metaforce/Runtime/World/CEffect.hpp

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#ifndef __URDE_CEFFECT_HPP__
#define __URDE_CEFFECT_HPP__
#include "CActor.hpp"
namespace urde
{
class CEffect : public CActor
{
public:
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CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name,
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const zeus::CTransform& xf);
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
virtual void Render(const CStateManager&) const {}
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};
}
#endif // __URDE_CEFFECT_HPP__