metaforce/Editor/ModelViewer.hpp

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#ifndef URDE_MODEL_VIEWER_HPP
#define URDE_MODEL_VIEWER_HPP
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#include "Space.hpp"
#include "ViewManager.hpp"
#include "CVector3f.hpp"
#include "CProjection.hpp"
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namespace URDE
{
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class ModelViewer : public Space
{
struct State : Space::State
{
DECL_YAML
enum class Mode
{
Solid,
Material,
Wireframe
};
Value<Mode> renderMode = Mode::Material;
Value<Zeus::CVector3f> cameraPosition;
} m_state;
const Space::State& spaceState() const { return m_state; }
struct View : Specter::View
{
Zeus::CProjection m_cameraProjection;
};
virtual Specter::View* buildContentView(Specter::ViewResources& res)
{
return nullptr;
}
virtual Specter::View* buildSpaceView(Specter::ViewResources& res)
{
return nullptr;
}
public:
ModelViewer(ViewManager& vm, Space* parent)
: Space(vm, Class::ModelViewer, parent)
{
reloadState();
}
ModelViewer(ViewManager& vm, Space* parent, const ModelViewer& other)
: ModelViewer(vm, parent)
{
m_state = other.m_state;
reloadState();
}
ModelViewer(ViewManager& vm, Space* parent, ConfigReader& r)
: ModelViewer(vm, parent)
{
m_state.read(r);
reloadState();
}
void reloadState()
{}
Space* copy(Space *parent) const
{
return new ModelViewer(m_vm, parent, *this);
}
bool usesToolbar() const { return true; }
};
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}
#endif // URDE_MODEL_VIEWER_HPP