2022-02-19 13:04:45 +00:00
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#pragma once
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#include "Runtime/Tweaks/ITweakPlayer.hpp"
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namespace metaforce::MP1 {
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struct CTweakPlayer final : Tweaks::ITweakPlayer {
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float x4_maxTranslationalAcceleration[8]{};
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float x24_maxRotationalAcceleration[8]{};
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float x44_translationFriction[8]{};
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float x64_rotationFriction[8]{};
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float x84_rotationMaxSpeed[8]{};
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float xa4_translationMaxSpeed[8]{};
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float xc4_normalGravAccel{};
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float xc8_fluidGravAccel{};
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float xcc_verticalJumpAccel{};
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float xd0_horizontalJumpAccel{};
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float xd4_verticalDoubleJumpAccel{};
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float xd8_horizontalDoubleJumpAccel{};
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float xdc_waterJumpFactor{};
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float xe0_waterBallJumpFactor{};
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float xe4_lavaJumpFactor{};
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float xe8_lavaBallJumpFactor{};
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float xec_phazonJumpFactor{};
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float xf0_phazonBallJumpFactor{};
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float xf4_allowedJumpTime{};
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float xf8_allowedDoubleJumpTime{};
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float xfc_minDoubleJumpWindow{};
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float x100_maxDoubleJumpWindow{};
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float x104_{};
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float x108_minJumpTime{};
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float x10c_minDoubleJumpTime{};
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float x110_allowedLedgeTime{};
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float x114_doubleJumpImpulse{};
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float x118_backwardsForceMultiplier{};
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float x11c_bombJumpRadius{};
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float x120_bombJumpHeight{};
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float x124_eyeOffset{};
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float x128_turnSpeedMultiplier{};
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float x12c_freeLookTurnSpeedMultiplier{};
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float x130_horizontalFreeLookAngleVel{};
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float x134_verticalFreeLookAngleVel{};
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float x138_freeLookSpeed{};
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float x13c_freeLookSnapSpeed{};
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float x140_{};
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float x144_freeLookCenteredThresholdAngle{};
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float x148_freeLookCenteredTime{};
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float x14c_freeLookDampenFactor{};
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float x150_leftDiv{};
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float x154_rightDiv{};
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float x158_orbitMinDistance[3]{};
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float x164_orbitNormalDistance[3]{};
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float x170_orbitMaxDistance[3]{};
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float x17c_{};
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float x180_orbitModeTimer{};
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float x184_orbitCameraSpeed{};
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float x188_orbitUpperAngle{};
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float x18c_orbitLowerAngle{};
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float x190_orbitHorizAngle{};
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float x194_{};
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float x198_{};
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float x19c_orbitMaxTargetDistance{};
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float x1a0_orbitMaxLockDistance{};
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float x1a4_orbitDistanceThreshold{};
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u32 x1a8_orbitScreenBoxHalfExtentX[2]{};
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u32 x1b0_orbitScreenBoxHalfExtentY[2]{};
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u32 x1b8_orbitScreenBoxCenterX[2]{};
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u32 x1c0_orbitScreenBoxCenterY[2]{};
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u32 x1c8_orbitZoneIdealX[2]{};
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u32 x1d0_orbitZoneIdealY[2]{};
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float x1d8_orbitNearX{};
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float x1dc_orbitNearZ{};
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float x1e0_{};
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float x1e4_{};
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float x1e8_orbitFixedOffsetZDiff{};
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float x1ec_orbitZRange{};
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float x1f0_{};
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float x1f4_{};
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float x1f8_{};
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float x1fc_orbitPreventionTime{};
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bool x200_24_dashEnabled : 1{};
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bool x200_25_dashOnButtonRelease : 1{};
