2018-03-17 03:41:01 +00:00
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#include "CDecalShaders.hpp"
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#include "Particle/CDecal.hpp"
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2018-10-07 02:59:17 +00:00
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#include "hecl/Pipeline.hpp"
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2018-03-17 03:41:01 +00:00
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namespace urde
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{
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boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texAdditiveZTest;
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boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_texRedToAlphaZTest;
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boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexZTestNoZWrite;
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boo::ObjToken<boo::IShaderPipeline> CDecalShaders::m_noTexAdditiveZTest;
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2018-10-07 02:59:17 +00:00
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void CDecalShaders::Initialize()
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{
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m_texZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderTexZTest{});
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m_texAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderTexAdditiveZTest{});
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m_texRedToAlphaZTest = hecl::conv->convert(Shader_CDecalShaderTexRedToAlphaZTest{});
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m_noTexZTestNoZWrite = hecl::conv->convert(Shader_CDecalShaderNoTexZTest{});
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m_noTexAdditiveZTest = hecl::conv->convert(Shader_CDecalShaderNoTexAdditiveZTest{});
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}
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void CDecalShaders::Shutdown()
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{
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m_texZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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}
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2018-03-17 03:41:01 +00:00
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void CDecalShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CQuadDecal& decal)
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{
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boo::ObjToken<boo::IShaderPipeline> regPipeline;
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boo::ObjToken<boo::IShaderPipeline> redToAlphaPipeline;
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if (decal.m_desc->x14_TEX)
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{
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if (decal.m_desc->x18_ADD)
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regPipeline = m_texAdditiveZTest;
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else
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regPipeline = m_texZTestNoZWrite;
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redToAlphaPipeline = m_texRedToAlphaZTest;
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}
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else
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{
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if (decal.m_desc->x18_ADD)
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regPipeline = m_noTexAdditiveZTest;
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else
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regPipeline = m_noTexZTestNoZWrite;
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}
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2018-10-07 02:59:17 +00:00
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const SQuadDescr* desc = decal.m_desc;
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CUVElement* texr = desc->x14_TEX.get();
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int texCount = 0;
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boo::ObjToken<boo::ITexture> textures[1];
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2018-03-17 03:41:01 +00:00
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2018-10-07 02:59:17 +00:00
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if (texr)
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{
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textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 1;
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}
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if (decal.m_instBuf)
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{
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {decal.m_uniformBuf.get()};
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if (regPipeline)
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decal.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr,
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decal.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (redToAlphaPipeline)
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decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr,
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decal.m_instBuf.get(), nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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}
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}
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2018-03-17 03:41:01 +00:00
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}
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