metaforce/DataSpec/DNAMP3/CHAR.hpp

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#ifndef _DNAMP3_CHAR_HPP_
#define _DNAMP3_CHAR_HPP_
#include <map>
#include "../DNACommon/DNACommon.hpp"
#include "../DNACommon/ANCS.hpp"
#include "CMDLMaterials.hpp"
#include "BlenderConnection.hpp"
#include "CINF.hpp"
#include "CSKR.hpp"
#include "ANIM.hpp"
#include "../DNAMP2/ANCS.hpp"
namespace Retro
{
namespace DNAMP3
{
struct CHAR : BigYAML
{
using CINFType = CINF;
using CSKRType = CSKR;
using ANIMType = ANIM;
DECL_YAML
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Value<atUint16> version;
struct CharacterInfo : BigYAML
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{
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DECL_YAML
String<-1> name;
UniqueID64 cmdl;
UniqueID64 cskr;
Value<atUint32> overlayCount;
struct Overlay : BigYAML
{
DECL_YAML
DNAFourCC type;
UniqueID64 cmdl;
UniqueID64 cskr;
};
Vector<Overlay, DNA_COUNT(overlayCount)> overlays;
UniqueID64 cinf;
UniqueID64 sand;
using MP1CharacterInfo = DNAMP1::ANCS::CharacterSet::CharacterInfo;
MP1CharacterInfo::PASDatabase pasDatabase;
struct ParticleResData : BigYAML
{
DECL_YAML
Value<atUint32> partCount;
Vector<UniqueID64, DNA_COUNT(partCount)> part;
Value<atUint32> swhcCount;
Vector<UniqueID64, DNA_COUNT(swhcCount)> swhc;
Value<atUint32> unkCount;
Vector<UniqueID64, DNA_COUNT(unkCount)> unk;
Value<atUint32> elscCount;
Vector<UniqueID64, DNA_COUNT(elscCount)> elsc;
Value<atUint32> spscCount;
Vector<UniqueID64, DNA_COUNT(spscCount)> spsc;
Value<atUint32> unk2Count;
Vector<UniqueID64, DNA_COUNT(unk2Count)> unk2;
} partResData;
} characterInfo;
struct AnimationInfo : BigYAML
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{
DECL_YAML
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struct EVNT : BigYAML
{
DECL_YAML
Value<atUint32> eventBinding;
String<-1> eventName;
struct EventBase : BigYAML
{
DECL_YAML
String<-1> name1;
Value<atUint16> unk0;
String<-1> name2;
Value<atUint16> type;
Value<atUint32> unk1;
Value<atUint32> unk2;
Value<atUint32> unk3;
Value<atUint32> unk4;
Value<atUint8> unk5;
Value<float> unk6;
Value<atUint32> unk7;
Value<atUint32> unk8;
Value<atUint32> unk9;
Value<atUint32> unk10;
Value<atUint32> unk11;
Value<atUint32> unk12;
Value<atUint32> unk13;
};
struct EffectEvent : EventBase
{
DECL_YAML
DNAFourCC effectType;
UniqueID64 effectId;
Value<float> scale;
Value<atUint32> parentMode;
};
Value<atUint32> effectCount;
Vector<EffectEvent, DNA_COUNT(effectCount)> effectEvents;
struct SFXEvent : EventBase
{
DECL_YAML
Delete expl;
UniqueID64 caudId;
Value<atUint32> unk1;
Value<atUint32> unk2;
Value<atUint32> unk3;
Value<atUint32> extraType;
Value<float> extraFloat;
};
Value<atUint32> sfxCount;
Vector<SFXEvent, DNA_COUNT(sfxCount)> sfxEvents;
};
Value<atUint32> evntCount;
Vector<EVNT, DNA_COUNT(evntCount)> evnts;
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struct IMetaAnim : BigYAML
{
Delete expl;
enum Type
{
MAPrimitive = 0,
MABlend = 1,
MAPhaseBlend = 2,
MARandom = 3,
MASequence = 4
} m_type;
const char* m_typeStr;
IMetaAnim(Type type, const char* typeStr)
: m_type(type), m_typeStr(typeStr) {}
virtual void gatherPrimitives(std::map<atUint32, std::pair<std::string, UniqueID64>>& out)=0;
};
struct MetaAnimFactory : BigYAML
{
DECL_YAML
Delete expl;
std::unique_ptr<IMetaAnim> m_anim;
};
struct MetaAnimPrimitive : IMetaAnim
{
MetaAnimPrimitive() : IMetaAnim(MAPrimitive, "Primitive") {}
DECL_YAML
UniqueID64 animId;
Value<atUint32> animIdx;
String<-1> animName;
Value<float> unk1;
Value<atUint32> unk2;
void gatherPrimitives(std::map<atUint32, std::pair<std::string, UniqueID64>>& out)
{
out[animIdx] = std::make_pair(animName, animId);
}
};
struct MetaAnimBlend : IMetaAnim
{
MetaAnimBlend() : IMetaAnim(MABlend, "Blend") {}
DECL_YAML
MetaAnimFactory animA;
MetaAnimFactory animB;
Value<float> unkFloat;
Value<atUint8> unk;
void gatherPrimitives(std::map<atUint32, std::pair<std::string, UniqueID64>>& out)
{
animA.m_anim->gatherPrimitives(out);
animB.m_anim->gatherPrimitives(out);
}
};
struct MetaAnimPhaseBlend : IMetaAnim
{
MetaAnimPhaseBlend() : IMetaAnim(MAPhaseBlend, "PhaseBlend") {}
DECL_YAML
MetaAnimFactory animA;
MetaAnimFactory animB;
Value<float> unkFloat;
Value<atUint8> unk;
void gatherPrimitives(std::map<atUint32, std::pair<std::string, UniqueID64>>& out)
{
animA.m_anim->gatherPrimitives(out);
animB.m_anim->gatherPrimitives(out);
}
};
struct MetaAnimRandom : IMetaAnim
{
MetaAnimRandom() : IMetaAnim(MARandom, "Random") {}
DECL_YAML
Value<atUint32> animCount;
struct Child : BigYAML
{
DECL_YAML
MetaAnimFactory anim;
Value<atUint32> probability;
};
Vector<Child, DNA_COUNT(animCount)> children;
void gatherPrimitives(std::map<atUint32, std::pair<std::string, UniqueID64>>& out)
{
for (const auto& child : children)
