metaforce/Runtime/World/CScriptActorKeyframe.cpp

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#include "CScriptActorKeyframe.hpp"
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#include "TCastTo.hpp"
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namespace urde
{
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CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId,
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bool b1, float f1, bool b2, u32 w2, bool active, float totalPlayback)
: CEntity(uid, info, active, name)
, x34_animationId(animId)
, x38_(f1)
, x3c_(totalPlayback)
, x40_(f1)
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{
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x44_24_ = b1;
x44_25_ = b2;
x44_26_ = w2;
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}
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void CScriptActorKeyframe::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {}
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void CScriptActorKeyframe::Think(float dt, CStateManager& mgr)
{
if (x44_25_)
{
}
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}
void CScriptActorKeyframe::UpdateEntity(TUniqueId, CStateManager&) {}
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}