metaforce/Runtime/World/CHUDBillboardEffect.hpp

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2017-07-16 06:13:37 +00:00
#ifndef __URDE_CHUDBILLBOARDEFFECT_HPP__
#define __URDE_CHUDBILLBOARDEFFECT_HPP__
#include "RetroTypes.hpp"
#include "World/CEffect.hpp"
#include "CToken.hpp"
#include "Particle/CElementGen.hpp"
#include "Particle/CParticleElectric.hpp"
#include "Particle/CParticleSwoosh.hpp"
namespace urde
{
class CGenDescription;
class CElectricDescription;
class CHUDBillboardEffect : public CEffect
{
std::unique_ptr<CParticleGen> xe8_generator;
zeus::CVector3f xec_v2;
zeus::CVector3f xf8_;
bool x104_24_ : 1;
bool x104_25_ : 1;
bool x104_26_ : 1;
bool x104_27_ : 1;
float x108_ = 0.f;
static u32 g_IndirectTexturedBillboardCount;
static u32 g_BillboardCount;
public:
CHUDBillboardEffect(const std::experimental::optional<TToken<CGenDescription>>& particle,
const std::experimental::optional<TToken<CElectricDescription>>& electric,
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TUniqueId uid, bool active, std::string_view name, float, const zeus::CVector3f& v0,
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const zeus::CColor& color, const zeus::CVector3f& v1, const zeus::CVector3f& v2);
~CHUDBillboardEffect();
void Accept(IVisitor& visitor);
static float GetNearClipDistance(CStateManager& mgr);
static zeus::CVector3f GetScaleForPOV(CStateManager& mgr);
};
}
#endif // __URDE_CHUDBILLBOARDEFFECT_HPP__