child.anim.m_anim->gatherPrimitives(out);
}
};
struct MetaAnimSequence : IMetaAnim
{
MetaAnimSequence() : IMetaAnim(MASequence, "Sequence") {}
DECL_YAML
Value<atUint32> animCount;
Vector<MetaAnimFactory, DNA_COUNT(animCount)> children;
void gatherPrimitives(std::map<atUint32, std::pair<std::string, UniqueID64>>& out)
{
for (const auto& child : children)
child.m_anim->gatherPrimitives(out);
}
};
struct Animation : BigYAML
{
DECL_YAML
String<-1> name;
MetaAnimFactory metaAnim;
};
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Value<atUint32> animationCount;
Vector<Animation, DNA_COUNT(animationCount)> animations;
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struct ActionAABB : BigYAML
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{
DECL_YAML
UniqueID64 animId;
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Value<atVec3f> aabb[2];
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};
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Value<atUint32> animAABBCount;
Vector<ActionAABB, DNA_COUNT(animAABBCount)> animAABBs;
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Value<atUint8> unkByte;
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Value<atUint32> additiveMapCount;
Vector<bool, DNA_COUNT(additiveMapCount)> additiveMap;
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} animationInfo;
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struct HitboxSet : BigYAML
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{
DECL_YAML
String<-1> name;
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Value<atUint32> hitboxCount;
struct Hitbox : BigYAML
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{
DECL_YAML
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Value<atUint32> unk1;
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Value<atUint32> unk2;
Value<atUint32> unk3;
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Value<atUint32> unk4;
Value<atUint32> unk5;
Value<float> unk6;
Value<float> unk7;
Value<float> unk8;
Value<float> unk9;
Value<float> unk10;
Value<float> unk11;
Value<float> unk12;
Value<float> unk13;
String<-1> boneName;
Value<float> unk14;
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};
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Vector<Hitbox, DNA_COUNT(hitboxCount)> hitboxes;
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};
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Value<atUint32> hitboxSetCount;
Vector<HitboxSet, DNA_COUNT(hitboxSetCount)> hitboxSets;
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void getCharacterResInfo(std::vector<DNAANCS::CharacterResInfo<UniqueID64>>& out) const
{
out.clear();
out.reserve(1);
out.emplace_back();
DNAANCS::CharacterResInfo<UniqueID64>& chOut = out.back();
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chOut.name = characterInfo.name;
chOut.cmdl = characterInfo.cmdl;
chOut.cskr = characterInfo.cskr;
chOut.cinf = characterInfo.cinf;
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for (const CharacterInfo::Overlay& overlay : characterInfo.overlays)
chOut.overlays.emplace_back(overlay.type, std::make_pair(overlay.cmdl, overlay.cskr));
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}
void getAnimationResInfo(std::map<atUint32, std::pair<std::string, UniqueID64>>& out) const
{
out.clear();
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for (const AnimationInfo::Animation& ai : animationInfo.animations)
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ai.metaAnim.m_anim->gatherPrimitives(out);
}
static bool Extract(const SpecBase& dataSpec,
PAKEntryReadStream& rs,
const HECL::ProjectPath& outPath,
PAKRouter<PAKBridge>& pakRouter,
const PAK::Entry& entry,
bool force,
std::function<void(const HECL::SystemChar*)> fileChanged)
{
HECL::ProjectPath yamlPath = outPath.getWithExtension(_S(".yaml"));
HECL::ProjectPath::PathType yamlType = yamlPath.getPathType();
HECL::ProjectPath blendPath = outPath.getWithExtension(_S(".blend"));
HECL::ProjectPath::PathType blendType = blendPath.getPathType();
if (force ||
yamlType == HECL::ProjectPath::PT_NONE ||
blendType == HECL::ProjectPath::PT_NONE)
{
CHAR aChar;
aChar.read(rs);
if (force || yamlType == HECL::ProjectPath::PT_NONE)
{
FILE* fp = HECL::Fopen(yamlPath.getAbsolutePath().c_str(), _S("wb"));
aChar.toYAMLFile(fp);
fclose(fp);
}
if (force || blendType == HECL::ProjectPath::PT_NONE)
{
HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection();
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DNAANCS::ReadANCSToBlender<PAKRouter<PAKBridge>, CHAR, MaterialSet, DNACMDL::SurfaceHeader_3, 4>
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(conn, aChar, blendPath, pakRouter, entry, dataSpec, fileChanged, force);
}
}
return true;
}
};
}
}
#endif // _DNAMP3_CHAR_HPP_