metaforce/specter/lib/Toolbar.cpp

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#include <LogVisor/LogVisor.hpp>
#include "Specter/Toolbar.hpp"
#include "Specter/ViewResources.hpp"
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#define TOOLBAR_GAUGE 28
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#define TOOLBAR_PADDING 10
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namespace Specter
{
static LogVisor::LogModule Log("Specter::Space");
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void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme)
{
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static const Zeus::RGBA32 tex[] =
{
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{{255,255,255,64}},
{{255,255,255,64}},
{{0,0,0,64}},
{{0,0,0,64}}
};
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m_shadingTex = factory->newStaticTexture(4, 1, 1, boo::TextureFormat::RGBA8, tex, 16);
}
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Toolbar::Toolbar(ViewResources& res, View& parentView, Position tbPos)
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: View(res, parentView), m_tbPos(tbPos),
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m_nomHeight(res.pixelFactor() * TOOLBAR_GAUGE),
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m_padding(res.pixelFactor() * TOOLBAR_PADDING)
{
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m_tbBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_tbVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), 10);
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if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_tbVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_tbVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
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m_tbVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
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boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
m_tbVtxFmt, m_tbVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
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boo::ITexture* texs[] = {res.m_toolbarRes.m_shadingTex};
m_tbShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_texShader,
res.m_viewRes.m_texVtxFmt,
m_tbVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
}
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setBackground(res.themeData().toolbarBackground());
commitResources(res);
}
void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
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for (ViewChild<View*>& c : m_children)
c.mouseDown(coord, button, mod);
}
void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
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for (ViewChild<View*>& c : m_children)
c.mouseUp(coord, button, mod);
}
void Toolbar::mouseMove(const boo::SWindowCoord& coord)
{
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for (ViewChild<View*>& c : m_children)
c.mouseMove(coord);
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}
void Toolbar::mouseEnter(const boo::SWindowCoord& coord)
{
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for (ViewChild<View*>& c : m_children)
c.mouseEnter(coord);
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}
void Toolbar::mouseLeave(const boo::SWindowCoord& coord)
{
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for (ViewChild<View*>& c : m_children)
c.mouseLeave(coord);
}
void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
setHorizontalVerts(sub.size[0]);
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m_tbVertsBuf->load(&m_tbVerts, sizeof(TexShaderVert) * 10);
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m_tbBlock.setViewRect(root, sub);
m_tbBlockBuf->load(&m_tbBlock, sizeof(ViewBlock));
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boo::SWindowRect childRect = sub;
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for (ViewChild<View*>& c : m_children)
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{
childRect.size[0] = c.m_view->nominalWidth();
childRect.size[1] = c.m_view->nominalHeight();
childRect.location[0] += m_padding;
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childRect.location[1] = sub.location[1] + (m_nomHeight - childRect.size[1]) / 2 - 1;
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c.m_view->resized(root, childRect);
childRect.location[0] += childRect.size[0];
}
}
void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
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gfxQ->setShaderDataBinding(m_tbShaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
gfxQ->draw(0, 10);
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for (ViewChild<View*>& c : m_children)
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c.m_view->draw(gfxQ);
}
}