metaforce/Runtime/Character/CAnimTreeTransition.cpp

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#include "CAnimTreeTransition.hpp"
namespace urde
{
std::string CAnimTreeTransition::CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&,
const std::weak_ptr<CAnimTreeNode>&, float)
{
return {};
}
CAnimTreeTransition::CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b, const CCharAnimTime& time1,
const CCharAnimTime& time2, bool b2, bool b3, int flags,
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std::string_view name, bool b4)
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: CAnimTreeTweenBase(b1, a, b, flags, name), x24_(time1), x2c_(time2), x34_(b2), x35_(b3), x36_(b4)
{
}
CAnimTreeTransition::CAnimTreeTransition(bool b1, const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b, const CCharAnimTime& time, bool b2,
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int flags, std::string_view name)
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: CAnimTreeTweenBase(b1, a, b, flags, name), x24_(time), x34_(b2), x35_(a.lock()->VGetBoolPOIState("Loop"))
{
}
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std::shared_ptr<IAnimReader> CAnimTreeTransition::VGetBestUnblendedChild() const
{
std::shared_ptr<IAnimReader> child = x18_b->GetBestUnblendedChild();
return (child ? child : x18_b);
}
CCharAnimTime CAnimTreeTransition::VGetTimeRemaining() const
{
CCharAnimTime time = x24_ * x2c_;
CCharAnimTime bTimeRem = x18_b->VGetTimeRemaining();
if (time < bTimeRem)
return bTimeRem;
return time;
}
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CSteadyStateAnimInfo CAnimTreeTransition::VGetSteadyStateAnimInfo() const
{
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CSteadyStateAnimInfo bInfo = x18_b->VGetSteadyStateAnimInfo();
if (x24_ < bInfo.GetDuration())
return CSteadyStateAnimInfo(bInfo.IsLooping(), bInfo.GetDuration(), bInfo.GetOffset());
return CSteadyStateAnimInfo(bInfo.IsLooping(), x24_, bInfo.GetOffset());
}
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std::unique_ptr<IAnimReader> CAnimTreeTransition::VClone() const
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{
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return std::make_unique<CAnimTreeTransition>(x20_31_b1, std::static_pointer_cast<CAnimTreeNode>(
std::shared_ptr<IAnimReader>(x14_a->Clone())),
std::static_pointer_cast<CAnimTreeNode>(
std::shared_ptr<IAnimReader>(x18_b->Clone())), x24_, x2c_,
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x34_, x35_, x1c_flags, x4_name, x36_);
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}
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SAdvancementResults CAnimTreeTransition::VAdvanceView(const CCharAnimTime& time) const
{
return {};
}
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void CAnimTreeTransition::SetBlendingWeight(float w)
{
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std::static_pointer_cast<CAnimTreeTweenBase>(x18_b)->SetBlendingWeight(w);
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}
float CAnimTreeTransition::VGetBlendingWeight() const
{
if (x24_.GreaterThanZero())
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return (1.f / x24_.GetSeconds()) * x2c_.GetSeconds();
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return 0.f;
}
}