2016-02-13 09:02:47 +00:00
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#ifndef __PSHAG_CMEMORY_HPP__
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#define __PSHAG_CMEMORY_HPP__
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2015-08-17 05:26:58 +00:00
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2015-08-23 18:53:43 +00:00
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#include "IAllocator.hpp"
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2016-03-04 23:04:53 +00:00
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namespace urde
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{
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2015-08-22 01:58:41 +00:00
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class COsContext;
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2015-08-17 05:26:58 +00:00
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class CMemory
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{
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public:
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2015-08-28 00:11:31 +00:00
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static void Startup();
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static void Shutdown();
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static void SetAllocator(IAllocator&);
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2015-08-23 18:53:43 +00:00
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static void OffsetFakeStatics(int);
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static void SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback, void*);
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static void Free(void*);
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2015-08-23 23:58:07 +00:00
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static void* Alloc(size_t, IAllocator::EHint, IAllocator::EScope, IAllocator::EType, const CCallStack&);
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};
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class CMemorySys
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{
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public:
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CMemorySys(IAllocator&);
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~CMemorySys();
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2015-08-17 20:33:58 +00:00
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static IAllocator& GetGameAllocator();
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};
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2015-08-17 22:05:00 +00:00
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}
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2015-08-23 23:58:07 +00:00
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/* Custom new funcs */
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void* operator new(std::size_t sz, const char* funcName, const char* typeName);
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void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
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2016-02-13 09:02:47 +00:00
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#endif // __PSHAG_CMEMORY_HPP__
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