metaforce/Runtime/MP1/CPauseScreenBlur.hpp

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2017-04-26 06:43:48 +00:00
#ifndef __URDE_CPAUSESCREENBLUR_HPP__
#define __URDE_CPAUSESCREENBLUR_HPP__
#include "CInGameGuiManagerCommon.hpp"
namespace urde
{
class CStateManager;
namespace MP1
{
class CPauseScreenBlur
{
union
{
struct
{
bool x50_24_ : 1;
bool x50_25_ : 1;
};
u32 _dummy = 0;
};
public:
CPauseScreenBlur();
bool CheckLoadComplete();
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
bool GetX50_25() const { return x50_25_; }
};
}
}
#endif // __URDE_CPAUSESCREENBLUR_HPP__