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float x204_dashButtonHoldCancelTime{};
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float x208_dashStrafeInputThreshold{};
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float x20c_sidewaysDoubleJumpImpulse{};
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float x210_sidewaysVerticalDoubleJumpAccel{};
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float x214_sidewaysHorizontalDoubleJumpAccel{};
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float x218_scanningRange{};
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bool x21c_24_scanRetention : 1{};
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bool x21c_25_scanFreezesGame : 1{};
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bool x21c_26_orbitWhileScanning : 1{};
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float x220_scanMaxTargetDistance{};
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float x224_scanMaxLockDistance{};
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bool x228_24_freelookTurnsPlayer : 1{};
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bool x228_25_ : 1{};
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bool x228_26_ : 1{};
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bool x228_27_moveDuringFreeLook : 1{};
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bool x228_28_holdButtonsForFreeLook : 1{};
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bool x228_29_twoButtonsForFreeLook : 1{};
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bool x228_30_ : 1{};
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bool x228_31_ : 1{};
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bool x229_24_ : 1{};
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bool x229_25_aimWhenOrbitingPoint : 1{};
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bool x229_26_stayInFreeLookWhileFiring : 1{};
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bool x229_27_ : 1{};
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bool x229_28_ : 1{};
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bool x229_29_orbitFixedOffset : 1{};
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bool x229_30_gunButtonTogglesHolster : 1{};
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bool x229_31_gunNotFiringHolstersGun : 1{};
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bool x22a_24_fallingDoubleJump : 1{};
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bool x22a_25_impulseDoubleJump : 1{};
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bool x22a_26_firingCancelsCameraPitch : 1{};
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bool x22a_27_assistedAimingIgnoreHorizontal : 1{};
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bool x22a_28_assistedAimingIgnoreVertical : 1{};
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float x22c_{};
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float x230_{};
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float x234_aimMaxDistance{};
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float x238_{};
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float x23c_{};
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float x240_{};
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float x244_{};
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float x248_{};
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float x24c_aimThresholdDistance{};
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float x250_{};
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float x254_{};
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float x258_aimBoxWidth{};
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float x25c_aimBoxHeight{};
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float x260_aimTargetTimer{};
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float x264_aimAssistHorizontalAngle{};
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float x268_aimAssistVerticalAngle{};
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float x26c_playerHeight{};
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float x270_playerXYHalfExtent{};
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float x274_stepUpHeight{};
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float x278_stepDownHeight{};
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float x27c_playerBallHalfExtent{};
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float x280_firstPersonCameraSpeed{};
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float x284_{};
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float x288_jumpCameraPitchDownStart{};
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float x28c_jumpCameraPitchDownFull{};
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float x290_jumpCameraPitchDownAngle{};
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float x294_fallCameraPitchDownStart{};
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float x298_fallCameraPitchDownFull{};
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float x29c_fallCameraPitchDownAngle{};
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float x2a0_orbitDistanceMax{};
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float x2a4_grappleSwingLength{};
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float x2a8_grappleSwingPeriod{};
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float x2ac_grapplePullSpeedMin{};
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float x2b0_grappleCameraSpeed{};
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float x2b4_maxGrappleLockedTurnAlignDistance{};
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float x2b8_grapplePullSpeedProportion{};
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float x2bc_grapplePullSpeedMax{};
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float x2c0_grappleLookCenterSpeed{};
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float x2c4_maxGrappleTurnSpeed{};
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float x2c8_grappleJumpForce{};
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float x2cc_grappleReleaseTime{};
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u32 x2d0_grappleJumpMode{};
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bool x2d4_orbitReleaseBreaksGrapple{};
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bool x2d5_invertGrappleTurn{};
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float x2d8_grappleBeamSpeed{};
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float x2dc_grappleBeamXWaveAmplitude{};
