metaforce/hecl/include/HECLDatabase.hpp

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#ifndef HECLDATABASE_HPP
#define HECLDATABASE_HPP
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#include <iterator>
#include <string>
#include <functional>
#include <stdint.h>
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namespace HECLDatabase
{
class IDatabase;
/**
* @brief FourCC representation used within HECL's database
*
* FourCCs are efficient, mnemonic four-char-sequences used to represent types
* while fitting comfortably in a 32-bit word. HECL uses a four-char array
* to remain endian-independent
*/
struct FourCC
{
union
{
char fcc[4];
uint32_t num;
};
FourCC(const char* name)
: num(*(uint32_t*)name) {}
};
/**
* @brief Hash representation used for all storable and comparable objects
*
* Hashes are used within HECL to avoid redundant storage of objects;
* providing a rapid mechanism to compare for equality.
*/
class ObjectHash
{
uint64_t hash;
ObjectHash(const void* buf, size_t len)
{
std::hash<std::string> hashfn;
}
};
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/**
* @brief The IDataObject class
*
* This abstract base-class is a typeless object node for entities in an
* underlying database.
*/
class IDataObject
{
public:
/**
* @brief Data-key of object
* @return Primary key
*/
virtual size_t id() const=0;
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/**
* @brief Textual name of object
* @return Name
*/
virtual const std::string& name() const=0;
/**
* @brief Data-hash of object
* @return Object hash truncated to system's size-type
*/
virtual size_t hash() const=0;
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/**
* @brief Retrieve the database this object is stored within
* @return database object
*/
virtual IDatabase* parent() const=0;
};
/**
* @brief An iterable collection of objects tracked within the database
*/
class IDataDependencyGroup : public IDataObject
{
public:
/**
* @brief Count of objects in the group
* @return object count
*/
virtual size_t length() const=0;
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/**
* @brief Alias of length()
* @return object count
*/
inline size_t size() const {return length();}
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/**
* @brief Retrieve object at specified internal index within the group
* @param idx internal index of object to fetch (range [0,length()-1])
* @return object or nullptr
*/
virtual const IDataObject* at(size_t idx) const=0;
inline const IDataObject* operator[](size_t idx) {return at(idx);}
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/**
* @brief Simple IDataDependencyGroup iterator
*
* Use begin()/end() or C++11 ranged-for to use
*/
class iterator : std::iterator<std::forward_iterator_tag, const IDataObject*>
{
friend class IDataDependencyGroup;
const IDataDependencyGroup& m_grp;
size_t m_idx = 0;
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inline iterator(const IDataDependencyGroup& grp) : m_grp(grp) {}
public:
inline bool operator!=(const iterator& other)
{return &m_grp != &other.m_grp || m_idx != other.m_idx;}
inline iterator& operator++() {++m_idx; return *this;}
};
inline iterator begin() const {return iterator(*this);}
inline iterator end() const {auto it = iterator(*this); it.m_idx = length(); return it;}
};
/**
* @brief A generic database object storing raw bytes
*/
class IDataBlob : public IDataObject
{
public:
/**
* @brief Accesses the length of the object (in bytes)
* @return Data length
*/
virtual size_t length() const=0;
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/**
* @brief Alias for the length() function
* @return Data length
*/
inline size_t size() const {return length();}
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/**
* @brief Accesses the object's data
* @return Immutable pointer to object's data
*
* Note that the database may not have data loaded immediately loaded.
* This function will perform a blocking-load of the data object.
* Gather objects into an ILoadTransaction to pre-emptively load
* collections of objects.
*/
virtual const void* data() const=0;
};
/**
* @brief Root database interface
*/
class IDatabase
{
public:
virtual ~IDatabase() {}
/**
* @brief Database backend type
*/
enum Type
{
UNKNOWN,
MEMORY, /**< In-memory database; ideal for gathering small groups of frequently-accessed objects */
LOOSE, /**< Loose database; ideal for read/write database construction or platforms with good filesystems */
PACKED /**< Packed database; ideal for read-only archived data */
};
virtual Type getType() const=0;
/**
* @brief Database access type
*/
enum Access
{
INVALID,
READONLY, /**< Read-only access; packed databases always use this mode */
READWRITE /**< Read/write access; used for building fresh databases */
};
virtual Access getAccess() const=0;
/**
* @brief Lookup object by database primary-key
* @param id Primary-key of object
* @return Data object
*/
virtual const IDataObject* lookupObject(size_t id) const=0;
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/**
* @brief Lookup object by name
* @param name Name of object
* @return Data object
*/
virtual const IDataObject* lookupObject(const std::string& name) const=0;
/**
* @brief Insert named data-blob object into a database with read/write access
* @param name Name of object
* @param data Pointer to object data (will be copied)
* @param length Size of object data to copy
* @return New data object
*/
virtual const IDataObject* addDataBlob(const std::string& name, const void* data, size_t length)=0;
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/**
* @brief Insert Data-blob object into a database with read/write access
* @param data Pointer to object data (will be copied)
* @param length size of object data to copy
* @return New data object
*/
virtual const IDataObject* addDataBlob(const void* data, size_t length)=0;
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/**
* @brief Write a full copy of the database to another type/path
* @param type Type of new database
* @param path Target path of new database
* @return True on success
*/
virtual bool writeDatabase(IDatabase::Type type, const std::string& path) const=0;
};
/**
* @brief Creates a new (empty) database
* @param type Type of new database
* @param access Requested level of access
* @return New database object
*/
IDatabase* NewDatabase(IDatabase::Type type, IDatabase::Access access, const std::string& path);
}
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#endif // HECLDATABASE_HPP