metaforce/Runtime/Particle/CProjectileWeaponDataFactor...

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#ifndef __URDE_CPROJECTILEWEAPONDATAFACTORY_HPP__
#define __URDE_CPROJECTILEWEAPONDATAFACTORY_HPP__
#include "RetroTypes.hpp"
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#include "CFactoryMgr.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
#include "IOStreams.hpp"
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namespace urde
{
class CWeaponDescription;
class CSimplePool;
class CProjectileWeaponDataFactory
{
static CWeaponDescription* CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool);
static bool CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool);
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public:
static CWeaponDescription* GetGeneratorDesc(CInputStream& in, CSimplePool* resPool);
};
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CFactoryFnReturn FProjectileWeaponDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*);
}
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#endif // __URDE_CPROJECTILEWEAPONDATAFACTORY_HPP__