
void CModel::MoveToThisFrameList() {
UpdateLastFrame();
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if (sThisFrameList == this) {
return;
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}
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if (sThisFrameList != nullptr) {
x34_next = sThisFrameList;
x34_next->x30_prev = this;
}
sThisFrameList = this;
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}
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void CModel::RemoveFromList() {
if (x30_prev == nullptr) {
if (sThisFrameList == this) {
sThisFrameList = x34_next;
} else if (sOneFrameList == this) {
sOneFrameList = x34_next;
} else if (sTwoFrameList == this) {
sTwoFrameList = x34_next;
}
} else {
x30_prev->x34_next = x34_next;
}
if (x34_next != nullptr) {
x34_next->x30_prev = x30_prev;
}
x30_prev = nullptr;
x34_next = nullptr;
}
void CModel::FrameDone() {
++sFrameCounter;
auto* iter = sTwoFrameList;
if (sIsTextureTimeoutEnabled) {
while (iter != nullptr) {
auto* next = iter->x34_next;
iter->VerifyCurrentShader(0);
for (auto& shader : iter->x18_matSets) {
shader.UnlockTextures();
}
iter->x28_modelInst->UnlockTextures();
iter->x34_next = nullptr;
iter->x30_prev = nullptr;
iter = next;
}
sTwoFrameList = sOneFrameList;
sOneFrameList = sThisFrameList;
sThisFrameList = nullptr;
}
}
void CModel::EnableTextureTimeout() { sIsTextureTimeoutEnabled = true; }
void CModel::DisableTextureTimeout() { sIsTextureTimeoutEnabled = false; }
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#pragma endregion
#pragma region CCubeModel
void CCubeModel::UnlockTextures() {}
void CCubeModel::MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, bool b1) {}
#pragma endregion
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} // namespace metaforce