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float x2e0_grappleBeamZWaveAmplitude{};
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float x2e4_grappleBeamAnglePhaseDelta{};
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float x2e8_{};
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float x2ec_{};
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float x2f0_{};
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bool x2f4_{};
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float x2f8_frozenTimeout{};
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u32 x2fc_iceBreakJumpCount{};
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float x300_variaDamageReduction{};
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float x304_gravityDamageReduction{};
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float x308_phazonDamageReduction{};
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float GetMaxTranslationalAcceleration(int s) const override { return x4_maxTranslationalAcceleration[s]; }
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float GetMaxRotationalAcceleration(int s) const override { return x24_maxRotationalAcceleration[s]; }
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float GetPlayerTranslationFriction(int s) const override { return x44_translationFriction[s]; }
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float GetPlayerRotationFriction(int s) const override { return x64_rotationFriction[s]; }
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float GetPlayerRotationMaxSpeed(int s) const override { return x84_rotationMaxSpeed[s]; }
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float GetPlayerTranslationMaxSpeed(int s) const override { return xa4_translationMaxSpeed[s]; }
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float GetNormalGravAccel() const override { return xc4_normalGravAccel; }
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float GetFluidGravAccel() const override { return xc8_fluidGravAccel; }
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float GetVerticalJumpAccel() const override { return xcc_verticalJumpAccel; }
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float GetHorizontalJumpAccel() const override { return xd0_horizontalJumpAccel; }
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float GetVerticalDoubleJumpAccel() const override { return xd4_verticalDoubleJumpAccel; }
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float GetHorizontalDoubleJumpAccel() const override { return xd8_horizontalDoubleJumpAccel; }
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float GetWaterJumpFactor() const override { return xdc_waterJumpFactor; }
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float GetWaterBallJumpFactor() const override { return xe0_waterBallJumpFactor; }
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float GetLavaJumpFactor() const override { return xe4_lavaJumpFactor; }
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float GetLavaBallJumpFactor() const override { return xe8_lavaBallJumpFactor; }
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float GetPhazonJumpFactor() const override { return xec_phazonJumpFactor; }
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float GetPhazonBallJumpFactor() const override { return xf0_phazonBallJumpFactor; }
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float GetAllowedJumpTime() const override { return xf4_allowedJumpTime; }
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float GetAllowedDoubleJumpTime() const override { return xf8_allowedDoubleJumpTime; }
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float GetMinDoubleJumpWindow() const override { return xfc_minDoubleJumpWindow; }
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float GetMaxDoubleJumpWindow() const override { return x100_maxDoubleJumpWindow; }
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float GetMinJumpTime() const override { return x108_minJumpTime; }
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float GetMinDoubleJumpTime() const override { return x10c_minDoubleJumpTime; }
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float GetAllowedLedgeTime() const override { return x110_allowedLedgeTime; }
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float GetDoubleJumpImpulse() const override { return x114_doubleJumpImpulse; }
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float GetBackwardsForceMultiplier() const override { return x118_backwardsForceMultiplier; }
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float GetBombJumpRadius() const override { return x11c_bombJumpRadius; }
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float GetBombJumpHeight() const override { return x120_bombJumpHeight; }
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float GetEyeOffset() const override { return x124_eyeOffset; }
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float GetTurnSpeedMultiplier() const override { return x128_turnSpeedMultiplier; }
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float GetFreeLookTurnSpeedMultiplier() const override { return x12c_freeLookTurnSpeedMultiplier; }
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float GetFreeLookSpeed() const override { return x138_freeLookSpeed; }
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float GetFreeLookSnapSpeed() const override { return x13c_freeLookSnapSpeed; }
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float GetFreeLookCenteredThresholdAngle() const override { return x144_freeLookCenteredThresholdAngle; }
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float GetFreeLookCenteredTime() const override { return x148_freeLookCenteredTime; }
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float GetOrbitModeTimer() const override { return x180_orbitModeTimer; }
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float GetOrbitUpperAngle() const override { return x188_orbitUpperAngle; }
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float GetOrbitLowerAngle() const override { return x18c_orbitLowerAngle; }
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float GetOrbitHorizAngle() const override { return x190_orbitHorizAngle; }
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float GetOrbitMaxTargetDistance() const override { return x19c_orbitMaxTargetDistance; }
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float GetOrbitMaxLockDistance() const override { return x1a0_orbitMaxLockDistance; }
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float GetOrbitDistanceThreshold() const override { return x1a4_orbitDistanceThreshold; }
