metaforce/hecl/ApplicationTools.cmake

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CMake
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include_guard(GLOBAL)
file(RELATIVE_PATH REL_PATH ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_LIST_DIR})
include_directories(${CMAKE_CURRENT_BINARY_DIR}/${REL_PATH})
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unset(HECL_APPLICATION_REPS_TARGETS_LIST CACHE)
unset(HECL_APPLICATION_REPS_INCLUDES_LIST CACHE)
unset(HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL CACHE)
unset(HECL_APPLICATION_PIPELINE_REPS CACHE)
unset(HECL_APPLICATION_STAGE_REPS CACHE)
# add_pipeline_rep(my::fully::qualified::class my_class_header.hpp [UNIVERSAL])
function(add_pipeline_rep name header)
if(IS_ABSOLUTE ${header})
set(theHeader ${header})
else()
set(theHeader ${CMAKE_CURRENT_SOURCE_DIR}/${header})
endif()
if (NOT ${theHeader} IN_LIST HECL_APPLICATION_REPS_INCLUDES_LIST)
set(HECL_APPLICATION_REPS_INCLUDES_LIST "${HECL_APPLICATION_REPS_INCLUDES_LIST};${theHeader}" CACHE INTERNAL "")
endif()
if ("${ARGV2}" STREQUAL "UNIVERSAL")
set(HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL "${HECL_APPLICATION_PIPELINE_REPS_UNIVERSAL};${name}" CACHE INTERNAL "")
else()
set(HECL_APPLICATION_PIPELINE_REPS "${HECL_APPLICATION_PIPELINE_REPS};${name}" CACHE INTERNAL "")
endif()
endfunction()
# add_stage_rep(my::fully::qualified::class my_class_header.hpp)
function(add_stage_rep name header)
if(IS_ABSOLUTE ${header})
set(theHeader ${header})
else()
set(theHeader ${CMAKE_CURRENT_SOURCE_DIR}/${header})
endif()
if (NOT ${theHeader} IN_LIST HECL_APPLICATION_REPS_INCLUDES_LIST)
set(HECL_APPLICATION_REPS_INCLUDES_LIST "${HECL_APPLICATION_REPS_INCLUDES_LIST};${theHeader}" CACHE INTERNAL "")
endif()
set(HECL_APPLICATION_STAGE_REPS "${HECL_APPLICATION_STAGE_REPS};${name}" CACHE INTERNAL "")
endfunction()
function(add_shader_target target)
if (NOT ${target} IN_LIST HECL_APPLICATION_REPS_TARGETS_LIST)
set(HECL_APPLICATION_REPS_TARGETS_LIST "${HECL_APPLICATION_REPS_TARGETS_LIST};${target}" CACHE INTERNAL "")
endif()
endfunction()
function(add_shader file)
get_filename_component(name ${file} NAME)
get_filename_component(dir ${file} DIRECTORY)
shaderc(${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name} ${file}.shader)
add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp)
add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL)
add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp)
target_link_libraries(shader_${name} PUBLIC boo hecl-light)
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add_shader_target(shader_${name})
endfunction()
function(add_special_shader name)
add_stage_rep(${name} ${name}.hpp)
add_pipeline_rep(${name} ${name}.hpp UNIVERSAL)
add_library(${name} ${name}.hpp ${ARGN})
target_link_libraries(${name} PUBLIC boo hecl-light)
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add_shader_target(${name})
endfunction()