2016-04-24 04:03:30 +00:00
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#include "CCinematicCamera.hpp"
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namespace urde
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{
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CCinematicCamera::CCinematicCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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2016-12-29 21:38:59 +00:00
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const zeus::CTransform& xf, bool active, float, float a, float b, float c, float d,
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u32 e)
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2016-04-24 04:03:30 +00:00
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: CGameCamera(uid, active, name, info, xf, a, b, c, d, kInvalidUniqueId, e & 0x20, 0)
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{
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}
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2016-12-29 21:38:59 +00:00
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void CCinematicCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {}
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2016-08-15 01:19:04 +00:00
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2016-12-29 21:38:59 +00:00
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void CCinematicCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {}
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2016-04-24 04:03:30 +00:00
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}
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