2015-11-02 18:45:39 +00:00
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#ifndef _DNAMP1_CTWEAKGAME_HPP_
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#define _DNAMP1_CTWEAKGAME_HPP_
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#include "../../DNACommon/Tweaks/ITweakGame.hpp"
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2016-02-13 09:02:47 +00:00
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namespace DataSpec
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2015-11-02 18:45:39 +00:00
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{
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namespace DNAMP1
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{
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struct CTweakGame : ITweakGame
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{
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DECL_YAML
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String<-1> m_worldPrefix;
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String<-1> m_ruinsArea; // ????
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2016-03-19 19:19:43 +00:00
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Value<float> m_fov;
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Value<bool> unknown1;
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Value<bool> unknown2;
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Value<bool> unknown3;
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Value<bool> unknown4;
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Value<float> unknown5;
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Value<float> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<float> unknown11;
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Value<float> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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Value<float> unknown18;
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Value<float> hardmodeDamageMult;
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Value<float> hardmodeWeaponMult;
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2015-11-02 18:45:39 +00:00
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virtual const std::string& GetWorldPrefix() const { return m_worldPrefix; }
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2016-03-04 23:04:53 +00:00
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CTweakGame(athena::io::IStreamReader& in) { this->read(in); }
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2015-11-02 18:45:39 +00:00
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};
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}
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}
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#endif
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