2015-08-18 05:54:43 +00:00
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#ifndef __RETRO_GAMEGLOBALOBJECTS_HPP__
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#define __RETRO_GAMEGLOBALOBJECTS_HPP__
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namespace Retro
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{
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extern class CMemoryCardSys* g_MemoryCardSys;
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extern class CResFactory* g_ResFactory;
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extern class CSimplePool* g_SimplePool;
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extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
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extern class CAiFuncMap* g_AiFuncMap;
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extern class CGameState* g_GameState;
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2015-08-27 00:23:46 +00:00
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extern class CInGameTweakManagerBase* g_TweakManager;
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2015-08-18 05:54:43 +00:00
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extern class CBooRenderer* g_Renderer;
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2015-08-31 03:44:42 +00:00
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extern struct ITweakPlayer* g_tweakPlayer;
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extern struct ITweakPlayerControl* g_tweakPlayerControl;
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2015-08-28 00:11:31 +00:00
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2015-08-18 05:54:43 +00:00
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}
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#endif // __RETRO_GAMEGLOBALOBJECTS_HPP__
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