metaforce/Runtime/Character/CAssetFactory.cpp

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#include "CAssetFactory.hpp"
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#include "CAnimCharacterSet.hpp"
#include "CCharacterFactory.hpp"
#include "GameGlobalObjects.hpp"
#include "CModelData.hpp"
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namespace urde
{
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CFactoryFnReturn CCharacterFactoryBuilder::CDummyFactory::Build(const SObjectTag& tag,
const CVParamTransfer&)
{
TLockedToken<CAnimCharacterSet> ancs =
g_SimplePool->GetObj({SBIG('ANCS'), tag.id});
return TToken<CCharacterFactory>::GetIObjObjectFor(
std::make_unique<CCharacterFactory>(*g_SimplePool, *ancs.GetObj(), tag.id));
}
void CCharacterFactoryBuilder::CDummyFactory::BuildAsync(const SObjectTag& tag,
const CVParamTransfer& parms,
IObj** objOut)
{
*objOut = Build(tag, parms).release();
}
void CCharacterFactoryBuilder::CDummyFactory::CancelBuild(const SObjectTag&)
{
}
bool CCharacterFactoryBuilder::CDummyFactory::CanBuild(const SObjectTag&)
{
return true;
}
const SObjectTag* CCharacterFactoryBuilder::CDummyFactory::GetResourceIdByName(const char*) const
{
return nullptr;
}
FourCC CCharacterFactoryBuilder::CDummyFactory::GetResourceTypeById(ResId id) const
{
return {};
}
u32 CCharacterFactoryBuilder::CDummyFactory::ResourceSize(const urde::SObjectTag& tag)
{
return 0;
}
bool CCharacterFactoryBuilder::CDummyFactory::LoadResourceAsync(const urde::SObjectTag& tag,
std::unique_ptr<u8[]>& target)
{
return false;
}
bool CCharacterFactoryBuilder::CDummyFactory::LoadResourcePartAsync(const urde::SObjectTag& tag,
u32 size, u32 off,
std::unique_ptr<u8[]>& target)
{
return false;
}
std::unique_ptr<u8[]> CCharacterFactoryBuilder::CDummyFactory::LoadResourceSync(const urde::SObjectTag& tag)
{
return {};
}
std::unique_ptr<u8[]> CCharacterFactoryBuilder::CDummyFactory::LoadResourcePartSync(const urde::SObjectTag& tag,
u32 size, u32 off)
{
return {};
}
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CCharacterFactoryBuilder::CCharacterFactoryBuilder() : x4_dummyStore(x0_dummyFactory) {}
TToken<CCharacterFactory> CCharacterFactoryBuilder::GetFactory(const CAnimRes& res)
{
return x4_dummyStore.GetObj({SBIG('ANCS'), res.GetId()});
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}
}