#pragma once
#include "Weapon/CEnergyProjectile.hpp"
namespace urde::MP1
{
class CFlaahgraProjectile : public CEnergyProjectile
bool x3d8_bigStrike;
public:
CFlaahgraProjectile(bool bigStrike, const TToken<CWeaponDescription>& desc, const zeus::CTransform& xf,
const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner);
};
}