2016-01-07 00:40:27 +00:00
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#ifndef URDE_MODEL_VIEWER_HPP
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#define URDE_MODEL_VIEWER_HPP
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2016-01-17 05:08:46 +00:00
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#include "Space.hpp"
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#include "ViewManager.hpp"
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#include "CVector3f.hpp"
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#include "CProjection.hpp"
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2016-01-07 00:40:27 +00:00
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namespace URDE
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{
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2016-01-17 05:08:46 +00:00
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class ModelViewer : public Space
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{
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struct State : Space::State
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{
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DECL_YAML
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enum class Mode
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{
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Solid,
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Material,
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Wireframe
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};
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Value<Mode> renderMode = Mode::Material;
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Value<Zeus::CVector3f> cameraPosition;
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} m_state;
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const Space::State& spaceState() const { return m_state; }
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struct View : Specter::View
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{
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Zeus::CProjection m_cameraProjection;
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};
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virtual Specter::View* buildContentView(Specter::ViewResources& res)
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{
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return nullptr;
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}
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virtual Specter::View* buildSpaceView(Specter::ViewResources& res)
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{
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return nullptr;
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}
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public:
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ModelViewer(ViewManager& vm, Space* parent)
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: Space(vm, Class::ModelViewer, parent)
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{
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reloadState();
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}
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ModelViewer(ViewManager& vm, Space* parent, const ModelViewer& other)
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: ModelViewer(vm, parent)
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{
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m_state = other.m_state;
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reloadState();
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}
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ModelViewer(ViewManager& vm, Space* parent, ConfigReader& r)
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: ModelViewer(vm, parent)
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{
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m_state.read(r);
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reloadState();
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}
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void reloadState()
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{}
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Space* copy(Space *parent) const
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{
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return new ModelViewer(m_vm, parent, *this);
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}
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bool usesToolbar() const { return true; }
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};
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2016-01-07 00:40:27 +00:00
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}
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#endif // URDE_MODEL_VIEWER_HPP
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