metaforce/Runtime/CArchitectureMessage.hpp

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#ifndef __PSHAG_CARCHITECTUREMESSAGE_HPP__
#define __PSHAG_CARCHITECTUREMESSAGE_HPP__
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#include "GCNTypes.hpp"
#include "Input/CFinalInput.hpp"
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#include "rstl.hpp"
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namespace pshag
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{
class CIOWin;
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enum class EArchMsgTarget
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{
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IOWinManager = 0,
Game = 1
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};
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enum class EArchMsgType
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{
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RemoveIOWin = 0,
CreateIOWin = 1,
ChangeIOWinPriority = 2,
RemoveAllIOWins = 3,
TimerTick = 4,
UserInput = 5,
SetGameState = 6,
ControllerStatus = 7,
QuitGameplay = 8,
UpdateBegin = 10,
FrameBegin = 11,
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};
struct IArchMsgParm
{
virtual ~IArchMsgParm() {}
};
struct CArchMsgParmInt32 : IArchMsgParm
{
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u32 x4_parm;
CArchMsgParmInt32(u32 parm) : x4_parm(parm) {}
};
struct CArchMsgParmVoidPtr : IArchMsgParm
{
void* x4_parm1;
CArchMsgParmVoidPtr(void* parm1)
: x4_parm1(parm1) {}
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};
struct CArchMsgParmInt32Int32VoidPtr : IArchMsgParm
{
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u32 x4_parm1;
u32 x8_parm2;
void* xc_parm3;
CArchMsgParmInt32Int32VoidPtr(u32 parm1, u32 parm2, void* parm3)
: x4_parm1(parm1), x8_parm2(parm2), xc_parm3(parm3) {}
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};
struct CArchMsgParmNull : IArchMsgParm
{
};
struct CArchMsgParmReal32 : IArchMsgParm
{
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float x4_parm;
CArchMsgParmReal32(float parm) : x4_parm(parm) {}
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};
struct CArchMsgParmUserInput : IArchMsgParm
{
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CFinalInput x4_parm;
CArchMsgParmUserInput(const CFinalInput& parm) : x4_parm(parm) {}
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};
struct CArchMsgParmControllerStatus : IArchMsgParm
{
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u16 x4_parm1;
bool x6_parm2;
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CArchMsgParmControllerStatus(u16 a, bool b)
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: x4_parm1(a), x6_parm2(b) {}
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};
class CArchitectureMessage
{
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EArchMsgTarget x0_target;
EArchMsgType x4_type;
std::shared_ptr<IArchMsgParm> x8_parm;
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public:
CArchitectureMessage(EArchMsgTarget target, EArchMsgType type, IArchMsgParm* parm)
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: x0_target(target), x4_type(type), x8_parm(parm) {}
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EArchMsgTarget GetTarget() const {return x0_target;}
EArchMsgType GetType() const {return x4_type;}
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template <class T>
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const T* GetParm() const {return dynamic_cast<T*>(x8_parm.get());}
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};
class MakeMsg
{
public:
static CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target)
{
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return CArchitectureMessage(target, EArchMsgType::QuitGameplay, new CArchMsgParmNull());
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}
static CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, u16 a, bool b)
{
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return CArchitectureMessage(target, EArchMsgType::ControllerStatus, new CArchMsgParmControllerStatus(a, b));
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}
static const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32>();
}
static const CArchMsgParmUserInput& GetParmUserInput(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmUserInput>();
}
static CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input)
{
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return CArchitectureMessage(target, EArchMsgType::UserInput, new CArchMsgParmUserInput(input));
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}
static const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmReal32>();
}
static CArchitectureMessage CreateTimerTick(EArchMsgTarget target, float val)
{
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return CArchitectureMessage(target, EArchMsgType::TimerTick, new CArchMsgParmReal32(val));
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}
static const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
static const CArchMsgParmInt32Int32VoidPtr& GetParmCreateIOWin(const CArchitectureMessage& msg)
{
return *msg.GetParm<CArchMsgParmInt32Int32VoidPtr>();
}
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static CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, int pmin, int pmax, CIOWin* iowin)
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{
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return CArchitectureMessage(target, EArchMsgType::CreateIOWin, new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, iowin));
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}
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static const CArchMsgParmVoidPtr& GetParmDeleteIOWin(const CArchitectureMessage& msg)
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{
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return *msg.GetParm<CArchMsgParmVoidPtr>();
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}
};
}
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#endif // __PSHAG_CARCHITECTUREMESSAGE_HPP__