metaforce/hecl/shaderc/shaderc.hpp

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#pragma once
#include "hecl/SystemChar.hpp"
#include <string>
#include <vector>
#include <unordered_map>
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namespace hecl::shaderc {
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class Compiler {
enum class StageType { Vertex, Fragment, Geometry, Control, Evaluation };
std::vector<SystemString> m_inputFiles;
std::unordered_map<SystemString, std::string> m_fileContents;
const std::string* getFileContents(SystemStringView path);
std::unordered_map<std::string, std::string> m_defines;
template <typename Action, typename P>
static bool StageAction(StageType type, const std::string& name, const std::string& basename,
const std::string& stage, std::string& implOut);
template <typename Action>
static bool StageAction(const std::string& platforms, StageType type, const std::string& name,
const std::string& basename, const std::string& stage, std::string& implOut);
bool includeFile(SystemStringView file, std::string& out, int depth = 0);
bool compileFile(SystemStringView file, std::string_view baseName, std::pair<std::string, std::string>& out);
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public:
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void addInputFile(SystemStringView file);
void addDefine(std::string_view var, std::string_view val);
bool compile(std::string_view baseName, std::pair<std::string, std::string>& out);
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};
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} // namespace hecl::shaderc