metaforce/Runtime/Character/CSoundPOINode.hpp

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#pragma once
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#include "CPOINode.hpp"
#include "CCharAnimTime.hpp"
namespace urde
{
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class IAnimSourceInfo;
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class CSoundPOINode : public CPOINode
{
u32 x38_sfxId;
float x3c_falloff;
float x40_maxDist;
public:
CSoundPOINode();
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CSoundPOINode(CInputStream& in);
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CSoundPOINode(std::string_view name, EPOIType type,
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const CCharAnimTime& time, u32 b, bool c,
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist);
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static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node,
const CCharAnimTime& startTime);
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u32 GetSfxId() const { return x38_sfxId; }
float GetFalloff() const { return x3c_falloff; }
float GetMaxDist() const { return x40_maxDist; }
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};
}