metaforce/specter/lib/ModalWindow.cpp

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#include "Specter/ModalWindow.hpp"
#include "Specter/ViewResources.hpp"
#include "Specter/RootView.hpp"
namespace Specter
{
#define WIRE_START 0
#define WIRE_FRAMES 40
#define SOLID_START 30
#define SOLID_FRAMES 20
#define CONTENT_START 40
#define CONTENT_FRAMES 10
#define LINE_WIDTH 2
#define CONTENT_MARGIN 10
#define WINDOW_MIN_DIM 16
void ModalWindow::setLineVerts(int width, int height, float pf, float t)
{
std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float lineLeft = 0;
float lineRight = pf*LINE_WIDTH;
float lineTop = height-margin.second;
float lineBottom = margin.second;
m_verts.lineVerts[0].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[1].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t1);
m_verts.lineVerts[2].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[3].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t1);
m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = height;
lineBottom = height-pf*LINE_WIDTH;
m_verts.lineVerts[5].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
m_verts.lineVerts[7].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[8].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t1);
m_verts.lineVerts[9].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t1);
m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
lineLeft = width-pf*LINE_WIDTH;
lineRight = width;
lineTop = height-margin.second;
lineBottom = margin.second;
m_verts.lineVerts[11].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
m_verts.lineVerts[13].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t2);
m_verts.lineVerts[14].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[15].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t2);
m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = pf*LINE_WIDTH;
lineBottom = 0;
m_verts.lineVerts[17].m_pos.assign(lineLeft, lineTop, 0);
m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
m_verts.lineVerts[19].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[20].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t2);
m_verts.lineVerts[21].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t2);
}
void ModalWindow::setLineVertsOut(int width, int height, float pf, float t)
{
std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
float t1 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float lineLeft = 0;
float lineRight = pf*LINE_WIDTH;
float lineTop = height-margin.second;
float lineBottom = margin.second;
m_verts.lineVerts[0].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineLeft, lineTop, 0}, t1);
m_verts.lineVerts[1].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[2].m_pos = Zeus::CVector3f::lerp({lineRight, lineBottom, 0}, {lineRight, lineTop, 0}, t1);
m_verts.lineVerts[3].m_pos.assign(lineRight, lineBottom, 0);
m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = height;
lineBottom = height-pf*LINE_WIDTH;
m_verts.lineVerts[5].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineLeft, lineTop, 0}, t1);
m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
m_verts.lineVerts[7].m_pos = Zeus::CVector3f::lerp({lineRight, lineBottom, 0}, {lineLeft, lineBottom, 0}, t1);
m_verts.lineVerts[8].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[9].m_pos.assign(lineRight, lineBottom, 0);
m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
lineLeft = width-pf*LINE_WIDTH;
lineRight = width;
lineTop = height-margin.second;
lineBottom = margin.second;
m_verts.lineVerts[11].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineLeft, lineTop, 0}, t2);
m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
m_verts.lineVerts[13].m_pos.assign(lineLeft, lineBottom, 0);
m_verts.lineVerts[14].m_pos = Zeus::CVector3f::lerp({lineRight, lineBottom, 0}, {lineRight, lineTop, 0}, t2);
m_verts.lineVerts[15].m_pos.assign(lineRight, lineBottom, 0);
m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
