metaforce/Runtime/Particle/CRealElement.hpp

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#pragma once
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#include "IElement.hpp"
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/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Real_Elements */
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namespace urde
{
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class CREKeyframeEmitter : public CRealElement
{
u32 x4_percent;
u32 x8_unk1;
bool xc_loop;
bool xd_unk2;
u32 x10_loopEnd;
u32 x14_loopStart;
std::vector<float> x18_keys;
public:
CREKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, float& valOut) const;
};
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class CRELifetimeTween : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
public:
CRELifetimeTween(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREConstant : public CRealElement
{
float x4_val;
public:
CREConstant(float val) : x4_val(val) {}
bool GetValue(int frame, float& valOut) const;
bool IsConstant() const {return true;}
};
class CRETimeChain : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
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public:
CRETimeChain(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREAdd : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
public:
CREAdd(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREClamp : public CRealElement
{
std::unique_ptr<CRealElement> x4_min;
std::unique_ptr<CRealElement> x8_max;
std::unique_ptr<CRealElement> xc_val;
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public:
CREClamp(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_min(std::move(a)), x8_max(std::move(b)), xc_val(std::move(c)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREInitialRandom : public CRealElement
{
std::unique_ptr<CRealElement> x4_min;
std::unique_ptr<CRealElement> x8_max;
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public:
CREInitialRandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_min(std::move(a)), x8_max(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
bool IsConstant() const {return true;}
};
class CRERandom : public CRealElement
{
std::unique_ptr<CRealElement> x4_min;
std::unique_ptr<CRealElement> x8_max;
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public:
CRERandom(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_min(std::move(a)), x8_max(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
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class CREDotProduct : public CRealElement
{
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CREDotProduct(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
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class CREMultiply : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
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public:
CREMultiply(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREPulse : public CRealElement
{
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std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CRealElement> xc_valA;
std::unique_ptr<CRealElement> x10_valB;
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public:
CREPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_valA(std::move(c)), x10_valB(std::move(d)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CRETimeScale : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
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public:
CRETimeScale(std::unique_ptr<CRealElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CRELifetimePercent : public CRealElement
{
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std::unique_ptr<CRealElement> x4_percentVal;
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public:
CRELifetimePercent(std::unique_ptr<CRealElement>&& a)
: x4_percentVal(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CRESineWave : public CRealElement
{
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std::unique_ptr<CRealElement> x4_frequency;
std::unique_ptr<CRealElement> x8_amplitude;
std::unique_ptr<CRealElement> xc_phase;
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public:
CRESineWave(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c)
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: x4_frequency(std::move(a)), x8_amplitude(std::move(b)), xc_phase(std::move(c)) {}
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bool GetValue(int frame, float& valOut) const;
};
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class CREInitialSwitch : public CRealElement
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{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
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public:
CREInitialSwitch(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CRECompareLessThan : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
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public:
CRECompareLessThan(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CRECompareEquals : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
std::unique_ptr<CRealElement> x10_d;
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public:
CRECompareEquals(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam1 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam2 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam3 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam4 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam5 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam6 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam7 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleAccessParam8 : public CRealElement
{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleSizeOrLineLength : public CRealElement
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{
public:
bool GetValue(int frame, float& valOut) const;
};
class CREParticleRotationOrLineWidth : public CRealElement
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{
public:
bool GetValue(int frame, float& valOut) const;
};
class CRESubtract : public CRealElement
{
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
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public:
CRESubtract(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREVectorMagnitude : public CRealElement
{
std::unique_ptr<CVectorElement> x4_a;
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public:
CREVectorMagnitude(std::unique_ptr<CVectorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREVectorXToReal : public CRealElement
{
std::unique_ptr<CVectorElement> x4_a;
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public:
CREVectorXToReal(std::unique_ptr<CVectorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREVectorYToReal : public CRealElement
{
std::unique_ptr<CVectorElement> x4_a;
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public:
CREVectorYToReal(std::unique_ptr<CVectorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREVectorZToReal : public CRealElement
{
std::unique_ptr<CVectorElement> x4_a;
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public:
CREVectorZToReal(std::unique_ptr<CVectorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CRECEXT : public CRealElement
{
std::unique_ptr<CIntElement> x4_a;
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public:
CRECEXT(std::unique_ptr<CIntElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
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class CREIntTimesReal : public CRealElement
{
std::unique_ptr<CIntElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
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public:
CREIntTimesReal(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
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bool GetValue(int frame, float& valOut) const;
};
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class CREConstantRange : public CRealElement
{
std::unique_ptr<CRealElement> x4_val;
std::unique_ptr<CRealElement> x8_min;
std::unique_ptr<CRealElement> xc_max;
std::unique_ptr<CRealElement> x10_inRange;
std::unique_ptr<CRealElement> x14_outOfRange;
public:
CREConstantRange(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d,
std::unique_ptr<CRealElement>&& e)
: x4_val(std::move(a)), x8_min(std::move(b)), xc_max(std::move(c)),
x10_inRange(std::move(d)), x14_outOfRange(std::move(e)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentRed : public CRealElement
{
std::unique_ptr<CColorElement> x4_a;
public:
CREGetComponentRed(std::unique_ptr<CColorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentGreen : public CRealElement
{
std::unique_ptr<CColorElement> x4_a;
public:
CREGetComponentGreen(std::unique_ptr<CColorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentBlue : public CRealElement
{
std::unique_ptr<CColorElement> x4_a;
public:
CREGetComponentBlue(std::unique_ptr<CColorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
class CREGetComponentAlpha : public CRealElement
{
std::unique_ptr<CColorElement> x4_a;
public:
CREGetComponentAlpha(std::unique_ptr<CColorElement>&& a)
: x4_a(std::move(a)) {}
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bool GetValue(int frame, float& valOut) const;
};
}