metaforce/Runtime/Tweaks/ITweakPlayerControl.hpp

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#pragma once
#include "Runtime/Tweaks/ITweak.hpp"
#include "Runtime/Input/ControlMapper.hpp"
namespace metaforce::Tweaks {
struct ITweakPlayerControl : ITweak {
[[nodiscard]] virtual ControlMapper::EFunctionList GetMapping(u32) const = 0;
};
} // namespace DataSpec