metaforce/Editor/Camera.hpp

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2016-01-17 22:41:49 +00:00
#ifndef URDE_CAMERA_HPP
#define URDE_CAMERA_HPP
#include <CProjection.hpp>
#include <CFrustum.hpp>
#include <CQuaternion.hpp>
#include <CVector3f.hpp>
#include <Math.hpp>
namespace URDE
{
class Camera
{
Zeus::CFrustum m_frustum;
Zeus::CProjection m_projection;
Zeus::CVector3f m_position;
Zeus::CQuaternion m_orientation;
public:
Camera(const Zeus::CVector3f& position, Zeus::EProjType projType=Zeus::EProjType::Perspective,
const Zeus::CVector3f& up=Zeus::Math::kUpVec)
: m_position(position)
{
}
const Zeus::CMatrix4f& projectionMatrix() const { return m_projection.getCachedMatrix(); }
const Zeus::CProjection& projection() const { return m_projection; }
virtual void think()
{
}
};
}
#endif // URDE_CAMERA_HPP