2016-04-25 05:46:28 +00:00
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#ifndef CSTATEMACHINE_HPP
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#define CSTATEMACHINE_HPP
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#include "RetroTypes.hpp"
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#include "CAiFuncMap.hpp"
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namespace urde
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{
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class CAiState;
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class CStateManager;
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class CAiTrigger
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{
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float xc_ = 0.f;
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u32 x10_;
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bool x18_;
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public:
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CAiTrigger() = default;
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bool GetAnd();
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void GetState();
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bool CallFunc(CStateManager&, CAi&)
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{
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return false;
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}
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void Setup(CAiTriggerFunc func, bool, float, CAiTrigger*);
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void Setup(CAiTriggerFunc func, bool, float, CAiState*);
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};
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class CAiState
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{
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CAiStateFunc x0_func;
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const char* x4_name;
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u32 x8_;
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u32 xc_;
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u32 x10_;
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u32 x14_;
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u32 x18_;
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u32 x1c_;
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u32 x20_;
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u32 x24_;
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u32 x28_;
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u32 x2c_;
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u32 x30_;
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public:
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CAiState(CAiStateFunc func, const char* name)
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{}
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u32 GetNumTriggers() const;
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CAiTrigger& GetTrig(s32) const;
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const char* GetName() const;
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void SetTriggers(CAiTrigger* triggers);
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void SetNumTriggers(s32 numTriggers);
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void CallFunc(CStateManager& mgr, CAi& ai, EStateMsg msg, float delta) const
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{
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if (x0_func)
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(ai.*x0_func)(mgr, msg, delta);
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}
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};
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class CStateMachine
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{
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std::vector<CAiState> x0_states;
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std::vector<CAiTrigger> x10_triggers;
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public:
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CStateMachine(CInputStream& in);
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2016-05-13 03:13:34 +00:00
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s32 GetStateIndex(const std::string& state);
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const std::vector<CAiState>& GetStateVector() const;
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2016-04-25 05:46:28 +00:00
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};
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class CStateMachineState
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{
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const CStateMachine* x0_ = nullptr;
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CAiState* x4_state = nullptr;
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float x8_ = 0;
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float xc_ = 0;
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float x10_ = 0;
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public:
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CStateMachineState()=default;
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void Setup(const CStateMachine* machine)
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{
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x0_ = machine;
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x4_state = nullptr;
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x8_ = 0.f;
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xc_ = 0.f;
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x10_= 0.f;
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}
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void SetDelay(float);
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float GetDelay() const;
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void Update(CStateManager& mgr, CAi& ai, float delta)
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{
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x8_ += delta;
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if (x4_state)
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x4_state->CallFunc(mgr, ai, EStateMsg::One, delta);
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}
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};
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}
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#endif // CSTATEMACHINE_HPP
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