metaforce/hecl/lib/Compilers.cpp

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#include "hecl/Compilers.hpp"
#include <boo/graphicsdev/GLSLMacros.hpp>
#include <logvisor/logvisor.hpp>
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#include <glslang/Public/ShaderLang.h>
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
#include <SPIRV/disassemble.h>
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#if _WIN32
#include <d3dcompiler.h>
extern pD3DCompile D3DCompilePROC;
#endif
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#if __APPLE__
#include <unistd.h>
#include <memory>
#endif
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namespace hecl {
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logvisor::Module Log("hecl::Compilers");
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template <typename P>
struct ShaderCompiler {};
template <>
struct ShaderCompiler<PlatformType::OpenGL> {
template <typename S>
static std::pair<StageBinaryData, size_t> Compile(std::string_view text) {
std::string str = "#version 330\n";
str += BOO_GLSL_BINDING_HEAD;
str += text;
std::pair<StageBinaryData, size_t> ret(MakeStageBinaryData(str.size() + 1), str.size() + 1);
memcpy(ret.first.get(), str.data(), ret.second);
return ret;
}
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};
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template <>
struct ShaderCompiler<PlatformType::Vulkan> {
static constexpr EShLanguage ShaderTypes[] = {EShLangVertex, /* Invalid */
EShLangVertex, EShLangFragment, EShLangGeometry,
EShLangTessControl, EShLangTessEvaluation};
template <typename S>
static std::pair<StageBinaryData, size_t> Compile(std::string_view text) {
EShLanguage lang = ShaderTypes[int(S::Enum)];
const EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules);
glslang::TShader shader(lang);
const char* strings[] = {"#version 330\n", BOO_GLSL_BINDING_HEAD, text.data()};
shader.setStrings(strings, 3);
if (!shader.parse(&glslang::DefaultTBuiltInResource, 110, false, messages)) {
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fmt::print(fmt("{}\n"), text);
Log.report(logvisor::Fatal, fmt("unable to compile shader\n{}"), shader.getInfoLog());
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return {};
}
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glslang::TProgram prog;
prog.addShader(&shader);
if (!prog.link(messages)) {
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Log.report(logvisor::Fatal, fmt("unable to link shader program\n{}"), prog.getInfoLog());
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return {};
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}
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std::vector<unsigned int> out;
glslang::GlslangToSpv(*prog.getIntermediate(lang), out);
std::pair<StageBinaryData, size_t> ret(MakeStageBinaryData(out.size() * 4), out.size() * 4);
memcpy(ret.first.get(), out.data(), ret.second);
return ret;
}
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};
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#if _WIN32
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static const char* D3DShaderTypes[] = {nullptr, "vs_5_0", "ps_5_0", "gs_5_0", "hs_5_0", "ds_5_0"};
template <>
struct ShaderCompiler<PlatformType::D3D11> {
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#if _DEBUG && 0
#define BOO_D3DCOMPILE_FLAG D3DCOMPILE_DEBUG | D3DCOMPILE_OPTIMIZATION_LEVEL0
#else
#define BOO_D3DCOMPILE_FLAG D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
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template <typename S>
static std::pair<StageBinaryData, size_t> Compile(std::string_view text) {
ComPtr<ID3DBlob> errBlob;
ComPtr<ID3DBlob> blobOut;
if (FAILED(D3DCompilePROC(text.data(), text.size(), "Boo HLSL Source", nullptr, nullptr, "main",
D3DShaderTypes[int(S::Enum)], BOO_D3DCOMPILE_FLAG, 0, &blobOut, &errBlob))) {
fmt::print(fmt("{}\n"), text);
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Log.report(logvisor::Fatal, fmt("error compiling shader: {}"), (char*)errBlob->GetBufferPointer());
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return {};
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}
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std::pair<StageBinaryData, size_t> ret(MakeStageBinaryData(blobOut->GetBufferSize()), blobOut->GetBufferSize());
memcpy(ret.first.get(), blobOut->GetBufferPointer(), blobOut->GetBufferSize());
return ret;
}
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};
#endif
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#if __APPLE__
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template <>
struct ShaderCompiler<PlatformType::Metal> {
static bool m_didCompilerSearch;
static bool m_hasCompiler;
static bool SearchForCompiler() {
m_didCompilerSearch = true;
const char* no_metal_compiler = getenv("HECL_NO_METAL_COMPILER");
if (no_metal_compiler && atoi(no_metal_compiler))
return false;
pid_t pid = fork();
if (!pid) {
execlp("xcrun", "xcrun", "-sdk", "macosx", "metal", "--version", nullptr);
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/* xcrun returns 72 if metal command not found;
* emulate that if xcrun not found */
exit(72);
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}
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int status, ret;
while ((ret = waitpid(pid, &status, 0)) < 0 && errno == EINTR) {}
if (ret < 0)
return false;
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return WEXITSTATUS(status) == 0;
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}
template <typename S>
static std::pair<StageBinaryData, size_t> Compile(std::string_view text) {
if (!m_didCompilerSearch)
m_hasCompiler = SearchForCompiler();
std::string str =
"#include <metal_stdlib>\n"
