2016-08-15 01:19:04 +00:00
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#include "CPathCamera.hpp"
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#include "CCameraManager.hpp"
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namespace urde
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{
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CPathCamera::CPathCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, bool, bool, bool, bool,
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float, float, float, float, float, float, float, u32,
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EInitialSplinePosition)
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: CGameCamera(uid, active, name, info, xf,
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2016-10-31 22:56:44 +00:00
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CCameraManager::ThirdPersonFOV(),
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CCameraManager::NearPlane(),
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CCameraManager::FarPlane(),
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CCameraManager::Aspect(), kInvalidUniqueId, 0, 0)
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2016-08-15 01:19:04 +00:00
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{
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}
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void CPathCamera::ProcessInput(const CFinalInput&, CStateManager& mgr)
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{
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}
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void CPathCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
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{
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}
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}
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