2016-12-22 19:57:21 +00:00
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#include "CWeapon.hpp"
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#include "World/CActorParameters.hpp"
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2017-01-15 03:59:37 +00:00
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#include "TCastTo.hpp"
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2016-12-22 19:57:21 +00:00
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namespace urde
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{
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CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId, EWeaponType, const std::string& name,
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const zeus::CTransform& xf, const CMaterialFilter&, const CMaterialList& mList, const CDamageInfo&,
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EProjectileAttrib, CModelData&& mData)
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: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
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CActorParameters::None(), kInvalidUniqueId)
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{
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}
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2017-01-15 03:59:37 +00:00
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void CWeapon::Accept(urde::IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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2016-12-22 19:57:21 +00:00
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}
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