metaforce/Runtime/CObjectList.hpp

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#ifndef __URDE_COBJECTLIST_HPP__
#define __URDE_COBJECTLIST_HPP__
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#include "World/CEntity.hpp"
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#include "RetroTypes.hpp"
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namespace urde
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{
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enum class EGameObjectList
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{
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All,
Actor,
PhysicsActor,
GameCamera,
GameLight,
ListeningAi,
AiWaypoint,
PlatformAndDoor,
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};
class CObjectList
{
struct SObjectListEntry
{
CEntity* entity = nullptr;
TUniqueId prev = -1;
TUniqueId next = -1;
};
SObjectListEntry m_list[1024];
EGameObjectList m_listEnum;
TUniqueId m_lastId = -1;
u16 m_count = 0;
public:
CObjectList(EGameObjectList listEnum);
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void AddObject(CEntity& entity);
void RemoveObject(TUniqueId uid);
const CEntity* GetObjectById(TUniqueId uid) const;
CEntity* GetObjectById(TUniqueId uid);
virtual bool IsQualified();
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};
}
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#endif // __URDE_COBJECTLIST_HPP__