metaforce/Runtime/MP1/World/CDroneLaser.cpp

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#include "Runtime/MP1/World/CDroneLaser.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CCubeRenderer.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce::MP1 {
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CDroneLaser::CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle)
: CActor(uid, true, "DroneLaser"sv, CEntityInfo(aId, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
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CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None().HotInThermal(true), kInvalidUniqueId)
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, xf8_beamDesc(g_SimplePool->GetObj({SBIG('PART'), particle}))
, x104_beamParticle(std::make_unique<CElementGen>(xf8_beamDesc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One)) {}
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void CDroneLaser::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CDroneLaser::Think(float dt, CStateManager& mgr) { x104_beamParticle->Update(dt); }
void CDroneLaser::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, sender, mgr);
if (msg == EScriptObjectMessage::Deactivate) {
SetScannerLightActive(mgr, false);
x104_beamParticle->SetParticleEmission(false);
} else if (msg == EScriptObjectMessage::Activate) {
SetScannerLightActive(mgr, true);
x104_beamParticle->SetParticleEmission(true);
} else if (msg == EScriptObjectMessage::Deleted) {
if (xf4_scannerLight != kInvalidUniqueId) {
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mgr.FreeScriptObject(xf4_scannerLight);
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xf4_scannerLight = kInvalidUniqueId;
}
} else if (msg == EScriptObjectMessage::Registered) {
xf4_scannerLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(xf4_scannerLight, GetAreaIdAlways(), GetActive(), "LaserScanner"sv, zeus::CTransform(),
GetUniqueId(), CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f));
}
}
void CDroneLaser::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
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g_Renderer->AddParticleGen(*x104_beamParticle);
EnsureRendered(mgr);
}
void CDroneLaser::Render(CStateManager& mgr) {
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g_Renderer->SetDepthReadWrite(true, true);
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RenderBeam(4, 0.01f, zeus::CColor(1.f, .9f, .9f, 1.f), true);
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g_Renderer->SetDepthReadWrite(true, false);
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RenderBeam(5, 0.06f, zeus::CColor(.4f, .0f, .0f, .5f), true);
RenderBeam(7, 0.06f, zeus::CColor(.4f, .2f, .2f, .1f), true);
}
void CDroneLaser::CalculateRenderBounds() {
zeus::CAABox box = zeus::skInvertedBox;
const zeus::CVector3f diff = xe8_ - GetTranslation();
const float mag1 = 0.2f * diff.magnitude();
box.accumulateBounds(diff);
box.accumulateBounds(xe8_ + (mag1 * GetTransform().basis[2]));
box.accumulateBounds(xe8_ - (mag1 * GetTransform().basis[2]));
x9c_renderBounds = box;
}
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void CDroneLaser::SetScannerLightActive(CStateManager& mgr, bool activate) {
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mgr.SendScriptMsgAlways(xf4_scannerLight, GetUniqueId(),
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activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
}
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void CDroneLaser::RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const {
// TODO
}
void CDroneLaser::sub_80167754(CStateManager& mgr, const zeus::CVector3f& pos, const zeus::CVector3f& look) {
xe8_ = pos;
if (xf4_scannerLight != kInvalidUniqueId) {
if (TCastToPtr<CGameLight> light = mgr.ObjectById(xf4_scannerLight)) {
light->SetTranslation(pos - 0.5f * (pos - GetTranslation()));
}
}
x104_beamParticle->SetOrientation(zeus::lookAt(zeus::skZero3f, look));
x104_beamParticle->SetTranslation(pos);
}
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} // namespace metaforce::MP1