metaforce/DataSpec/CMakeLists.txt

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CMake
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include_directories(${HECL_INCLUDE_DIR} ${NOD_LIB_INCLUDE_DIR} ${LIBPNG_INCLUDE_DIR}
${SQUISH_INCLUDE_DIR})
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# Magic ingredient
find_package(atdna REQUIRED)
# Assembles a source/header pair list for use in a DNA library
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macro(make_dnalist outlist)
foreach(type ${ARGN})
atdna(atdna_${type}.cpp ${type}.hpp)
list(APPEND ${outlist} atdna_${type}.cpp ${type}.hpp)
endforeach()
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endmacro()
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include_directories(${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR})
# Each game's DNA library
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add_subdirectory(DNACommon)
add_subdirectory(DNAMP1)
add_subdirectory(DNAMP2)
add_subdirectory(DNAMP3)
# Embed master shader script
bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
# Each game's DataSpec implementation
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add_library(RetroDataSpec
SpecBase.cpp
SpecMP1.cpp
SpecMP2.cpp
SpecMP3.cpp
Blender/BlenderSupport.hpp
Blender/BlenderSupport.cpp
Blender/RetroMasterShader.py
RetroMasterShader.c)