lineLeft = margin.first;
lineRight = width-margin.first;
lineTop = pf*LINE_WIDTH;
lineBottom = 0;
m_verts.lineVerts[17].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineLeft, lineTop, 0}, t2);
m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
m_verts.lineVerts[19].m_pos = Zeus::CVector3f::lerp({lineRight, lineBottom, 0}, {lineLeft, lineBottom, 0}, t2);
m_verts.lineVerts[20].m_pos.assign(lineRight, lineTop, 0);
m_verts.lineVerts[21].m_pos.assign(lineRight, lineBottom, 0);
}
void ModalWindow::setLineColors(float t)
{
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
Zeus::CColor c1 = Zeus::CColor::lerp(m_line1, m_line2, t1);
Zeus::CColor c2 = Zeus::CColor::lerp(m_line1, m_line2, t2);
Zeus::CColor c3 = Zeus::CColor::lerp(m_line1, m_line2, t3);
m_cornersOutline[0]->colorGlyphs(c1);
if (t < 0.5)
{
m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
}
else if (t < 1.0)
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[3]->colorGlyphs(c2);
}
else
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[2]->colorGlyphs(c3);
m_cornersOutline[3]->colorGlyphs(c2);
}
m_verts.lineVerts[0].m_color = c1;
m_verts.lineVerts[1].m_color = c2;
m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
m_verts.lineVerts[5].m_color = c1;
m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
m_verts.lineVerts[8].m_color = c2;
m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
m_verts.lineVerts[11].m_color = c2;
m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
m_verts.lineVerts[13].m_color = c3;
m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
m_verts.lineVerts[17].m_color = c2;
m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
m_verts.lineVerts[20].m_color = c3;
m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
}
void ModalWindow::setLineColorsOut(float t)
{
float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
Zeus::CColor c1 = Zeus::CColor::lerp(m_line2Clear, m_line2, t1);
Zeus::CColor c2 = Zeus::CColor::lerp(m_line2Clear, m_line2, t2);
Zeus::CColor c3 = Zeus::CColor::lerp(m_line2Clear, m_line2, t3);
m_cornersOutline[2]->colorGlyphs(c1);
if (t < 0.5)
{
m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[0]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
}
else if (t < 1.0)
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[0]->colorGlyphs(Zeus::CColor::skClear);
m_cornersOutline[3]->colorGlyphs(c2);
}
else
{
m_cornersOutline[1]->colorGlyphs(c2);
m_cornersOutline[0]->colorGlyphs(c3);
m_cornersOutline[3]->colorGlyphs(c2);
}
m_verts.lineVerts[0].m_color = c3;
m_verts.lineVerts[1].m_color = c2;
m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
m_verts.lineVerts[5].m_color = c3;
m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
m_verts.lineVerts[8].m_color = c2;
m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
m_verts.lineVerts[11].m_color = c2;
m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
m_verts.lineVerts[13].m_color = c1;
m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
m_verts.lineVerts[17].m_color = c2;
m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
m_verts.lineVerts[20].m_color = c1;
m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
}
void ModalWindow::setFillVerts(int width, int height, float pf)
{
std::pair<int,int> margin = m_cornersFilled[0]->queryGlyphDimensions(0);
float fillLeft = pf*LINE_WIDTH;
float fillRight = width-pf*LINE_WIDTH;
float fillTop = height-margin.second;
float fillBottom = margin.second;
m_verts.fillVerts[0].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[1].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[2].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[3].m_pos.assign(fillRight, fillBottom, 0);
m_verts.fillVerts[4].m_pos = m_verts.fillVerts[3].m_pos;
fillLeft = margin.first;
fillRight = width-margin.first;
fillTop = height-pf*LINE_WIDTH;
fillBottom = height-margin.second;
m_verts.fillVerts[5].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[6].m_pos = m_verts.fillVerts[5].m_pos;