"using namespace metal;\n";
str += text;
std::pair<StageBinaryData, size_t> ret;
if (!m_hasCompiler) {
/* First byte unset to indicate source data */
ret.first = MakeStageBinaryData(str.size() + 2);
ret.first.get()[0] = 0;
ret.second = str.size() + 2;
memcpy(&ret.first.get()[1], str.data(), str.size() + 1);
} else {
int compilerOut[2];
int compilerIn[2];
pipe(compilerOut);
pipe(compilerIn);
pid_t pid = getpid();
const char* tmpdir = getenv("TMPDIR");
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std::string libFile = fmt::format(fmt("{}boo_metal_shader{}.metallib"), tmpdir, pid);
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/* Pipe source write to compiler */
pid_t compilerPid = fork();
if (!compilerPid) {
dup2(compilerIn[0], STDIN_FILENO);
dup2(compilerOut[1], STDOUT_FILENO);
close(compilerOut[0]);
close(compilerOut[1]);
close(compilerIn[0]);
close(compilerIn[1]);
execlp("xcrun", "xcrun", "-sdk", "macosx", "metal", "-o", "/dev/stdout", "-Wno-unused-variable",
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"-Wno-unused-const-variable", "-Wno-unused-function", "-c", "-x", "metal",
#ifndef NDEBUG
"-gline-tables-only", "-MO",
#endif
"-", nullptr);
fmt::print(stderr, fmt("execlp fail {}\n"), strerror(errno));
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exit(1);
}
close(compilerIn[0]);
close(compilerOut[1]);
/* Pipe compiler to linker */
pid_t linkerPid = fork();
if (!linkerPid) {
dup2(compilerOut[0], STDIN_FILENO);
close(compilerOut[0]);
close(compilerIn[1]);
/* metallib doesn't like outputting to a pipe, so temp file will have to do */
execlp("xcrun", "xcrun", "-sdk", "macosx", "metallib", "-", "-o", libFile.c_str(), nullptr);
fmt::print(stderr, fmt("execlp fail {}\n"), strerror(errno));
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exit(1);
}
close(compilerOut[0]);
/* Stream in source */
const char* inPtr = str.data();
size_t inRem = str.size();
while (inRem) {
ssize_t writeRes = write(compilerIn[1], inPtr, inRem);
if (writeRes < 0) {
fmt::print(stderr, fmt("write fail {}\n"), strerror(errno));
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break;
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}
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inPtr += writeRes;
inRem -= writeRes;
}
close(compilerIn[1]);
/* Wait for completion */
int compilerStat, linkerStat;
while (waitpid(compilerPid, &compilerStat, 0) < 0) {
if (errno == EINTR)
continue;
Log.report(logvisor::Fatal, fmt("waitpid fail {}"), strerror(errno));
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return {};
}
if (WEXITSTATUS(compilerStat)) {
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Log.report(logvisor::Fatal, fmt("compile fail"));
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return {};
}
while (waitpid(linkerPid, &linkerStat, 0) < 0) {
if (errno == EINTR)
continue;
Log.report(logvisor::Fatal, fmt("waitpid fail {}"), strerror(errno));
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return {};
}
if (WEXITSTATUS(linkerStat)) {
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Log.report(logvisor::Fatal, fmt("link fail"));
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return {};
}
/* Copy temp file into buffer with first byte set to indicate binary data */
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FILE* fin = fopen(libFile.c_str(), "rb");
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fseek(fin, 0, SEEK_END);
long libLen = ftell(fin);
fseek(fin, 0, SEEK_SET);
ret.first = MakeStageBinaryData(libLen + 1);
ret.first.get()[0] = 1;
ret.second = libLen + 1;
fread(&ret.first.get()[1], 1, libLen, fin);
fclose(fin);
unlink(libFile);
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}
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return ret;
}
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};
bool ShaderCompiler<PlatformType::Metal>::m_didCompilerSearch = false;
bool ShaderCompiler<PlatformType::Metal>::m_hasCompiler = false;
#endif
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#if HECL_NOUVEAU_NX
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template <>
struct ShaderCompiler<PlatformType::NX> {
template <typename S>
static std::pair<std::shared_ptr<uint8_t[]>, size_t> Compile(std::string_view text) {
std::string str = "#version 330\n";
str += BOO_GLSL_BINDING_HEAD;
str += text;
std::pair<std::shared_ptr<uint8_t[]>, size_t> ret(new uint8_t[str.size() + 1], str.size() + 1);
memcpy(ret.first.get(), str.data(), str.size() + 1);
return ret;
}
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};
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#endif
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template <typename P, typename S>
std::pair<StageBinaryData, size_t> CompileShader(std::string_view text) {
return ShaderCompiler<P>::template Compile<S>(text);
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}
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#define SPECIALIZE_COMPILE_SHADER(P) \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Vertex>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Fragment>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Geometry>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Control>(std::string_view text); \
template std::pair<StageBinaryData, size_t> CompileShader<P, PipelineStage::Evaluation>(std::string_view text);
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SPECIALIZE_COMPILE_SHADER(PlatformType::OpenGL)
SPECIALIZE_COMPILE_SHADER(PlatformType::Vulkan)
#if _WIN32
SPECIALIZE_COMPILE_SHADER(PlatformType::D3D11)
#endif
#if __APPLE__
SPECIALIZE_COMPILE_SHADER(PlatformType::Metal)
#endif
#if HECL_NOUVEAU_NX
SPECIALIZE_COMPILE_SHADER(PlatformType::NX)
#endif
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} // namespace hecl