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uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const override { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
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uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const override { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
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uint32_t GetOrbitScreenBoxCenterX(int zone) const override { return x1b8_orbitScreenBoxCenterX[zone]; }
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uint32_t GetOrbitScreenBoxCenterY(int zone) const override { return x1c0_orbitScreenBoxCenterY[zone]; }
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uint32_t GetOrbitZoneIdealX(int zone) const override { return x1c8_orbitZoneIdealX[zone]; }
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uint32_t GetOrbitZoneIdealY(int zone) const override { return x1d0_orbitZoneIdealY[zone]; }
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float GetOrbitNearX() const override { return x1d8_orbitNearX; }
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float GetOrbitNearZ() const override { return x1dc_orbitNearZ; }
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float GetOrbitFixedOffsetZDiff() const override { return x1e8_orbitFixedOffsetZDiff; }
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float GetOrbitZRange() const override { return x1ec_orbitZRange; }
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bool GetDashEnabled() const override { return x200_24_dashEnabled; }
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bool GetDashOnButtonRelease() const override { return x200_25_dashOnButtonRelease; }
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float GetDashButtonHoldCancelTime() const override { return x204_dashButtonHoldCancelTime; }
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float GetDashStrafeInputThreshold() const override { return x208_dashStrafeInputThreshold; }
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float GetSidewaysDoubleJumpImpulse() const override { return x20c_sidewaysDoubleJumpImpulse; }
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float GetSidewaysVerticalDoubleJumpAccel() const override { return x210_sidewaysVerticalDoubleJumpAccel; }
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float GetSidewaysHorizontalDoubleJumpAccel() const override { return x214_sidewaysHorizontalDoubleJumpAccel; }
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float GetScanningRange() const override { return x218_scanningRange; }
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bool GetScanRetention() const override { return x21c_24_scanRetention; }
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bool GetScanFreezesGame() const override { return x21c_25_scanFreezesGame; }
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bool GetOrbitWhileScanning() const override { return x21c_26_orbitWhileScanning; }
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float GetScanMaxTargetDistance() const override { return x220_scanMaxTargetDistance; }
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float GetScanMaxLockDistance() const override { return x224_scanMaxLockDistance; }
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bool GetMoveDuringFreeLook() const override { return x228_27_moveDuringFreeLook; }
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bool GetHoldButtonsForFreeLook() const override { return x228_28_holdButtonsForFreeLook; }
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bool GetTwoButtonsForFreeLook() const override { return x228_29_twoButtonsForFreeLook; }
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bool GetAimWhenOrbitingPoint() const override { return x229_25_aimWhenOrbitingPoint; }
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bool GetStayInFreeLookWhileFiring() const override { return x229_26_stayInFreeLookWhileFiring; }
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bool GetOrbitFixedOffset() const override { return x229_29_orbitFixedOffset; }
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bool GetGunButtonTogglesHolster() const override { return x229_30_gunButtonTogglesHolster; }
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bool GetGunNotFiringHolstersGun() const override { return x229_31_gunNotFiringHolstersGun; }
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bool GetFallingDoubleJump() const override { return x22a_24_fallingDoubleJump; }
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bool GetImpulseDoubleJump() const override { return x22a_25_impulseDoubleJump; }
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bool GetFiringCancelsCameraPitch() const override { return x22a_26_firingCancelsCameraPitch; }
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bool GetAssistedAimingIgnoreHorizontal() const override { return x22a_27_assistedAimingIgnoreHorizontal; }
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bool GetAssistedAimingIgnoreVertical() const override { return x22a_28_assistedAimingIgnoreVertical; }
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float GetAimMaxDistance() const override { return x234_aimMaxDistance; }
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float GetAimThresholdDistance() const override { return x24c_aimThresholdDistance; }
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float GetAimBoxWidth() const override { return x258_aimBoxWidth; }
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float GetAimBoxHeight() const override { return x25c_aimBoxHeight; }
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float GetAimTargetTimer() const override { return x260_aimTargetTimer; }
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float GetAimAssistHorizontalAngle() const override { return x264_aimAssistHorizontalAngle; }
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float GetAimAssistVerticalAngle() const override { return x268_aimAssistVerticalAngle; }
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float GetPlayerHeight() const override { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const override { return x270_playerXYHalfExtent; }
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float GetStepUpHeight() const override { return x274_stepUpHeight; }
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float GetStepDownHeight() const override { return x278_stepDownHeight; }
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float GetPlayerBallHalfExtent() const override { return x27c_playerBallHalfExtent; }