m_verts.fillVerts[7].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[8].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[9].m_pos.assign(fillRight, fillBottom, 0);
m_verts.fillVerts[10].m_pos = m_verts.fillVerts[9].m_pos;
fillLeft = margin.first;
fillRight = width-margin.first;
fillTop = margin.second;
fillBottom = pf*LINE_WIDTH;
m_verts.fillVerts[11].m_pos.assign(fillLeft, fillTop, 0);
m_verts.fillVerts[12].m_pos = m_verts.fillVerts[11].m_pos;
m_verts.fillVerts[13].m_pos.assign(fillLeft, fillBottom, 0);
m_verts.fillVerts[14].m_pos.assign(fillRight, fillTop, 0);
m_verts.fillVerts[15].m_pos.assign(fillRight, fillBottom, 0);
}
void ModalWindow::setFillColors(float t)
{
t = Zeus::Math::clamp(0.f, t, 1.f);
Zeus::CColor color = Zeus::CColor::lerp(m_windowBgClear, m_windowBg, t);
for (int i=0 ; i<16 ; ++i)
m_verts.fillVerts[i].m_color = color;
for (int i=0 ; i<4 ; ++i)
m_cornersFilled[i]->colorGlyphs(color);
}
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ModalWindow::ModalWindow(ViewResources& res, View& parentView, const RectangleConstraint& constraint)
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: ModalWindow(res, parentView, constraint, res.themeData().splashBackground()) {}
ModalWindow::ModalWindow(ViewResources& res, View& parentView, const RectangleConstraint& constraint, const Zeus::CColor& bgColor)
: View(res, parentView),
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m_constraint(constraint),
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m_windowBg(bgColor),
m_windowBgClear(m_windowBg),
m_line1(res.themeData().splash1()),
m_line2(res.themeData().splash2()),
m_line2Clear(m_line2)
{
m_windowBgClear[3] = 0.0;
m_line2Clear[3] = 0.0;
m_viewBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 38);
if (!res.m_viewRes.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
};
m_vertsVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
m_vertsVtxFmt, m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
else
{
boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
res.m_viewRes.m_solidVtxFmt,
m_vertsBuf, nullptr,
nullptr, 1, bufs, 0, nullptr);
}
m_windowGfxData = res.m_factory->commit();
for (int i=0 ; i<4 ; ++i)
{
m_cornersOutline[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
m_cornersFilled[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
}
m_cornersOutline[0]->typesetGlyphs(L"\xF4F0");
m_cornersFilled[0]->typesetGlyphs(L"\xF4F1", res.themeData().splashBackground());
m_cornersOutline[1]->typesetGlyphs(L"\xF4F2");
m_cornersFilled[1]->typesetGlyphs(L"\xF4F3", res.themeData().splashBackground());
m_cornersOutline[2]->typesetGlyphs(L"\xF4F4");
m_cornersFilled[2]->typesetGlyphs(L"\xF4F5", res.themeData().splashBackground());
m_cornersOutline[3]->typesetGlyphs(L"\xF4F6");
m_cornersFilled[3]->typesetGlyphs(L"\xF4F7", res.themeData().splashBackground());
setLineColors(0.0);
setFillColors(0.0);
m_vertsBuf->load(&m_verts, sizeof(m_verts));
}
static float CubicEase(float t)
{
t *= 2.f;
if (t < 1) return 1.f/2.f*t*t*t;
t -= 2.f;
return 1.f/2.f*(t*t*t + 2.f);
}
void ModalWindow::think()
{
Specter::ViewResources& res = rootView().viewRes();
float pf = res.pixelFactor();
switch (m_phase)
{
case Phase::BuildIn:
{
bool loadVerts = false;
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int doneCount = 0;
if (m_frame > WIRE_START)
{
float wt = (m_frame-WIRE_START) / float(WIRE_FRAMES);
wt = Zeus::Math::clamp(0.f, wt, 2.f);
m_lineTime = CubicEase(wt);
setLineVerts(m_width, m_height, pf, m_lineTime);
setLineColors(wt);
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if (wt == 2.f)
++doneCount;
loadVerts = true;
}
if (m_frame > SOLID_START)
{
float ft = (m_frame-SOLID_START) / float(SOLID_FRAMES);
ft = Zeus::Math::clamp(0.f, ft, 2.f);
setFillColors(ft);
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if (ft == 2.f)
++doneCount;
loadVerts = true;
}
if (res.fontCacheReady() && m_frame > CONTENT_START)
