2016-12-22 19:57:21 +00:00
|
|
|
#include "Weapon/CGameProjectile.hpp"
|
|
|
|
|
|
|
|
namespace urde
|
|
|
|
{
|
|
|
|
CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
|
|
|
|
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
|
|
|
|
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid, TUniqueId uid, TUniqueId,
|
|
|
|
u32 w1, bool b2, const zeus::CVector3f&,
|
|
|
|
const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool b3)
|
|
|
|
: CWeapon(owner, aid, uid, active, wType, name, xf,
|
2016-12-29 21:38:59 +00:00
|
|
|
CMaterialFilter(CMaterialList(EMaterialTypes::NonSolidDamageable, matType),
|
|
|
|
CMaterialList(EMaterialTypes::Projectile, EMaterialTypes::ProjectilePassthrough, matType,
|
|
|
|
EMaterialTypes::Solid),
|
|
|
|
CMaterialFilter::EFilterType::Three),
|
2016-12-22 19:57:21 +00:00
|
|
|
CMaterialList(), dInfo, EProjectileAttrib(w1) | GetBeamAttribType(wType), CModelData::CModelDataNull())
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
CWeapon::EProjectileAttrib CGameProjectile::GetBeamAttribType(EWeaponType wType)
|
|
|
|
{
|
|
|
|
if (wType == EWeaponType::Ice)
|
|
|
|
return EProjectileAttrib::Ice;
|
|
|
|
else if (wType == EWeaponType::Wave)
|
|
|
|
return EProjectileAttrib::Wave;
|
|
|
|
else if (wType == EWeaponType::Plasma)
|
|
|
|
return EProjectileAttrib::Plasma;
|
|
|
|
else if (wType == EWeaponType::Phazon)
|
|
|
|
return EProjectileAttrib::Phazon;
|
|
|
|
|
|
|
|
return EProjectileAttrib::None;
|
|
|
|
}
|
|
|
|
}
|