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float GetOrbitDistanceMax() const override { return x2a0_orbitDistanceMax; }
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float GetGrappleSwingLength() const override { return x2a4_grappleSwingLength; }
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float GetGrappleSwingPeriod() const override { return x2a8_grappleSwingPeriod; }
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float GetGrapplePullSpeedMin() const override { return x2ac_grapplePullSpeedMin; }
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float GetMaxGrappleLockedTurnAlignDistance() const override { return x2b4_maxGrappleLockedTurnAlignDistance; }
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float GetGrapplePullSpeedProportion() const override { return x2b8_grapplePullSpeedProportion; }
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float GetGrapplePullSpeedMax() const override { return x2bc_grapplePullSpeedMax; }
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float GetGrappleLookCenterSpeed() const override { return x2c0_grappleLookCenterSpeed; }
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float GetMaxGrappleTurnSpeed() const override { return x2c4_maxGrappleTurnSpeed; }
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float GetGrappleJumpForce() const override { return x2c8_grappleJumpForce; }
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float GetGrappleReleaseTime() const override { return x2cc_grappleReleaseTime; }
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uint32_t GetGrappleJumpMode() const override { return x2d0_grappleJumpMode; }
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bool GetOrbitReleaseBreaksGrapple() const override { return x2d4_orbitReleaseBreaksGrapple; }
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bool GetInvertGrappleTurn() const override { return x2d5_invertGrappleTurn; }
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float GetGrappleBeamSpeed() const override { return x2d8_grappleBeamSpeed; }
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float GetGrappleBeamXWaveAmplitude() const override { return x2dc_grappleBeamXWaveAmplitude; }
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float GetGrappleBeamZWaveAmplitude() const override { return x2e0_grappleBeamZWaveAmplitude; }
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float GetGrappleBeamAnglePhaseDelta() const override { return x2e4_grappleBeamAnglePhaseDelta; }
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float GetHorizontalFreeLookAngleVel() const override { return x130_horizontalFreeLookAngleVel; }
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float GetVerticalFreeLookAngleVel() const override { return x134_verticalFreeLookAngleVel; }
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float GetOrbitCameraSpeed() const override { return x184_orbitCameraSpeed; }
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float GetOrbitPreventionTime() const override { return x1fc_orbitPreventionTime; }
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bool GetFreeLookTurnsPlayer() const override { return x228_24_freelookTurnsPlayer; }
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float GetJumpCameraPitchDownStart() const override { return x288_jumpCameraPitchDownStart; }
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float GetJumpCameraPitchDownFull() const override { return x28c_jumpCameraPitchDownFull; }
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float GetJumpCameraPitchDownAngle() const override { return x290_jumpCameraPitchDownAngle; }
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float GetFallCameraPitchDownStart() const override { return x294_fallCameraPitchDownStart; }
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float GetFallCameraPitchDownFull() const override { return x298_fallCameraPitchDownFull; }
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float GetFallCameraPitchDownAngle() const override { return x29c_fallCameraPitchDownAngle; }
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float GetFirstPersonCameraSpeed() const override { return x280_firstPersonCameraSpeed; }
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float GetGrappleCameraSpeed() const override { return x2b0_grappleCameraSpeed; }
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float GetFreeLookDampenFactor() const override { return x14c_freeLookDampenFactor; }
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float GetLeftLogicalThreshold() const override { return x150_leftDiv; }
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float GetRightLogicalThreshold() const override { return x154_rightDiv; }
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float GetOrbitMinDistance(int type) const override { return x158_orbitMinDistance[type]; }
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float GetOrbitNormalDistance(int type) const override { return x164_orbitNormalDistance[type]; }
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float GetOrbitMaxDistance(int type) const override { return x170_orbitMaxDistance[type]; }
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float GetFrozenTimeout() const override { return x2f8_frozenTimeout; }
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uint32_t GetIceBreakJumpCount() const override { return x2fc_iceBreakJumpCount; }
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float GetVariaDamageReduction() const override { return x300_variaDamageReduction; }
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float GetGravityDamageReduction() const override { return x304_gravityDamageReduction; }
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float GetPhazonDamageReduction() const override { return x308_phazonDamageReduction; }
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CTweakPlayer() = default;
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CTweakPlayer(CInputStream& in);
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void PutTo(COutputStream& out);
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void FixupValues();
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2022-02-21 02:28:07 +00:00
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void initCVars(CVarManager* mgr) override;
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void _tweakListener(CVar* cv);
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2022-02-19 13:04:45 +00:00
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};
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} // namespace DataSpec::DNAMP1
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