mirror of https://github.com/AxioDL/metaforce.git
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
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#include "CFontRenderState.hpp"
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#include "CRasterFont.hpp"
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namespace urde
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{
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CFontRenderState::CFontRenderState()
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{
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x20_[0] = zeus::CColor::skWhite;
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x20_[1] = zeus::CColor::skGrey;
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x20_[2] = zeus::CColor::skWhite;
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RefreshPalette();
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}
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zeus::CColor CFontRenderState::ConvertToTextureSpace(const CTextColor& col) const
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{
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return col;
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}
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void CFontRenderState::PopState()
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{
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static_cast<CSaveableState&>(*this) = xa4_pushedStates.back();
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xa4_pushedStates.pop_back();
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RefreshPalette();
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}
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void CFontRenderState::PushState()
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{
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xa4_pushedStates.push_back(*this);
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}
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void CFontRenderState::SetColor(EColorType tp, const CTextColor& col)
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{
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switch (tp)
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{
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case EColorType::Zero:
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case EColorType::One:
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case EColorType::Two:
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x20_[int(tp)] = col;
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break;
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case EColorType::Three:
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x20_[0] = col;
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break;
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case EColorType::Four:
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x20_[1] = col;
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break;
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}
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RefreshColor(tp);
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}
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void CFontRenderState::RefreshPalette()
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{
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RefreshColor(EColorType::Three);
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RefreshColor(EColorType::Four);
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}
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void CFontRenderState::RefreshColor(EColorType tp)
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{
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switch (tp)
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{
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case EColorType::Zero:
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if (!x14_token)
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return;
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switch (x14_token.GetObj()->GetMode())
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{
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case EColorType::Zero:
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if (!x30_[0])
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x0_drawStrOpts.x4_vec[0] = ConvertToTextureSpace(x20_[0]);
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break;
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case EColorType::One:
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if (!x30_[0])
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x0_drawStrOpts.x4_vec[0] = ConvertToTextureSpace(x20_[0]);
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break;
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default: break;
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}
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break;
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case EColorType::One:
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if (!x14_token)
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return;
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if (x30_[1])
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return;
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if (x14_token.GetObj()->GetMode() == EColorType::One)
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x0_drawStrOpts.x4_vec[1] = ConvertToTextureSpace(x20_[1]);
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break;
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case EColorType::Two:
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if (!x30_[2])
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x0_drawStrOpts.x4_vec[2] = ConvertToTextureSpace(x20_[2]);
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break;
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case EColorType::Three:
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RefreshColor(EColorType::Zero);
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RefreshColor(EColorType::Two);
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break;
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case EColorType::Four:
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RefreshColor(EColorType::One);
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break;
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}
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}
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}
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