2016-06-26 01:11:09 +00:00
|
|
|
#include "CollisionUtil.hpp"
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
namespace CollisionUtil
|
|
|
|
{
|
|
|
|
bool LineIntersectsOBBox(const zeus::COBBox& obb, const zeus::CMRay& ray, float& d)
|
|
|
|
{
|
|
|
|
const zeus::CVector3f transXf = obb.transform.toMatrix4f().vec[0].toVec3f();
|
|
|
|
return RayAABoxIntersection(ray.getInvUnscaledTransformRay(obb.transform), {-obb.extents, obb.extents},
|
|
|
|
transXf, d);
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 RayAABoxIntersection(const zeus::CMRay& ray, const zeus::CAABox& box, const zeus::CVector3f&, float& d)
|
|
|
|
{
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 RaySphereIntersection_Double(const zeus::CSphere&, const zeus::CVector3f &, const zeus::CVector3f &, double &)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2017-05-04 18:56:20 +00:00
|
|
|
bool RaySphereIntersection(const zeus::CSphere& sphere, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
|
|
|
float mag, float& T, zeus::CVector3f& point)
|
|
|
|
{
|
|
|
|
zeus::CVector3f rayToSphere = sphere.position - pos;
|
|
|
|
float magSq = rayToSphere.magSquared();
|
|
|
|
float dirDot = rayToSphere.dot(dir);
|
|
|
|
float radSq = sphere.radius * sphere.radius;
|
|
|
|
if (dirDot < 0.f && magSq > radSq)
|
|
|
|
return false;
|
|
|
|
float intersectSq = radSq - (magSq - dirDot * dirDot);
|
|
|
|
if (intersectSq < 0.f)
|
|
|
|
return false;
|
|
|
|
T = magSq > radSq ? dirDot - std::sqrt(intersectSq) : dirDot + std::sqrt(intersectSq);
|
|
|
|
if (T < mag || mag == 0.f)
|
|
|
|
{
|
|
|
|
point = pos + T * dir;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2016-06-26 01:11:09 +00:00
|
|
|
}
|
|
|
|
}
|