2015-11-02 18:45:39 +00:00
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#ifndef __DNACOMMON_ITWEAKGAME_HPP__
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#define __DNACOMMON_ITWEAKGAME_HPP__
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2017-01-21 06:03:37 +00:00
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#include "ITweak.hpp"
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2015-11-02 18:45:39 +00:00
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2016-02-13 09:02:47 +00:00
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namespace DataSpec
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2015-11-02 18:45:39 +00:00
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{
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2017-01-21 06:03:37 +00:00
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struct ITweakGame : ITweak
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2015-11-02 18:45:39 +00:00
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{
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2016-12-24 06:08:48 +00:00
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virtual const std::string& GetWorldPrefix() const = 0;
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virtual bool GetSplashScreensDisabled() const = 0;
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virtual float GetFirstPersonFOV() const = 0;
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virtual float GetPressStartDelay() const = 0;
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2017-08-10 23:13:25 +00:00
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virtual float GetWavecapIntensityNormal() const = 0;
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virtual float GetWavecapIntensityPoison() const = 0;
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virtual float GetWavecapIntensityLava() const = 0;
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2017-08-14 03:55:06 +00:00
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virtual float GetRippleIntensityNormal() const = 0;
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virtual float GetRippleIntensityPoison() const = 0;
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virtual float GetRippleIntensityLava() const = 0;
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2017-08-08 06:03:57 +00:00
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virtual float GetFluidEnvBumpScale() const = 0;
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2016-12-24 06:08:48 +00:00
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virtual float GetHardModeDamageMultiplier() const = 0;
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virtual float GetHardModeWeaponMultiplier() const = 0;
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2015-11-02 18:45:39 +00:00
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};
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}
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#endif
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