metaforce/Runtime/Character/CAdditiveAnimPlayback.cpp

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#include "CAdditiveAnimPlayback.hpp"
#include "CSegStatementSet.hpp"
#include "CCharLayoutInfo.hpp"
#include "CAnimTreeNode.hpp"
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namespace urde
{
CAdditiveAnimPlayback::CAdditiveAnimPlayback(const std::weak_ptr<CAnimTreeNode>& anim,
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float weight, bool active, const CAdditiveAnimationInfo& info,
bool fadeOut)
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: x0_info(info), x8_anim(anim.lock()), xc_targetWeight(weight), x14_active(active)
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{
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if (!active && fadeOut)
x20_needsFadeOut = true;
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}
void CAdditiveAnimPlayback::AddToSegStatementSet(const CSegIdList& list,
const CCharLayoutInfo& layout,
CSegStatementSet& setOut) const
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{
CSegStatementSet stackSet;
x8_anim->VGetSegStatementSet(list, stackSet);
for (const CSegId& id : list.GetList())
{
CAnimPerSegmentData& data = stackSet.x4_segData[id];
data.x10_offset = layout.GetFromParentUnrotated(id);
data.x1c_hasOffset = true;
}
setOut.Add(list, layout, stackSet, x10_curWeight);
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}
void CAdditiveAnimPlayback::Update(float dt)
{
switch (x1c_phase)
{
case EAdditivePlaybackPhase::FadingIn:
{
float a = x0_info.GetFadeInDuration();
float b = x18_weightTimer + dt;
x18_weightTimer = std::min(b, a);
if (a > 0.f)
x10_curWeight = x18_weightTimer / a * xc_targetWeight;
else
x10_curWeight = xc_targetWeight;
if (std::fabs(x10_curWeight - xc_targetWeight) < 0.00001f)
x1c_phase = EAdditivePlaybackPhase::FadedIn;
break;
}
case EAdditivePlaybackPhase::FadingOut:
{
float a = x18_weightTimer - dt;
x18_weightTimer = std::max(a, 0.f);
if (x0_info.GetFadeOutDuration() > 0.f)
x10_curWeight = x18_weightTimer / x0_info.GetFadeOutDuration() * xc_targetWeight;
else
x10_curWeight = 0.f;
if (std::fabs(x10_curWeight) < 0.00001f)
x1c_phase = EAdditivePlaybackPhase::FadedOut;
}
default: break;
}
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}
void CAdditiveAnimPlayback::FadeOut()
{
switch (x1c_phase)
{
case EAdditivePlaybackPhase::FadedOut:
case EAdditivePlaybackPhase::FadedIn:
x18_weightTimer = x0_info.GetFadeOutDuration();
break;
case EAdditivePlaybackPhase::FadingIn:
x18_weightTimer = x18_weightTimer / x0_info.GetFadeInDuration() * x0_info.GetFadeOutDuration();
default: break;
}
if (x0_info.GetFadeOutDuration() > 0.f)
x1c_phase = EAdditivePlaybackPhase::FadingOut;
else
x1c_phase = EAdditivePlaybackPhase::FadedOut;
x10_curWeight = 0.f;
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}
void CAdditiveAnimPlayback::SetWeight(float w)
{
xc_targetWeight = w;
switch (x1c_phase)
{
case EAdditivePlaybackPhase::FadingIn:
{
if (x0_info.GetFadeInDuration() > 0.f)
x10_curWeight = x18_weightTimer / x0_info.GetFadeInDuration() * xc_targetWeight;
else
x10_curWeight = xc_targetWeight;
break;
}
case EAdditivePlaybackPhase::FadingOut:
{
if (x0_info.GetFadeOutDuration() > 0.f)
x10_curWeight = x18_weightTimer / x0_info.GetFadeOutDuration() * xc_targetWeight;
else
x10_curWeight = xc_targetWeight;
break;
}
default:
x10_curWeight = xc_targetWeight;
break;
}
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}
}