metaforce/Runtime/Particle/CParticleGlobals.hpp

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#ifndef __URDE_CPARTICLEGLOBALS_HPP__
#define __URDE_CPARTICLEGLOBALS_HPP__
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#include "zeus/CVector3f.hpp"
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#include "zeus/CVector4f.hpp"
#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "RetroTypes.hpp"
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#include <array>
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namespace urde
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{
class CElementGen;
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class CParticleGlobals
{
public:
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static int g_EmitterTime;
static float g_EmitterTimeReal;
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static void SetEmitterTime(int frame)
{
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g_EmitterTime = frame;
g_EmitterTimeReal = frame;
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}
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static int g_ParticleLifetime;
static float g_ParticleLifetimeReal;
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static void SetParticleLifetime(int frame)
{
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g_ParticleLifetime = frame;
g_ParticleLifetimeReal = frame;
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}
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static int g_ParticleLifetimePercentage;
static float g_ParticleLifetimePercentageReal;
static float g_ParticleLifetimePercentageRemainder;
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static void UpdateParticleLifetimeTweenValues(int frame)
{
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float lt = g_ParticleLifetime != 0.0f ? g_ParticleLifetime : 1.0f;
g_ParticleLifetimePercentageReal = 100.0f * frame / lt;
g_ParticleLifetimePercentage = g_ParticleLifetimePercentageReal;
g_ParticleLifetimePercentageRemainder = g_ParticleLifetimePercentageReal - g_ParticleLifetimePercentage;
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}
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static const std::array<float, 8>* g_particleAccessParameters;
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struct SParticleSystem
{
FourCC x0_type;
CElementGen* x4_system;
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};
static SParticleSystem* g_currentParticleSystem;
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};
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struct SParticleInstanceTex
{
zeus::CVector4f pos[4];
zeus::CColor color;
zeus::CVector2f uvs[4];
};
extern std::vector<SParticleInstanceTex> g_instTexData;
struct SParticleInstanceIndTex
{
zeus::CVector4f pos[4];
zeus::CColor color;
zeus::CVector4f texrTindUVs[4];
zeus::CVector4f sceneUVs;
};
extern std::vector<SParticleInstanceIndTex> g_instIndTexData;
struct SParticleInstanceNoTex
{
zeus::CVector4f pos[4];
zeus::CColor color;
};
extern std::vector<SParticleInstanceNoTex> g_instNoTexData;
struct SParticleUniforms
{
zeus::CMatrix4f mvp;
zeus::CColor moduColor;
};
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}
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#endif // __URDE_CPARTICLEGLOBALS_HPP__