2015-07-19 06:19:46 +00:00
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include_directories(${HECL_INCLUDE_DIR} ${NOD_LIB_INCLUDE_DIR} ${LIBPNG_INCLUDE_DIR}
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${SQUISH_INCLUDE_DIR})
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2015-07-07 03:22:44 +00:00
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2015-07-09 06:40:55 +00:00
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# Magic ingredient
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find_package(atdna REQUIRED)
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# Assembles a source/header pair list for use in a DNA library
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2015-07-09 07:01:58 +00:00
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macro(make_dnalist outlist)
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2015-07-09 07:15:43 +00:00
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foreach(type ${ARGN})
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atdna(atdna_${type}.cpp ${type}.hpp)
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list(APPEND ${outlist} atdna_${type}.cpp ${type}.hpp)
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endforeach()
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2015-07-09 06:40:55 +00:00
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endmacro()
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2015-07-22 19:05:18 +00:00
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include_directories(${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR})
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2015-07-09 07:15:43 +00:00
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# Each game's DNA library
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2015-07-07 03:22:44 +00:00
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add_subdirectory(DNACommon)
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add_subdirectory(DNAMP1)
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add_subdirectory(DNAMP2)
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add_subdirectory(DNAMP3)
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2015-08-04 21:35:41 +00:00
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# Embed master shader script
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bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
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2015-07-09 07:15:43 +00:00
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# Each game's DataSpec implementation
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2015-07-07 03:22:44 +00:00
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add_library(RetroDataSpec
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SpecBase.cpp
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SpecMP1.cpp
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SpecMP2.cpp
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2015-08-04 21:35:41 +00:00
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SpecMP3.cpp
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|
Blender/BlenderSupport.hpp
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Blender/BlenderSupport.cpp
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|
Blender/RetroMasterShader.py
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|
RetroMasterShader.c)
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