{
if (!m_contentStartFrame)
m_contentStartFrame = m_frame;
float tt = (m_frame-m_contentStartFrame) / float(CONTENT_FRAMES);
tt = Zeus::Math::clamp(0.f, tt, 1.f);
updateContentOpacity(tt);
if (tt == 1.f)
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++doneCount;
}
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if (doneCount == 3)
m_phase = Phase::Showing;
if (loadVerts)
m_vertsBuf->load(&m_verts, sizeof(m_verts));
++m_frame;
break;
}
case Phase::ResWait:
{
if (res.fontCacheReady())
{
updateContentOpacity(1.0);
m_phase = Phase::Showing;
}
break;
}
case Phase::BuildOut:
{
{
float wt = (WIRE_FRAMES - m_frame) / float(WIRE_FRAMES);
wt = Zeus::Math::clamp(0.f, wt, 1.f);
m_lineTime = CubicEase(wt);
setLineVertsOut(m_width, m_height, pf, m_lineTime);
setLineColorsOut(wt);
if (wt == 0.f)
m_phase = Phase::Done;
}
{
float ft = (SOLID_FRAMES - m_frame) / float(SOLID_FRAMES);
ft = Zeus::Math::clamp(0.f, ft, 1.f);
setFillColors(ft);
}
if (res.fontCacheReady())
{
float tt = (CONTENT_FRAMES - m_frame) / float(CONTENT_FRAMES);
tt = Zeus::Math::clamp(0.f, tt, 1.f);
updateContentOpacity(tt);
}
m_vertsBuf->load(&m_verts, sizeof(m_verts));
++m_frame;
break;
}
default: break;
}
}
bool ModalWindow::skipBuildInAnimation()
{
if (m_phase != Phase::BuildIn)
return false;
Specter::ViewResources& res = rootView().viewRes();
float pf = res.pixelFactor();
m_lineTime = 1.0;
setLineVerts(m_width, m_height, pf, 1.0);
setLineColors(2.0);
setFillColors(2.0);
m_vertsBuf->load(&m_verts, sizeof(m_verts));
m_phase = Phase::ResWait;
return true;
}
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void ModalWindow::close(bool skipAnimation)
{
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m_phase = skipAnimation ? Phase::Done : Phase::BuildOut;
m_frame = 0;
}
void ModalWindow::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
float pf = rootView().viewRes().pixelFactor();
boo::SWindowRect centerRect = sub;
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std::pair<int,int> constrained = m_constraint.solve(root.size[0] - CONTENT_MARGIN * pf * 2,
root.size[1] - CONTENT_MARGIN * pf * 2);
m_width = std::max(constrained.first, int(WINDOW_MIN_DIM * pf));
m_height = std::max(constrained.second, int(WINDOW_MIN_DIM * pf));
centerRect.size[0] = m_width;
centerRect.size[1] = m_height;
centerRect.location[0] = root.size[0] / 2 - m_width / 2.0;
centerRect.location[1] = root.size[1] / 2 - m_height / 2.0;
View::resized(root, centerRect);
m_viewBlock.setViewRect(root, centerRect);
m_viewBlockBuf->load(&m_viewBlock, sizeof(m_viewBlock));
setLineVerts(m_width, m_height, pf, m_lineTime);
setFillVerts(m_width, m_height, pf);
m_vertsBuf->load(&m_verts, sizeof(m_verts));
boo::SWindowRect cornerRect = centerRect;
cornerRect.size[0] = cornerRect.size[1] = 8 * pf;
cornerRect.location[1] = centerRect.location[1] + m_height - 8 * pf;
m_cornersOutline[0]->resized(root, cornerRect);
m_cornersFilled[0]->resized(root, cornerRect);
cornerRect.location[0] = centerRect.location[0] + m_width - 8 * pf;
m_cornersOutline[1]->resized(root, cornerRect);
m_cornersFilled[1]->resized(root, cornerRect);
cornerRect.location[1] = centerRect.location[1];
m_cornersOutline[2]->resized(root, cornerRect);
m_cornersFilled[2]->resized(root, cornerRect);
cornerRect.location[0] = centerRect.location[0];
m_cornersOutline[3]->resized(root, cornerRect);
m_cornersFilled[3]->resized(root, cornerRect);
}
void ModalWindow::draw(boo::IGraphicsCommandQueue* gfxQ)
{
if (m_phase == Phase::Done)
return;
gfxQ->setShaderDataBinding(m_vertsShaderBinding);
gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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gfxQ->draw(0, 22);
gfxQ->draw(22, 16);
m_cornersFilled[0]->draw(gfxQ);
m_cornersFilled[1]->draw(gfxQ);
m_cornersFilled[2]->draw(gfxQ);
m_cornersFilled[3]->draw(gfxQ);
m_cornersOutline[0]->draw(gfxQ);
m_cornersOutline[1]->draw(gfxQ);
m_cornersOutline[2]->draw(gfxQ);
m_cornersOutline[3]->draw(gfxQ);
}
}